BsResources.cpp 7.4 KB

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  1. #include "BsResources.h"
  2. #include "BsResource.h"
  3. #include "BsResourceManifest.h"
  4. #include "BsException.h"
  5. #include "BsFileSerializer.h"
  6. #include "BsFileSystem.h"
  7. #include "BsTaskScheduler.h"
  8. #include "BsUUID.h"
  9. #include "BsPath.h"
  10. #include "BsDebug.h"
  11. namespace BansheeEngine
  12. {
  13. Resources::Resources()
  14. {
  15. mDefaultResourceManifest = ResourceManifest::create("Default");
  16. mResourceManifests.push_back(mDefaultResourceManifest);
  17. }
  18. Resources::~Resources()
  19. {
  20. // Unload and invalidate all resources
  21. UnorderedMap<String, HResource> loadedResourcesCopy = mLoadedResources;
  22. for (auto& loadedResourcePair : loadedResourcesCopy)
  23. {
  24. unload(loadedResourcePair.second);
  25. // Invalidate the handle
  26. loadedResourcePair.second._setHandleData(nullptr, "");
  27. }
  28. }
  29. HResource Resources::load(const Path& filePath)
  30. {
  31. return loadInternal(filePath, true);
  32. }
  33. HResource Resources::loadAsync(const Path& filePath)
  34. {
  35. return loadInternal(filePath, false);
  36. }
  37. HResource Resources::loadFromUUID(const String& uuid)
  38. {
  39. Path filePath;
  40. bool foundPath = false;
  41. // Default manifest is at 0th index but all other take priority since Default manifest could
  42. // contain obsolete data.
  43. for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter)
  44. {
  45. if((*iter)->uuidToFilePath(uuid, filePath))
  46. {
  47. foundPath = true;
  48. break;
  49. }
  50. }
  51. if(!foundPath)
  52. {
  53. gDebug().logWarning("Cannot load resource. Resource with UUID '" + uuid + "' doesn't exist.");
  54. return HResource();
  55. }
  56. return load(filePath);
  57. }
  58. HResource Resources::loadFromUUIDAsync(const String& uuid)
  59. {
  60. Path filePath;
  61. bool foundPath = false;
  62. for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter)
  63. {
  64. if((*iter)->uuidToFilePath(uuid, filePath))
  65. {
  66. foundPath = true;
  67. break;
  68. }
  69. }
  70. if(!foundPath)
  71. {
  72. gDebug().logWarning("Cannot load resource. Resource with UUID '" + uuid + "' doesn't exist.");
  73. return HResource();
  74. }
  75. return loadAsync(filePath);
  76. }
  77. HResource Resources::loadInternal(const Path& filePath, bool synchronous)
  78. {
  79. String uuid;
  80. bool foundUUID = false;
  81. for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter)
  82. {
  83. if((*iter)->filePathToUUID(filePath, uuid))
  84. {
  85. foundUUID = true;
  86. break;
  87. }
  88. }
  89. if(!foundUUID)
  90. uuid = UUIDGenerator::instance().generateRandom();
  91. {
  92. BS_LOCK_MUTEX(mLoadedResourceMutex);
  93. auto iterFind = mLoadedResources.find(uuid);
  94. if(iterFind != mLoadedResources.end()) // Resource is already loaded
  95. {
  96. return iterFind->second;
  97. }
  98. }
  99. bool resourceLoadingInProgress = false;
  100. HResource existingResource;
  101. {
  102. BS_LOCK_MUTEX(mInProgressResourcesMutex);
  103. auto iterFind2 = mInProgressResources.find(uuid);
  104. if(iterFind2 != mInProgressResources.end())
  105. {
  106. existingResource = iterFind2->second;
  107. resourceLoadingInProgress = true;
  108. }
  109. }
  110. if(resourceLoadingInProgress) // We're already loading this resource
  111. {
  112. if(!synchronous)
  113. return existingResource;
  114. else
  115. {
  116. // Previously being loaded as async but now we want it synced, so we wait
  117. existingResource.synchronize();
  118. return existingResource;
  119. }
  120. }
  121. if(!FileSystem::isFile(filePath))
  122. {
  123. gDebug().logWarning("Specified file: " + filePath.toString() + " doesn't exist.");
  124. return HResource();
  125. }
  126. HResource newResource(uuid);
  127. {
  128. BS_LOCK_MUTEX(mInProgressResourcesMutex);
  129. mInProgressResources[uuid] = newResource;
  130. }
  131. if(synchronous)
  132. {
  133. loadCallback(filePath, newResource);
  134. }
  135. else
  136. {
  137. String fileName = filePath.getFilename();
  138. String taskName = "Resource load: " + fileName;
  139. TaskPtr task = Task::create(taskName, std::bind(&Resources::loadCallback, this, filePath, newResource));
  140. TaskScheduler::instance().addTask(task);
  141. }
  142. return newResource;
  143. }
  144. ResourcePtr Resources::loadFromDiskAndDeserialize(const Path& filePath)
  145. {
  146. FileSerializer fs;
  147. std::shared_ptr<IReflectable> loadedData = fs.decode(filePath);
  148. if(loadedData == nullptr)
  149. BS_EXCEPT(InternalErrorException, "Unable to load resource.");
  150. if(!loadedData->isDerivedFrom(Resource::getRTTIStatic()))
  151. BS_EXCEPT(InternalErrorException, "Loaded class doesn't derive from Resource.");
  152. ResourcePtr resource = std::static_pointer_cast<Resource>(loadedData);
  153. return resource;
  154. }
  155. void Resources::unload(HResource resource)
  156. {
  157. if(!resource.isLoaded()) // If it's still loading wait until that finishes
  158. resource.synchronize();
  159. resource->destroy();
  160. {
  161. BS_LOCK_MUTEX(mLoadedResourceMutex);
  162. mLoadedResources.erase(resource.getUUID());
  163. }
  164. resource._setHandleData(nullptr, "");
  165. }
  166. void Resources::unloadAllUnused()
  167. {
  168. Vector<HResource> resourcesToUnload;
  169. {
  170. BS_LOCK_MUTEX(mLoadedResourceMutex);
  171. for(auto iter = mLoadedResources.begin(); iter != mLoadedResources.end(); ++iter)
  172. {
  173. if (iter->second.mData.unique()) // We just have this one reference, meaning nothing is using this resource
  174. resourcesToUnload.push_back(iter->second);
  175. }
  176. }
  177. for(auto iter = resourcesToUnload.begin(); iter != resourcesToUnload.end(); ++iter)
  178. {
  179. unload(*iter);
  180. }
  181. }
  182. void Resources::save(HResource resource, const Path& filePath, bool overwrite)
  183. {
  184. if(!resource.isLoaded())
  185. resource.synchronize();
  186. bool fileExists = FileSystem::isFile(filePath);
  187. if(fileExists)
  188. {
  189. if(overwrite)
  190. FileSystem::remove(filePath);
  191. else
  192. BS_EXCEPT(InvalidParametersException, "Another file exists at the specified location.");
  193. }
  194. mDefaultResourceManifest->registerResource(resource.getUUID(), filePath);
  195. FileSerializer fs;
  196. fs.encode(resource.get(), filePath);
  197. }
  198. void Resources::registerResourceManifest(const ResourceManifestPtr& manifest)
  199. {
  200. if(manifest->getName() == "Default")
  201. return;
  202. auto findIter = std::find(mResourceManifests.begin(), mResourceManifests.end(), manifest);
  203. if(findIter == mResourceManifests.end())
  204. mResourceManifests.push_back(manifest);
  205. else
  206. *findIter = manifest;
  207. }
  208. ResourceManifestPtr Resources::getResourceManifest(const String& name) const
  209. {
  210. for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter)
  211. {
  212. if(name == (*iter)->getName())
  213. return (*iter);
  214. }
  215. return nullptr;
  216. }
  217. HResource Resources::_createResourceHandle(const ResourcePtr& obj)
  218. {
  219. String uuid = UUIDGenerator::instance().generateRandom();
  220. HResource newHandle(obj, uuid);
  221. {
  222. BS_LOCK_MUTEX(mLoadedResourceMutex);
  223. mLoadedResources[uuid] = newHandle;
  224. }
  225. return newHandle;
  226. }
  227. bool Resources::getFilePathFromUUID(const String& uuid, Path& filePath) const
  228. {
  229. for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter)
  230. {
  231. if((*iter)->uuidToFilePath(uuid, filePath))
  232. return true;
  233. }
  234. return false;
  235. }
  236. bool Resources::getUUIDFromFilePath(const Path& path, String& uuid) const
  237. {
  238. for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter)
  239. {
  240. if((*iter)->filePathToUUID(path, uuid))
  241. return true;
  242. }
  243. return false;
  244. }
  245. void Resources::loadCallback(const Path& filePath, HResource& resource)
  246. {
  247. ResourcePtr rawResource = loadFromDiskAndDeserialize(filePath);
  248. {
  249. BS_LOCK_MUTEX(mInProgressResourcesMutex);
  250. mInProgressResources.erase(resource.getUUID());
  251. }
  252. resource._setHandleData(rawResource, resource.getUUID());
  253. {
  254. BS_LOCK_MUTEX(mLoadedResourceMutex);
  255. mLoadedResources[resource.getUUID()] = resource;
  256. }
  257. }
  258. BS_CORE_EXPORT Resources& gResources()
  259. {
  260. return Resources::instance();
  261. }
  262. }