BearishSun 8c170d61bf WIP: Updating & cleaning up framework docs %!s(int64=7) %!d(string=hai) anos
..
BsCamera.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsCamera.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view %!s(int64=8) %!d(string=hai) anos
BsIBLUtility.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
BsIBLUtility.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
BsLight.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsLight.h 517608073c Feature: Various improvements and fixes for shadow rendering %!s(int64=8) %!d(string=hai) anos
BsLightProbeVolume.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsLightProbeVolume.h 8c170d61bf WIP: Updating & cleaning up framework docs %!s(int64=7) %!d(string=hai) anos
BsParamBlocks.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
BsParamBlocks.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
BsReflectionProbe.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsReflectionProbe.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation %!s(int64=8) %!d(string=hai) anos
BsRenderSettings.cpp 8c170d61bf WIP: Updating & cleaning up framework docs %!s(int64=7) %!d(string=hai) anos
BsRenderSettings.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes %!s(int64=8) %!d(string=hai) anos
BsRenderable.cpp feaed12a13 Feature: Animation system now even more multi-threaded %!s(int64=7) %!d(string=hai) anos
BsRenderable.h feaed12a13 Feature: Animation system now even more multi-threaded %!s(int64=7) %!d(string=hai) anos
BsRenderer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderer.h feaed12a13 Feature: Animation system now even more multi-threaded %!s(int64=7) %!d(string=hai) anos
BsRendererExtension.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererExtension.h ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer %!s(int64=8) %!d(string=hai) anos
BsRendererFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererMeshData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererMeshData.h f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
BsSkybox.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsSkybox.h 5c727c9470 Bugfix: Getting Skybox component operational in the editor %!s(int64=8) %!d(string=hai) anos