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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsModule.h"
- namespace BansheeEngine
- {
- /**
- * @brief Project library is the primary location for interacting with all the resources
- * in the current project. A complete hierarchy of resources is provided which
- * can be interacted with by importing new ones, deleting them, moving, renaming
- * and similar.
- */
- class BS_ED_EXPORT ProjectLibrary : public Module<ProjectLibrary>
- {
- public:
- struct LibraryEntry;
- struct ResourceEntry;
- struct DirectoryEntry;
- /**
- * @brief Types of elements in the library, either a file
- * or a folder.
- */
- enum class LibraryEntryType
- {
- File,
- Directory
- };
- /**
- * @brief A generic library entry that may be a file or a folder
- * depending on its type.
- */
- struct LibraryEntry
- {
- LibraryEntry();
- LibraryEntry(const Path& path, const WString& name, DirectoryEntry* parent, LibraryEntryType type);
- LibraryEntryType type; /**< Specific type of this entry. */
- Path path; /**< Absolute path to the entry. */
- WString elementName; /**< Name of the entry. */
- DirectoryEntry* parent; /**< Folder this entry is located in. */
- };
- /**
- * @brief A library entry representing a resource.
- */
- struct ResourceEntry : public LibraryEntry
- {
- ResourceEntry();
- ResourceEntry(const Path& path, const WString& name, DirectoryEntry* parent);
- ProjectResourceMetaPtr meta; /**< Meta file containing various information about the resource. */
- std::time_t lastUpdateTime; /**< Timestamp of when we last imported the resource. */
- };
- /**
- * @brief A library entry representing a folder that contains other entries.
- */
- struct DirectoryEntry : public LibraryEntry
- {
- DirectoryEntry();
- DirectoryEntry(const Path& path, const WString& name, DirectoryEntry* parent);
- Vector<LibraryEntry*> mChildren; /**< Child files or folders. */
- };
- public:
- ProjectLibrary();
- ~ProjectLibrary();
- /**
- * @brief To be called once per frame.
- *
- * @note Internal methods.
- */
- void update();
- /**
- * @brief Checks if any resources at the specified path have been modified, added or deleted,
- * and updates the internal hierarchy accordingly.
- *
- * @param path Absolute path of the file or folder to check. If a folder is provided
- * all its children will be checked recursively.
- */
- void checkForModifications(const Path& path);
- /**
- * @brief Checks if any resources at the specified path have been modified, added or deleted,
- * and updates the internal hierarchy accordingly.
- *
- * @param path Absolute path of the file or folder to check. If a folder is provided
- * all its children will be checked recursively.
- * @param import Should the dirty resources be automatically reimported.
- * @param dirtyResources A list of resources that should be reimported.
- */
- void checkForModifications(const Path& path, bool import, Vector<Path>& dirtyResources);
- /**
- * @brief Returns the root library entry that references the entire library hierarchy.
- */
- const LibraryEntry* getRootEntry() const { return mRootEntry; }
- /**
- * @brief Attempts to a find a library entry at the specified path.
- *
- * @param path Path to the entry, either absolute or relative to resources folder.
- *
- * @return Found entry, or null if not found. Value returned by this method is transient,
- * it may be destroyed on any following ProjectLibrary call.
- */
- LibraryEntry* findEntry(const Path& path) const;
- /**
- * @brief Searches the library for a pattern.
- *
- * @param pattern Pattern to search for. Use wildcard * to match any character(s).
- *
- * @return A list of entries matching the pattern. Values returned by this method are transient,
- * they may be destroyed on any following ProjectLibrary call.
- */
- Vector<LibraryEntry*> search(const WString& pattern);
- /**
- * @brief Searches the library for a pattern, but only among specific resource types.
- *
- * @param pattern Pattern to search for. Use wildcard * to match any character(s).
- * @param typeIds RTTI type IDs of the resource types we're interested in searching.
- *
- * @return A list of entries matching the pattern. Values returned by this method are transient,
- * they may be destroyed on any following ProjectLibrary call.
- */
- Vector<LibraryEntry*> search(const WString& pattern, const Vector<UINT32>& typeIds);
- /**
- * @brief Finds the resource meta file for a resource with the specified UUID.
