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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- public class Prefab : Resource
- {
- // For internal use by the runtime
- private Prefab()
- { }
- public Prefab(SceneObject so)
- {
- IntPtr soPtr = so.GetCachedPtr();
- Internal_CreateInstance(this, soPtr);
- }
- public SceneObject Root
- {
- get { return Internal_GetRoot(mCachedPtr); }
- }
- public SceneObject Instantiate()
- {
- return Internal_Instantiate(mCachedPtr);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(Prefab instance, IntPtr so);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern SceneObject Internal_GetRoot(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern SceneObject Internal_Instantiate(IntPtr thisPtr);
- }
- }
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