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- #include "BsCoreObjectManager.h"
- #include "BsCoreObject.h"
- #include "BsCoreObjectCore.h"
- #include "BsException.h"
- #include "BsFrameAlloc.h"
- namespace BansheeEngine
- {
- CoreObjectManager::CoreObjectManager()
- :mNextAvailableID(1), mSimSyncDataAlloc(nullptr), mCoreSyncDataAlloc(nullptr)
- {
- }
- CoreObjectManager::~CoreObjectManager()
- {
- #if BS_DEBUG_MODE
- BS_LOCK_MUTEX(mObjectsMutex);
- if(mObjects.size() > 0)
- {
- // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
- // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
- // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
- // clean up all objects manually before shutting down the application).
- BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
- "engine objects before shutdown.");
- }
- #endif
- }
- UINT64 CoreObjectManager::registerObject(CoreObject* object)
- {
- assert(object != nullptr);
- BS_LOCK_MUTEX(mObjectsMutex);
- mObjects[mNextAvailableID] = object;
- return mNextAvailableID++;
- }
- void CoreObjectManager::unregisterObject(CoreObject* object)
- {
- assert(object != nullptr);
- BS_LOCK_MUTEX(mObjectsMutex);
- UINT64 internalId = object->getInternalID();
- mObjects.erase(internalId);
- mSimSyncData.erase(internalId);
- mCoreSyncData.erase(internalId);
- }
- void CoreObjectManager::syncDownload(CoreObjectSync type, FrameAlloc* allocator)
- {
- BS_LOCK_MUTEX(mObjectsMutex);
- if (type == CoreObjectSync::Sim)
- {
- mCoreSyncDataAlloc = allocator;
- for (auto& objectData : mObjects)
- {
- CoreObject* object = objectData.second;
- CoreObjectCore* objectCore = object->getCore();
- if (objectCore != nullptr && object->isCoreDirty())
- {
- CoreSyncData syncData = object->syncToCore(allocator);
- object->markCoreClean();
- mCoreSyncData[object->getInternalID()] = CoreStoredSyncData(objectCore, syncData);
- }
- }
- }
- else
- {
- mSimSyncDataAlloc = allocator;
- for (auto& objectData : mObjects)
- {
- CoreObject* object = objectData.second;
- CoreObjectCore* objectCore = object->getCore();
- if (objectCore != nullptr && objectCore->isCoreDirty())
- {
- CoreSyncData syncData = objectCore->syncFromCore(allocator);
- objectCore->markCoreClean();
- mSimSyncData[object->getInternalID()] = SimStoredSyncData(object, syncData);
- }
- }
- }
- }
- void CoreObjectManager::syncUpload(CoreObjectSync type)
- {
- BS_LOCK_MUTEX(mObjectsMutex);
- if (type == CoreObjectSync::Sim)
- {
- for (auto& objectData : mCoreSyncData)
- {
- const CoreStoredSyncData& syncData = objectData.second;
- syncData.destinationObj->syncToCore(syncData.syncData);
- UINT8* data = syncData.syncData.getBuffer();
- if (data != nullptr)
- mCoreSyncDataAlloc->dealloc(data);
- }
- mCoreSyncData.clear();
- }
- else
- {
- for (auto& objectData : mSimSyncData)
- {
- const SimStoredSyncData& syncData = objectData.second;
- syncData.destinationObj->syncFromCore(syncData.syncData);
- UINT8* data = syncData.syncData.getBuffer();
- if (data != nullptr)
- mSimSyncDataAlloc->dealloc(data);
- }
- mSimSyncData.clear();
- }
- }
- }
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