BsSceneGrid.cpp 6.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Scene/BsSceneGrid.h"
  4. #include "Math/BsMath.h"
  5. #include "Utility/BsShapeMeshes3D.h"
  6. #include "RenderAPI/BsVertexDataDesc.h"
  7. #include "Material/BsMaterial.h"
  8. #include "Mesh/BsMesh.h"
  9. #include "Utility/BsBuiltinEditorResources.h"
  10. #include "Components/BsCCamera.h"
  11. #include "Math/BsRect3.h"
  12. #include "CoreThread/BsCoreThread.h"
  13. #include "Settings/BsEditorSettings.h"
  14. #include "Renderer/BsRendererManager.h"
  15. #include "Renderer/BsRenderer.h"
  16. #include "Renderer/BsRendererUtility.h"
  17. namespace bs
  18. {
  19. SceneGrid::SceneGrid(const SPtr<Camera>& camera)
  20. :mCoreDirty(true)
  21. {
  22. mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
  23. mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
  24. mVertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
  25. HMaterial gridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
  26. ct::SceneGridRenderer::InitData initData;
  27. initData.material = gridMaterial->getCore();
  28. initData.camera = camera->getCore();
  29. mRenderer = RendererExtension::create<ct::SceneGridRenderer>(initData);
  30. updateGridMesh();
  31. }
  32. SceneGrid::~SceneGrid()
  33. { }
  34. void SceneGrid::setSize(UINT32 size)
  35. {
  36. if (mSize != size)
  37. {
  38. mSize = size;
  39. updateGridMesh();
  40. }
  41. }
  42. void SceneGrid::setSpacing(float spacing)
  43. {
  44. if (mSpacing != spacing)
  45. {
  46. mSpacing = spacing;
  47. mCoreDirty = true;
  48. }
  49. }
  50. void SceneGrid::setMode(GridMode mode)
  51. {
  52. if(mMode != mode)
  53. {
  54. mMode = mode;
  55. updateGridMesh();
  56. }
  57. }
  58. void SceneGrid::setSettings(const SPtr<EditorSettings>& settings)
  59. {
  60. mSettings = settings;
  61. updateFromEditorSettings();
  62. }
  63. void SceneGrid::_update()
  64. {
  65. if (mSettings != nullptr && mSettingsHash != mSettings->getHash())
  66. updateFromEditorSettings();
  67. if (mCoreDirty)
  68. {
  69. Vector3 gridPlaneNormal = Vector3(0.0f, 1.0f, 0.0f);
  70. switch (mMode)
  71. {
  72. case GridMode::OrthoX:
  73. case GridMode::OrthoNegX:
  74. gridPlaneNormal = Vector3(1.0f, 0.0f, 0.0f);
  75. break;
  76. case GridMode::OrthoZ:
  77. case GridMode::OrthoNegZ:
  78. gridPlaneNormal = Vector3(0.0f, 0.0f, 1.0f);
  79. break;
  80. default:
  81. break;
  82. }
  83. ct::SceneGridRenderer* renderer = mRenderer.get();
  84. gCoreThread().queueCommand(
  85. std::bind(&ct::SceneGridRenderer::updateData, renderer, mGridMesh->getCore(), mSpacing,
  86. mMode == GridMode::Perspective, gridPlaneNormal));
  87. mCoreDirty = false;
  88. }
  89. }
  90. void SceneGrid::updateFromEditorSettings()
  91. {
  92. setSize(mSettings->getGridSize());
  93. setSpacing(mSettings->getGridSpacing());
  94. mSettingsHash = mSettings->getHash();
  95. }
  96. void SceneGrid::updateGridMesh()
  97. {
  98. std::array<Vector3, 2> axes;
  99. Vector3 origin;
  100. switch(mMode)
  101. {
  102. case GridMode::Perspective:
  103. axes[0] = Vector3::UNIT_X;
  104. axes[1] = Vector3::UNIT_Z;
  105. origin = Vector3::ZERO;
  106. break;
  107. case GridMode::OrthoX:
  108. axes[0] = Vector3::UNIT_Y;
  109. axes[1] = Vector3::UNIT_Z;
  110. origin = Vector3(500.0f, 0.0f, 0.0f);
  111. break;
  112. case GridMode::OrthoY:
  113. axes[0] = Vector3::UNIT_X;
  114. axes[1] = Vector3::UNIT_Z;
  115. origin = Vector3(0.0f, 500.0f, 0.0f);
  116. break;
  117. case GridMode::OrthoZ:
  118. axes[0] = Vector3::UNIT_X;
  119. axes[1] = Vector3::UNIT_Y;
  120. origin = Vector3(0.0f, 0.0f, 500.0f);
  121. break;
  122. case GridMode::OrthoNegX:
