BsVulkanDevice.h 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsRenderAPI.h"
  6. #include "BsVulkanDescriptorManager.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup Vulkan
  10. * @{
  11. */
  12. /** Represents a single GPU device usable by Vulkan. */
  13. class VulkanDevice
  14. {
  15. public:
  16. VulkanDevice(VkPhysicalDevice device);
  17. ~VulkanDevice();
  18. /** Returns an object describing the physical properties of the device. */
  19. VkPhysicalDevice getPhysical() const { return mPhysicalDevice; }
  20. /** Returns an object describing the logical properties of the device. */
  21. VkDevice getLogical() const { return mLogicalDevice; }
  22. /** Returns a set of properties describing the physical device. */
  23. const VkPhysicalDeviceProperties& getDeviceProperties() const { return mDeviceProperties; }
  24. /** Returns a set of features that the application can use to check if a specific feature is supported. */
  25. const VkPhysicalDeviceFeatures& getDeviceFeatures() const { return mDeviceFeatures; }
  26. /** Returns a set of properties describing the memory of the physical device. */
  27. const VkPhysicalDeviceMemoryProperties& getMemoryProperties() const { return mMemoryProperties; }
  28. /** Returns the number of queue supported on the device, per type. */
  29. UINT32 getNumQueues(VulkanQueueType type) const { return (UINT32)mQueueInfos[(int)type].queues.size(); }
  30. /** Returns queue of the specified type at the specified index. Index must be in range [0, getNumQueues()). */
  31. VulkanQueue* getQueue(VulkanQueueType type, UINT32 idx) const { return mQueueInfos[(int)type].queues[idx]; }
  32. /**
  33. * Returns index of the queue family for the specified queue type. Returns -1 if no queues for the specified type
  34. * exist. There will always be a queue family for the graphics type.
  35. */
  36. UINT32 getQueueFamily(VulkanQueueType type) const { return mQueueInfos[(int)type].familyIdx; }
  37. /** Returns a pool that can be used for allocating command buffers for all queues on this device. */
  38. VulkanCmdBufferPool& getCmdBufferPool() const { return *mCommandBufferPool; }
  39. /** Returns a manager that can be used for allocating descriptor layouts and sets. */
  40. VulkanDescriptorManager& getDescriptorManager() const { return *mDescriptorManager; }
  41. /**
  42. * Allocates memory for the provided image, and binds it to the image. Returns null if it cannot find memory
  43. * with the specified flags.
  44. */
  45. VkDeviceMemory allocateMemory(VkImage image, VkMemoryPropertyFlags flags);
  46. /**
  47. * Allocates memory for the provided buffer, and binds it to the buffer. Returns null if it cannot find memory
  48. * with the specified flags.
  49. */
  50. VkDeviceMemory allocateMemory(VkBuffer buffer, VkMemoryPropertyFlags flags);
  51. /**
  52. * Allocates a block of memory according to the provided memory requirements. Returns null if it cannot find memory
  53. * with the specified flags.
  54. */
  55. VkDeviceMemory allocateMemory(const VkMemoryRequirements& reqs, VkMemoryPropertyFlags flags);
  56. /** Frees a previously allocated block of memory. */
  57. void freeMemory(VkDeviceMemory memory);
  58. private:
  59. /** Attempts to find a memory type that matches the requirements bits and the requested flags. */
  60. uint32_t findMemoryType(uint32_t requirementBits, VkMemoryPropertyFlags wantedFlags);
  61. VkPhysicalDevice mPhysicalDevice;
  62. VkDevice mLogicalDevice;
  63. VulkanCmdBufferPool* mCommandBufferPool;
  64. VulkanDescriptorManager* mDescriptorManager;
  65. VkPhysicalDeviceProperties mDeviceProperties;
  66. VkPhysicalDeviceFeatures mDeviceFeatures;
  67. VkPhysicalDeviceMemoryProperties mMemoryProperties;
  68. /** Contains data about a set of queues of a specific type. */
  69. struct QueueInfo
  70. {
  71. UINT32 familyIdx;
  72. Vector<VulkanQueue*> queues;
  73. };
  74. QueueInfo mQueueInfos[VQT_COUNT];
  75. };
  76. /** @} */
  77. }