ProjectLibrary.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. public sealed class ProjectLibrary : ScriptObject
  9. {
  10. public static DirectoryEntry Root { get { return Internal_GetRoot(); } }
  11. public static string ResourceFolder { get { return Internal_GetResourceFolder(); } }
  12. public static event Action<string> OnEntryAdded;
  13. public static event Action<string> OnEntryRemoved;
  14. private static HashSet<string> queuedForImport = new HashSet<string>();
  15. private static int numImportedFiles;
  16. private static int totalFilesToImport;
  17. private const float TIME_SLICE_SECONDS = 0.030f;
  18. public static void Refresh()
  19. {
  20. string[] modifiedPaths = Internal_Refresh(ResourceFolder, false);
  21. foreach (var modifiedPath in modifiedPaths)
  22. {
  23. if (queuedForImport.Add(modifiedPath))
  24. totalFilesToImport++;
  25. }
  26. }
  27. public static void Refresh(string path)
  28. {
  29. string[] modifiedPaths = Internal_Refresh(path, false);
  30. foreach (var modifiedPath in modifiedPaths)
  31. {
  32. if (queuedForImport.Add(modifiedPath))
  33. totalFilesToImport++;
  34. }
  35. }
  36. public static void Create(Resource resource, string path)
  37. {
  38. Internal_Create(resource, path);
  39. }
  40. public static void Save(Resource resource)
  41. {
  42. Internal_Save(resource);
  43. }
  44. public static T Load<T>(string path) where T : Resource
  45. {
  46. return (T) Internal_Load(path);
  47. }
  48. public static void Reimport(string path, ImportOptions options = null, bool force = false)
  49. {
  50. Internal_Reimport(path, options, force);
  51. }
  52. public static bool Exists(string path)
  53. {
  54. return GetEntry(path) != null;
  55. }
  56. public static LibraryEntry GetEntry(string path)
  57. {
  58. return Internal_GetEntry(path);
  59. }
  60. public static LibraryEntry[] Search(string pattern, ResourceType[] types = null)
  61. {
  62. return Internal_Search(pattern, types);
  63. }
  64. public static string GetPath(Resource resource)
  65. {
  66. return Internal_GetPath(resource);
  67. }
  68. public static string GetPath(string uuid)
  69. {
  70. return Internal_GetPathFromUUID(uuid);
  71. }
  72. public static void Delete(string path)
  73. {
  74. Internal_Delete(path);
  75. }
  76. public static void CreateFolder(string path)
  77. {
  78. Internal_CreateFolder(path);
  79. }
  80. public static void Rename(string path, string name)
  81. {
  82. Internal_Rename(path, name);
  83. }
  84. public static void Move(string oldPath, string newPath, bool overwrite = false)
  85. {
  86. Internal_Move(oldPath, newPath, overwrite);
  87. }
  88. public static void Copy(string source, string destination, bool overwrite = false)
  89. {
  90. Internal_Copy(source, destination, overwrite);
  91. }
  92. public static void SetIncludeInBuild(string path, bool include)
  93. {
  94. Internal_SetIncludeInBuild(path, include);
  95. }
  96. internal static void Update()
  97. {
  98. if (queuedForImport.Count > 0)
  99. {
  100. UInt64 start = Time.Precise;
  101. List<string> toRemove = new List<string>();
  102. string lastEntry = "";
  103. foreach (var entry in queuedForImport)
  104. {
  105. lastEntry = entry;
  106. Internal_Refresh(entry, true);
  107. toRemove.Add(entry);
  108. numImportedFiles++;
  109. UInt64 end = Time.Precise;
  110. UInt64 elapsed = end - start;
  111. float elapsedSeconds = elapsed * Time.MicroToSecond;
  112. if (elapsedSeconds > TIME_SLICE_SECONDS)
  113. break;
  114. }
  115. foreach (var entry in toRemove)
  116. queuedForImport.Remove(entry);
  117. if (queuedForImport.Count == 0)
  118. {
  119. numImportedFiles = 0;
  120. totalFilesToImport = 0;
  121. ProgressBar.Hide();
  122. }
  123. else
  124. {
  125. string displayName = lastEntry;
  126. displayName = displayName.Replace("\\", "\\\\");
  127. if (displayName.Length > 60)
  128. {
  129. displayName = displayName.Remove(0, displayName.Length - 60);
  130. displayName = "..." + displayName;
  131. }
  132. float pct = numImportedFiles / (float)totalFilesToImport;
  133. ProgressBar.Show("Importing (" + numImportedFiles + "/" + totalFilesToImport + ")", displayName, pct);
  134. }
  135. }
  136. }
  137. private static void Internal_DoOnEntryAdded(string path)
  138. {
  139. if (OnEntryAdded != null)
  140. OnEntryAdded(path);
  141. }
  142. private static void Internal_DoOnEntryRemoved(string path)
  143. {
  144. if (OnEntryRemoved != null)
  145. OnEntryRemoved(path);
  146. }
  147. [MethodImpl(MethodImplOptions.InternalCall)]
  148. private static extern string[] Internal_Refresh(string path, bool import);
  149. [MethodImpl(MethodImplOptions.InternalCall)]