  123. axes[0] = Vector3::UNIT_Y;
  124. axes[1] = Vector3::UNIT_Z;
  125. origin = Vector3(-500.0f, 0.0f, 0.0f);
  126. break;
  127. case GridMode::OrthoNegY:
  128. axes[0] = Vector3::UNIT_X;
  129. axes[1] = Vector3::UNIT_Z;
  130. origin = Vector3(0.0f, -500.0f, 0.0f);
  131. break;
  132. case GridMode::OrthoNegZ:
  133. axes[0] = Vector3::UNIT_X;
  134. axes[1] = Vector3::UNIT_Y;
  135. origin = Vector3(0.0f, 0.0f, -500.0f);
  136. break;
  137. }
  138. std::array<float, 2> extents;
  139. extents[0] = mSize * 0.5f;
  140. extents[1] = mSize * 0.5f;
  141. Rect3 quad(origin, axes, extents);
  142. SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(8, 12, mVertexDesc);
  143. ShapeMeshes3D::solidQuad(quad, meshData, 0, 0);
  144. mGridMesh = Mesh::create(meshData);
  145. mCoreDirty = true;
  146. }
  147. namespace ct
  148. {
  149. const Color SceneGridRenderer::GRID_LINE_COLOR = Color(0.5f, 0.5f, 0.5f);
  150. const float SceneGridRenderer::LINE_WIDTH = 0.025f;
  151. const float SceneGridRenderer::LINE_BORDER_WIDTH = 0.00075f;
  152. const float SceneGridRenderer::FADE_OUT_START = 5.0f;
  153. const float SceneGridRenderer::FADE_OUT_END = 40.0f;
  154. SceneGridRenderer::SceneGridRenderer()
  155. :RendererExtension(RenderLocation::PostLightPass, -5)
  156. { }
  157. void SceneGridRenderer::initialize(const Any& data)
  158. {
  159. const InitData& initData = any_cast_ref<InitData>(data);
  160. mCamera = initData.camera;
  161. mGridMaterial = initData.material;
  162. mGridMaterial->getTechnique(0)->compile();
  163. mMaterialParams = mGridMaterial->createParamsSet();
  164. mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
  165. mWorldCameraPosParam = mGridMaterial->getParamVec4("worldCameraPos");
  166. mGridColorParam = mGridMaterial->getParamColor("gridColor");
  167. mGridSpacingParam = mGridMaterial->getParamFloat("gridSpacing");
  168. mGridBorderWidthParam = mGridMaterial->getParamFloat("gridBorderWidth");
  169. mGridFadeOutStartParam = mGridMaterial->getParamFloat("gridFadeOutStart");
  170. mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
  171. mGridMaterial->getParam("gridPlaneNormal", mGridPlaneNormalParam);
  172. }
  173. void SceneGridRenderer::updateData(const SPtr<Mesh>& mesh, float spacing, bool fadeGrid, const Vector3& gridPlaneNormal)
  174. {
  175. mGridMesh = mesh;
  176. mSpacing = spacing;
  177. mFadeGrid = fadeGrid;
  178. mGridPlaneNormal = gridPlaneNormal;
  179. }
  180. bool SceneGridRenderer::check(const Camera& camera)
  181. {
  182. return mCamera.get() == &camera;
  183. }
  184. void SceneGridRenderer::render(const Camera& camera)
  185. {
  186. THROW_IF_NOT_CORE_THREAD;
  187. Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
  188. Matrix4 viewMatrix = mCamera->getViewMatrix();
  189. Matrix4 viewProjMatrix = projMatrix * viewMatrix;
  190. mViewProjParam.set(viewProjMatrix);
  191. mWorldCameraPosParam.set(Vector4(mCamera->getTransform().getPosition(), 1.0f));
  192. mGridColorParam.set(GRID_LINE_COLOR);
  193. mGridSpacingParam.set(mSpacing);
  194. mGridBorderWidthParam.set(LINE_BORDER_WIDTH);
  195. mGridPlaneNormalParam.set(mGridPlaneNormal);
  196. if (mFadeGrid)
  197. {
  198. mGridFadeOutStartParam.set(FADE_OUT_START);
  199. mGridFadeOutEndParam.set(FADE_OUT_END);
  200. }
  201. else
  202. {
  203. mGridFadeOutStartParam.set(1000.0f);
  204. mGridFadeOutEndParam.set(1500.0f);
  205. }
  206. mGridMaterial->updateParamsSet(mMaterialParams);
  207. gRendererUtility().setPass(mGridMaterial, 0);
  208. gRendererUtility().setPassParams(mMaterialParams);
  209. gRendererUtility().draw(mGridMesh, mGridMesh->getProperties().getSubMesh(0));
  210. }
  211. }
  212. }