BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
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Interop b89005a830 Added morph shape curve evaluation %!s(int64=9) %!d(string=hai) anos
Animation.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
AnimationClip.cs ab1fe95dc9 Added root motion property to animation clip and mesh import options %!s(int64=9) %!d(string=hai) anos
AnimationCurve.cs ab1fe95dc9 Added root motion property to animation clip and mesh import options %!s(int64=9) %!d(string=hai) anos
AnimationCurves.cs b5b2b76c83 Added a way to set and retrieve animation curves to AnimationClip in C# %!s(int64=9) %!d(string=hai) anos
Bone.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
MorphShapes.cs b89005a830 Added morph shape curve evaluation %!s(int64=9) %!d(string=hai) anos
Skeleton.cs f7cb54a2ad Exposed Skeleton to C# %!s(int64=9) %!d(string=hai) anos