SpriteImageAlpha.bsl 188 B

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  1. #include "$ENGINE$\SpriteImage.bslinc"
  2. Technique : inherits("SpriteImage") =
  3. {
  4. Pass =
  5. {
  6. Target =
  7. {
  8. Blend = true;
  9. Color = { SRCA, SRCIA, ADD };
  10. WriteMask = RGB;
  11. };
  12. };
  13. };