  150. private static extern void Internal_Create(Resource resource, string path);
  151. [MethodImpl(MethodImplOptions.InternalCall)]
  152. private static extern Resource Internal_Load(string path);
  153. [MethodImpl(MethodImplOptions.InternalCall)]
  154. private static extern void Internal_Save(Resource resource);
  155. [MethodImpl(MethodImplOptions.InternalCall)]
  156. private static extern DirectoryEntry Internal_GetRoot();
  157. [MethodImpl(MethodImplOptions.InternalCall)]
  158. private static extern void Internal_Reimport(string path, ImportOptions options, bool force);
  159. [MethodImpl(MethodImplOptions.InternalCall)]
  160. private static extern LibraryEntry Internal_GetEntry(string path);
  161. [MethodImpl(MethodImplOptions.InternalCall)]
  162. private static extern LibraryEntry[] Internal_Search(string path, ResourceType[] types);
  163. [MethodImpl(MethodImplOptions.InternalCall)]
  164. private static extern string Internal_GetPath(Resource resource);
  165. [MethodImpl(MethodImplOptions.InternalCall)]
  166. private static extern string Internal_GetPathFromUUID(string uuid);
  167. [MethodImpl(MethodImplOptions.InternalCall)]
  168. private static extern void Internal_Delete(string path);
  169. [MethodImpl(MethodImplOptions.InternalCall)]
  170. private static extern void Internal_CreateFolder(string path);
  171. [MethodImpl(MethodImplOptions.InternalCall)]
  172. private static extern void Internal_Rename(string path, string name);
  173. [MethodImpl(MethodImplOptions.InternalCall)]
  174. private static extern void Internal_Move(string oldPath, string newPath, bool overwrite);
  175. [MethodImpl(MethodImplOptions.InternalCall)]
  176. private static extern void Internal_Copy(string source, string destination, bool overwrite);
  177. [MethodImpl(MethodImplOptions.InternalCall)]
  178. private static extern string Internal_GetResourceFolder();
  179. [MethodImpl(MethodImplOptions.InternalCall)]
  180. private static extern void Internal_SetIncludeInBuild(string path, bool force);
  181. }
  182. // Note: Must be the same as C++ enum ProjectLibrary::LibraryEntryType
  183. public enum LibraryEntryType
  184. {
  185. File, Directory
  186. }
  187. // Note: Must be the same as C++ enum ScriptResourceType
  188. public enum ResourceType
  189. {
  190. Texture, SpriteTexture, Mesh, Font, Shader, Material, Prefab, PlainText, ScriptCode, StringTable, GUISkin, Undefined
  191. }
  192. public class LibraryEntry : ScriptObject
  193. {
  194. public string Path { get { return Internal_GetPath(mCachedPtr); } }
  195. public string Name { get { return Internal_GetName(mCachedPtr); } }
  196. public LibraryEntryType Type { get { return Internal_GetType(mCachedPtr); } }
  197. public DirectoryEntry Parent { get { return Internal_GetParent(mCachedPtr); } }
  198. [MethodImpl(MethodImplOptions.InternalCall)]
  199. private static extern string Internal_GetPath(IntPtr thisPtr);
  200. [MethodImpl(MethodImplOptions.InternalCall)]
  201. private static extern string Internal_GetName(IntPtr thisPtr);
  202. [MethodImpl(MethodImplOptions.InternalCall)]
  203. private static extern LibraryEntryType Internal_GetType(IntPtr thisPtr);
  204. [MethodImpl(MethodImplOptions.InternalCall)]
  205. private static extern DirectoryEntry Internal_GetParent(IntPtr thisPtr);
  206. }
  207. public class DirectoryEntry : LibraryEntry
  208. {
  209. public LibraryEntry[] Children { get { return Internal_GetChildren(mCachedPtr); } }
  210. [MethodImpl(MethodImplOptions.InternalCall)]
  211. private static extern LibraryEntry[] Internal_GetChildren(IntPtr thisPtr);
  212. }
  213. public class FileEntry : LibraryEntry
  214. {
  215. public ImportOptions Options { get { return Internal_GetImportOptions(mCachedPtr); } }
  216. public string UUID { get { return Internal_GetUUID(mCachedPtr); } }
  217. public Texture2D Icon { get { return Internal_GetIcon(mCachedPtr); } }
  218. public ResourceType ResType { get { return Internal_GetResourceType(mCachedPtr); } }
  219. public bool IncludeInBuild { get { return Internal_GetIncludeInBuild(mCachedPtr); } }
  220. [MethodImpl(MethodImplOptions.InternalCall)]
  221. private static extern ImportOptions Internal_GetImportOptions(IntPtr thisPtr);
  222. [MethodImpl(MethodImplOptions.InternalCall)]
  223. private static extern string Internal_GetUUID(IntPtr thisPtr);
  224. [MethodImpl(MethodImplOptions.InternalCall)]
  225. private static extern Texture2D Internal_GetIcon(IntPtr thisPtr);
  226. [MethodImpl(MethodImplOptions.InternalCall)]
  227. private static extern ResourceType Internal_GetResourceType(IntPtr thisPtr);
  228. [MethodImpl(MethodImplOptions.InternalCall)]
  229. private static extern bool Internal_GetIncludeInBuild(IntPtr thisPtr);
  230. }
  231. }