- *
- * @param uuid UUID of the resource to look for.
- *
- * @return Resource meta data if found, null otherwise.
- */
- ProjectResourceMetaPtr findResourceMeta(const String& uuid) const;
- /**
- * @brief Returns resource path based on its UUID.
- *
- * @param uuid UUID of the resource to look for.
- *
- * @return Absolute path to the resource.
- */
- Path uuidToPath(const String& uuid) const;
- /**
- * @brief Registers a new resource in the library.
- *
- * @param resource Resource instance to add to the library. A copy of the
- * resource will be saved at the provided path.
- * @param path Absolute path to where to store the resource.
- */
- void createEntry(const HResource& resource, const Path& path);
- /**
- * @brief Creates a new folder in the library.
- *
- * @param path Absolute path to where to store the folder.
- */
- void createFolderEntry(const Path& path);
- /**
- * @brief Updates a resource that is already in the library.
- */
- void saveEntry(const HResource& resource);
- /**
- * @brief Moves a library entry from one path to another.
- *
- * @param oldPath Source path of the entry, absolute or relative to resources folder.
- * @param newPath Destination path of the entry, absolute or relative to resources folder.
- * @param overwrite If an entry already exists at the destination path, should it be overwritten.
- */
- void moveEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
- /**
- * @brief Copies a library entry from one path to another.
- *
- * @param oldPath Source path of the entry, absolute or relative to resources folder.
- * @param newPath Destination path of the entry, absolute or relative to resources folder.
- * @param overwrite If an entry already exists at the destination path, should it be overwritten.
- */
- void copyEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
- /**
- * @brief Deletes an entry from the library.
- *
- * @param path Path of the entry, absolute or relative to resources folder.
- */
- void deleteEntry(const Path& path);
- /**
- * @brief Triggers a reimport of a resource using the provided import options, if needed.
- *
- * @param path Path to the resource to reimport, absolute or relative to resources folder.
- * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
- * import options are of the correct type for the resource in question. If null is provided
- * default import options are used.
- * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
- * if import options changed since last import.
- */
- void reimport(const Path& path, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
- /**
- * @brief Determines if this resource will always be included in the build, regardless if
- * it's being referenced or not.
- *
- * @param path Path to the resource to modify, absolute or relative to resources folder.
- * @param force True if we want the resource to be included in the build, false otherwise.
- */
- void setIncludeInBuild(const Path& path, bool force);
- /**
- * @brief Finds all resource entries that should be included in a build.
- * Values returned by this method are transient, they may be destroyed
- * on any following ProjectLibrary call.
- */
- Vector<ResourceEntry*> getResourcesForBuild() const;
- /**
- * @brief Loads a resource at the specified path, synchronously.
- *
- * @param path Path of the resource, absolute or relative to resources folder.
- *
- * @return Loaded resource, or null handle if one is not found.
- */
- HResource load(const Path& path);
- /**
- * @brief Returns the path to the project's resource folder where all
- * the assets are stored.
- */
- const Path& getResourcesFolder() const { return mResourcesFolder; }
- /**
- * @brief Saves all the project library data so it may be restored later,
- * at the default save location in the project folder. Project
- * must be loaded when calling this.
- */
- void saveLibrary();
- /**
- * @brief Loads previously saved project library data from the default save
- * location in the project folder. Nothing is loaded if it doesn't
- * exist.Project must be loaded when calling this.
- */
- void loadLibrary();
- /**
- * @brief Clears all library data.
- */
- void unloadLibrary();
- Event<void(const Path&)> onEntryRemoved; /**< Triggered whenever an entry is removed from the library. Path provided is absolute. */
- Event<void(const Path&)> onEntryAdded; /**< Triggered whenever an entry is added to the library. Path provided is absolute. */
- static const Path RESOURCES_DIR;
- static const Path INTERNAL_RESOURCES_DIR;
- private:
- /**
- * @brief Common code for adding a new resource entry to the library.
- *
- * @param parent Parent of the new entry.
- * @param filePath Absolute path to the resource.
- * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
- * import options are of the correct type for the resource in question. If null is provided
- * default import options are used.
- * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
- * if import options changed since last import.
- *
- * @return Newly added resource entry.
- */
- ResourceEntry* addResourceInternal(DirectoryEntry* parent, const Path& filePath, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
- /**
- * @brief Common code for adding a new folder entry to the library.
- *
- * @param parent Parent of the new entry.
- * @param dirPath Absolute path to the directory.
- *
- * @return Newly added directory entry.
- */
- DirectoryEntry* addDirectoryInternal(DirectoryEntry* parent, const Path& dirPath);
- /**
- * @brief Common code for deleting a resource from the library. This code only removes
- * the library entry, not the actual resource file.
- *
- * @param resource Entry to delete.
- */
- void deleteResourceInternal(ResourceEntry* resource);
- /**
- * @brief Common code for deleting a directory from the library. This code only removes
- * the library entry, not the actual directory.
- *
- * @param resource Entry to delete.
- */
- void deleteDirectoryInternal(DirectoryEntry* directory);
- /**
- * @brief Triggers a reimport of a resource using the provided import options, if needed. Doesn't import dependencies.
- *
- * @param path Absolute Path to the resource to reimport.
- * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
- * import options are of the correct type for the resource in question. If null is provided
- * default import options are used.
- * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
- * if import options changed since last import.
- */
- void reimportResourceInternal(ResourceEntry* resource, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
- /**
- * @brief Creates a full hierarchy of directory entries up to the provided directory, if any are needed.
- *
- * @param fullPath Absolute path to a directory we are creating the hierarchy to.
- * @param newHierarchyRoot First directory entry that already existed in our hierarchy.
- * @param newHierarchyLeaf Leaf entry corresponding to the exact entry at \p path.
- */
- void createInternalParentHierarchy(const Path& fullPath, DirectoryEntry** newHierarchyRoot, DirectoryEntry** newHierarchyLeaf);
- /**
- * @brief Checks has the resource been modified since the last import.
- */
- bool isUpToDate(ResourceEntry* resource) const;
- /**
- * @brief Returns a path to a .meta file based on the resource path.
- *
- * @param path Absolute path to the resource.
- *
- * @return Path to the .meta file.
- */
- Path getMetaPath(const Path& path) const;
-
- /**
- * @brief Checks does the path represent a .meta file.
- */
- bool isMeta(const Path& fullPath) const;
- /**
- * @brief Triggered whenever a library entry is removed.
- */
- void doOnEntryRemoved(const LibraryEntry* entry);
- /**
- * @brief Triggered whenever a library entry is added.
- */
- void doOnEntryAdded(const LibraryEntry* entry);
- /**
- * @brief Returns a set of resource paths that are dependent on the provided
- * resource entry. (e.g. a shader file might be dependent on shader include file).
- */
- Vector<Path> getImportDependencies(const ResourceEntry* entry);
- /**
- * @brief Registers any import dependencies for the specified resource.
- */
- void addDependencies(const ResourceEntry* entry);
- /**
- * @brief Removes any import dependencies for the specified resource.
- */
- void removeDependencies(const ResourceEntry* entry);
- /**
- * @brief Finds dependants resource for the specified resource entry and queues
- * them for reimport next frame.
- */
- void queueDependantForReimport(const ResourceEntry* entry);
- /**
- * @brief Makes all library entry paths relative to the current resources folder.
- */
- void makeEntriesRelative();
- /**
- * @brief Makes all library entry paths absolute by appending them to the current resources folder.
- * Entries must have previously been made relative by calling ::makeEntriesRelative.
- */
- void makeEntriesAbsolute();
- static const WString LIBRARY_ENTRIES_FILENAME;
- static const WString RESOURCE_MANIFEST_FILENAME;
- ResourceManifestPtr mResourceManifest;
- DirectoryEntry* mRootEntry;
- Path mProjectFolder;
- Path mResourcesFolder;
- bool mIsLoaded;
- UnorderedMap<Path, Vector<Path>> mDependencies;
- UnorderedSet<Path> mReimportQueue;
- };
- }
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