BearishSun 3c0a5a5996 Documentation 10 jaren geleden
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
Win32 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsAABox.h 3c0a5a5996 Documentation 10 jaren geleden
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsAsyncOp.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 jaren geleden
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 jaren geleden
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 jaren geleden
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsCapsule.h a4c60121f4 WIP work on handles 11 jaren geleden
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsConvexVolume.h 0eecfe525d More documentation 11 jaren geleden
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDebug.h 734411f94d Status bar (untested) 10 jaren geleden
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 jaren geleden
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsEvent.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsException.h e7d926175f Added unit testing framework 11 jaren geleden
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 jaren geleden
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 jaren geleden
BsFrameAlloc.h babed02408 Static allocator (not tested) 10 jaren geleden
BsFwdDeclUtil.h 3c0a5a5996 Documentation 10 jaren geleden
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 jaren geleden
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsLineSegment3.h a4c60121f4 WIP work on handles 11 jaren geleden
BsLog.h 734411f94d Status bar (untested) 10 jaren geleden
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 jaren geleden
BsMatrix3.h 3c0a5a5996 Documentation 10 jaren geleden
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider 10 jaren geleden
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 jaren geleden
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 jaren geleden
BsMemoryAllocator.h a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 jaren geleden
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 jaren geleden
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 jaren geleden
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 jaren geleden
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 jaren geleden
BsPlane.h 331d4ac2aa Frustum culling working 11 jaren geleden
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 jaren geleden
BsPrerequisitesUtil.h d293414daf Support for multiple StringTables 10 jaren geleden
BsQuaternion.h 3c0a5a5996 Documentation 10 jaren geleden
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 jaren geleden
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 jaren geleden
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 jaren geleden
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 jaren geleden
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 jaren geleden
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 jaren geleden
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 jaren geleden
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 jaren geleden
BsRect3.h 3c0a5a5996 Documentation 10 jaren geleden
BsSerializedObject.h 56fada9981 Added support for reading UTF8 & UTF16 files 10 jaren geleden
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 jaren geleden
BsSphere.h ddef406ac9 C# profiler overlay 10 jaren geleden
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 jaren geleden
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 jaren geleden
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsString.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsStringFormat.h a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 jaren geleden
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 jaren geleden
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 jaren geleden
BsTestSuite.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsThreadDefines.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 jaren geleden
BsTime.h ddef406ac9 C# profiler overlay 10 jaren geleden
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 jaren geleden
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 jaren geleden
BsVector2I.h 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle 10 jaren geleden
BsVector3.h a643070792 Refactored and improved FBX importer 10 jaren geleden
BsVector4.h 17e7648476 Work on handles: 11 jaren geleden
BsVectorNI.h d0793ab046 Shader default values (untested) 10 jaren geleden