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- #include "BsHardwareBufferManager.h"
- #include "BsVertexData.h"
- #include "BsGpuBuffer.h"
- #include "BsVertexDeclaration.h"
- #include "BsGpuParamBlockBuffer.h"
- namespace BansheeEngine
- {
- HardwareBufferManager::HardwareBufferManager()
- {
- }
- HardwareBufferManager::~HardwareBufferManager()
- {
- }
- VertexDeclarationPtr HardwareBufferManager::createVertexDeclaration(const VertexDeclaration::VertexElementList& elements)
- {
- VertexDeclarationPtr decl = createVertexDeclarationImpl(elements);
- decl->_setThisPtr(decl);
- decl->initialize();
- return decl;
- }
- VertexBufferPtr HardwareBufferManager::createVertexBuffer(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
- {
- assert (numVerts > 0);
- VertexBufferPtr vbuf = createVertexBufferImpl(vertexSize, numVerts, usage, streamOut);
- vbuf->_setThisPtr(vbuf);
- vbuf->initialize();
- return vbuf;
- }
- IndexBufferPtr HardwareBufferManager::createIndexBuffer(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
- {
- assert (numIndexes > 0);
- IndexBufferPtr ibuf = createIndexBufferImpl(itype, numIndexes, usage);
- ibuf->_setThisPtr(ibuf);
- ibuf->initialize();
- return ibuf;
- }
- GpuParamBlockBufferPtr HardwareBufferManager::createGpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage)
- {
- GpuParamBlockBufferPtr paramBlockPtr = createGpuParamBlockBufferImpl();
- paramBlockPtr->_setThisPtr(paramBlockPtr);
- paramBlockPtr->initialize(size, usage);
- return paramBlockPtr;
- }
- GpuBufferPtr HardwareBufferManager::createGpuBuffer(UINT32 elementCount, UINT32 elementSize,
- GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
- {
- GpuBufferPtr gbuf = createGpuBufferImpl(elementCount, elementSize, type, usage, randomGpuWrite, useCounter);
- gbuf->_setThisPtr(gbuf);
- gbuf->initialize();
- return gbuf;
- }
- VertexDeclarationPtr HardwareBufferManager::createVertexDeclarationImpl(const VertexDeclaration::VertexElementList& elements)
- {
- return bs_core_ptr<VertexDeclaration, PoolAlloc>(new (bs_alloc<VertexDeclaration, PoolAlloc>()) VertexDeclaration(elements));
- }
- }
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