BearishSun 5c8a8ab593 More work on documentation 8 rokov pred
..
BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 rokov pred
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 rokov pred
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 rokov pred
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 rokov pred
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 rokov pred
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptBoneWeight.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 rokov pred
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 rokov pred
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptEnginePrerequisites.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 rokov pred
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 rokov pred
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 rokov pred
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 rokov pred
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 rokov pred
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptObject.h 5c8a8ab593 More work on documentation 8 rokov pred
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptPhysicsMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptPhysicsMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 rokov pred
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 rokov pred
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 rokov pred
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 rokov pred
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 rokov pred