Marko Pintera dd1bf27377 Labels render properly using GUI system %!s(int64=13) %!d(string=hai) anos
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
Win32 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CamelotRenderer.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmApplication.cpp ddd17628eb Added overlays that will make 2D rendering easier %!s(int64=13) %!d(string=hai) anos
CmBlendState.cpp adf8226151 Renamed blend modes %!s(int64=13) %!d(string=hai) anos
CmCamera.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmCgProgram.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmCgProgramFactory.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmCommandQueue.cpp 1b9ed00123 Added the ability to add command breakpoints %!s(int64=13) %!d(string=hai) anos
CmComponent.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmCoreObject.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=13) %!d(string=hai) anos
CmCoreObjectManager.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmDeferredRenderContext.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmDepthStencilState.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmFont.cpp 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though %!s(int64=13) %!d(string=hai) anos
CmFontImportOptions.cpp 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier %!s(int64=13) %!d(string=hai) anos
CmFontManager.cpp d5a54ec7b4 Font characters now get neatly packed using a texture atlas %!s(int64=13) %!d(string=hai) anos
CmGUIElement.cpp 9476a511d7 More work on GUI %!s(int64=13) %!d(string=hai) anos
CmGUILabel.cpp ddd17628eb Added overlays that will make 2D rendering easier %!s(int64=13) %!d(string=hai) anos
CmGUIManager.cpp ddd17628eb Added overlays that will make 2D rendering easier %!s(int64=13) %!d(string=hai) anos
CmGUIMaterialManager.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=13) %!d(string=hai) anos
CmGUISkin.cpp 9476a511d7 More work on GUI %!s(int64=13) %!d(string=hai) anos
CmGUIWidget.cpp dd1bf27377 Labels render properly using GUI system %!s(int64=13) %!d(string=hai) anos
CmGameObject.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmGpuBuffer.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmGpuBufferView.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmGpuParamBlock.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmGpuParams.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=13) %!d(string=hai) anos
CmGpuProgInclude.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmGpuProgIncludeImporter.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmGpuProgram.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmGpuProgramImportOptions.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmGpuProgramImporter.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmGpuProgramManager.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmGpuProgramParams.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmHardwareBufferManager.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmHighLevelGpuProgram.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmHighLevelGpuProgramManager.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmImportOptions.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmImporter.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmIndexBuffer.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmIndexData.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmInput.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmMaterial.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=13) %!d(string=hai) anos
CmMaterialRTTI.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmMesh.cpp 15a13feeb0 Updated MeshData so it is much easier to use %!s(int64=13) %!d(string=hai) anos
CmMeshData.cpp 15a13feeb0 Updated MeshData so it is much easier to use %!s(int64=13) %!d(string=hai) anos
CmMeshDataRTTI.cpp 15a13feeb0 Updated MeshData so it is much easier to use %!s(int64=13) %!d(string=hai) anos
CmMeshManager.cpp 15a13feeb0 Updated MeshData so it is much easier to use %!s(int64=13) %!d(string=hai) anos
CmMeshRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmMultiRenderTexture.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmOcclusionQuery.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmOverlay.cpp ddd17628eb Added overlays that will make 2D rendering easier %!s(int64=13) %!d(string=hai) anos
CmOverlayManager.cpp ddd17628eb Added overlays that will make 2D rendering easier %!s(int64=13) %!d(string=hai) anos
CmPass.cpp ddd17628eb Added overlays that will make 2D rendering easier %!s(int64=13) %!d(string=hai) anos
CmPixelBuffer.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmRasterizerState.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmRenderStateManager.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmRenderSystem.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmRenderSystemCapabilities.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmRenderSystemManager.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmRenderTarget.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmRenderTexture.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmRenderWindow.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmRenderWindowManager.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmRenderable.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmRendererManager.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=13) %!d(string=hai) anos
CmResource.cpp 0964e0832e More renaming %!s(int64=13) %!d(string=hai) anos
CmResourceHandle.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmResources.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmSamplerState.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmSceneManager.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmShader.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmSpecificImporter.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmSprite.cpp af247e8381 Added text sprite clipping %!s(int64=13) %!d(string=hai) anos
CmTechnique.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=13) %!d(string=hai) anos
CmTextSprite.cpp dd1bf27377 Labels render properly using GUI system %!s(int64=13) %!d(string=hai) anos
CmTexture.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmTextureManager.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmTextureView.cpp 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
CmVertexBuffer.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmVertexData.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmVertexDeclaration.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmViewport.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmWindowEventUtilities.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos