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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for SpriteTexture.
- */
- class BS_SCR_BE_EXPORT ScriptSpriteTexture : public ScriptObject<ScriptSpriteTexture, ScriptResourceBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture")
- /**
- * @brief Returns the native wrapped sprite texture resource handle.
- */
- const HSpriteTexture& getInternalValue() const { return mTexture; }
- /**
- * @copydoc ScriptResourceBase::getNativeHandle
- */
- HResource getNativeHandle() const override { return mTexture; }
- /**
- * @copydoc ScriptResourceBase::setNativeHandle
- */
- void setNativeHandle(const HResource& resource) override;
- /**
- * @brief Returns the native internal sprite texture resource.
- */
- static MonoObject* toManaged(const HSpriteTexture& texture);
- private:
- friend class ScriptResourceManager;
- ScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& texture);
- /**
- * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
- */
- void _onManagedInstanceDeleted() override;
- HSpriteTexture mTexture;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2 offset, Vector2 scale);
- };
- }
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