Marko Pintera dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 лет назад
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Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 лет назад
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsCoreApplication.cpp ee9c441334 Proper UUID generation 10 лет назад
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreRenderer.cpp 2ed4268993 Added a priority to call custom render callbacks 10 лет назад
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 лет назад
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 лет назад
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGameObject.cpp 57733a8660 WIP Prefabs and PrefabDiff 10 лет назад
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectManager.cpp e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 лет назад
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 лет назад
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 лет назад
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 лет назад
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 лет назад
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 лет назад
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 лет назад
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 лет назад
BsMaterial.cpp d0793ab046 Shader default values (untested) 10 лет назад
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsMaterialParam.cpp d0793ab046 Shader default values (untested) 10 лет назад
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 лет назад
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 лет назад
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 лет назад
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelData.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 лет назад
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 лет назад
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPrefab.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 лет назад
BsPrefabDiff.cpp 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 лет назад
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 лет назад
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 лет назад
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 лет назад
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 лет назад
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsRendererMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 лет назад
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport 10 лет назад
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResources.cpp f85cceb27d Add basic level load/save method 10 лет назад
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 лет назад
BsSceneObject.cpp dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 лет назад
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 лет назад
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 лет назад
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible 10 лет назад
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 лет назад
BsUUID.cpp ee9c441334 Proper UUID generation 10 лет назад
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 лет назад
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.cpp b297afa5fb Rotation handle in pivot mode working nicely 10 лет назад