BsCoreObjectManager.cpp 3.2 KB

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  1. #include "BsCoreObjectManager.h"
  2. #include "BsCoreObject.h"
  3. #include "BsCoreObjectCore.h"
  4. #include "BsException.h"
  5. #include "BsFrameAlloc.h"
  6. namespace BansheeEngine
  7. {
  8. CoreObjectManager::CoreObjectManager()
  9. :mNextAvailableID(1), mSimSyncDataAlloc(nullptr), mCoreSyncDataAlloc(nullptr)
  10. {
  11. }
  12. CoreObjectManager::~CoreObjectManager()
  13. {
  14. #if BS_DEBUG_MODE
  15. BS_LOCK_MUTEX(mObjectsMutex);
  16. if(mObjects.size() > 0)
  17. {
  18. // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
  19. // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
  20. // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
  21. // clean up all objects manually before shutting down the application).
  22. BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
  23. "engine objects before shutdown.");
  24. }
  25. #endif
  26. }
  27. UINT64 CoreObjectManager::registerObject(CoreObject* object)
  28. {
  29. assert(object != nullptr);
  30. BS_LOCK_MUTEX(mObjectsMutex);
  31. mObjects[mNextAvailableID] = object;
  32. return mNextAvailableID++;
  33. }
  34. void CoreObjectManager::unregisterObject(CoreObject* object)
  35. {
  36. assert(object != nullptr);
  37. BS_LOCK_MUTEX(mObjectsMutex);
  38. UINT64 internalId = object->getInternalID();
  39. mObjects.erase(internalId);
  40. mSimSyncData.erase(internalId);
  41. mCoreSyncData.erase(internalId);
  42. }
  43. void CoreObjectManager::syncDownload(CoreObjectSync type, FrameAlloc* allocator)
  44. {
  45. BS_LOCK_MUTEX(mObjectsMutex);
  46. if (type == CoreObjectSync::Sim)
  47. {
  48. mCoreSyncDataAlloc = allocator;
  49. for (auto& objectData : mObjects)
  50. {
  51. CoreObject* object = objectData.second;
  52. CoreObjectCore* objectCore = object->getCore();
  53. if (objectCore != nullptr && object->isCoreDirty())
  54. {
  55. CoreSyncData syncData = object->syncToCore(allocator);
  56. object->markCoreClean();
  57. mCoreSyncData[object->getInternalID()] = CoreStoredSyncData(objectCore, syncData);
  58. }
  59. }
  60. }
  61. else
  62. {
  63. mSimSyncDataAlloc = allocator;
  64. for (auto& objectData : mObjects)
  65. {
  66. CoreObject* object = objectData.second;
  67. CoreObjectCore* objectCore = object->getCore();
  68. if (objectCore != nullptr && objectCore->isCoreDirty())
  69. {
  70. CoreSyncData syncData = objectCore->syncFromCore(allocator);
  71. objectCore->markCoreClean();
  72. mSimSyncData[object->getInternalID()] = SimStoredSyncData(object, syncData);
  73. }
  74. }
  75. }
  76. }
  77. void CoreObjectManager::syncUpload(CoreObjectSync type)
  78. {
  79. BS_LOCK_MUTEX(mObjectsMutex);
  80. if (type == CoreObjectSync::Sim)
  81. {
  82. for (auto& objectData : mCoreSyncData)
  83. {
  84. const CoreStoredSyncData& syncData = objectData.second;
  85. syncData.destinationObj->syncToCore(syncData.syncData);
  86. UINT8* data = syncData.syncData.getBuffer();
  87. if (data != nullptr)
  88. mCoreSyncDataAlloc->dealloc(data);
  89. }
  90. mCoreSyncData.clear();
  91. }
  92. else
  93. {
  94. for (auto& objectData : mSimSyncData)
  95. {
  96. const SimStoredSyncData& syncData = objectData.second;
  97. syncData.destinationObj->syncFromCore(syncData.syncData);
  98. UINT8* data = syncData.syncData.getBuffer();
  99. if (data != nullptr)
  100. mSimSyncDataAlloc->dealloc(data);
  101. }
  102. mSimSyncData.clear();
  103. }
  104. }
  105. }