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- Technique =
- {
- Pass =
- {
- Target =
- {
- WriteMask = A;
- };
-
- DepthRead = false;
- DepthWrite = false;
-
- Stencil = true;
- StencilOpFront = { KEEP, KEEP, KEEP, LTE };
- StencilRef = 1;
-
- Vertex =
- {
- float4 main(float2 screenPos : POSITION) : SV_POSITION
- {
- return float4(screenPos, 0, 1);
- }
- };
-
- Fragment =
- {
- float4 main(in float4 inPos : SV_Position) : SV_Target
- {
- return float4(0, 0, 0, 1);
- }
- };
- };
- };
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