BearishSun 775b9c4431 Vulkan up and running on the unified shader platform 8 лет назад
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 лет назад
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 лет назад
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 лет назад
NormalVertexInput.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 лет назад
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 лет назад
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 лет назад
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 лет назад
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 лет назад
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
SkinnedVertexInput.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 лет назад
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 лет назад
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 лет назад
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 лет назад