| 1234567891011121314151617181920212223242526272829303132 |
- #include "BsVertexBuffer.h"
- #include "BsColor.h"
- #include "BsException.h"
- #include "BsHardwareBufferManager.h"
- #include "BsRenderSystem.h"
- #include "BsVertexDeclarationRTTI.h"
- namespace BansheeEngine
- {
- VertexBufferCore::VertexBufferCore(GpuBufferUsage usage, bool useSystemMemory, const VertexBufferProperties& properties)
- :HardwareBuffer(usage, useSystemMemory), mProperties(properties)
- {
- mSizeInBytes = mProperties.mVertexSize * mProperties.mNumVertices;
- }
- VertexBuffer::VertexBuffer(UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool useSystemMemory)
- : mUseSystemMemory(useSystemMemory), mUsage(usage)
- {
- mProperties.mVertexSize = vertexSize;
- mProperties.mNumVertices = numVertices;
- }
- VertexBufferCore* VertexBuffer::getCore() const
- {
- return static_cast<VertexBufferCore*>(mCoreSpecific);
- }
- VertexBufferPtr VertexBuffer::create(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
- {
- return HardwareBufferManager::instance().createVertexBuffer(vertexSize, numVerts, usage, streamOut);
- }
- }
|