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BsEditorWindowBase.cpp 3.0 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "BsCoreApplication.h"
  3. #include "BsCoreThread.h"
  4. #include "BsSceneObject.h"
  5. #include "BsRenderWindow.h"
  6. #include "BsEditorWindowManager.h"
  7. #include "BsCCamera.h"
  8. #include "BsGUIWindowFrameWidget.h"
  9. #include "BsBuiltinEditorResources.h"
  10. namespace BansheeEngine
  11. {
  12. EditorWindowBase::EditorWindowBase(bool isModal)
  13. :mOwnsRenderWindow(true), mIsModal(isModal)
  14. {
  15. RENDER_WINDOW_DESC renderWindowDesc;
  16. renderWindowDesc.videoMode = VideoMode(200, 200);
  17. renderWindowDesc.title = "EditorWindow";
  18. renderWindowDesc.fullscreen = false;
  19. renderWindowDesc.border = WindowBorder::None;
  20. renderWindowDesc.toolWindow = true;
  21. renderWindowDesc.modal = isModal;
  22. renderWindowDesc.hideUntilSwap = true;
  23. mRenderWindow = RenderWindow::create(renderWindowDesc, gCoreApplication().getPrimaryWindow());
  24. construct(mRenderWindow);
  25. }
  26. EditorWindowBase::EditorWindowBase(const RenderWindowPtr& renderWindow)
  27. :mOwnsRenderWindow(false), mIsModal(false)
  28. {
  29. construct(renderWindow);
  30. }
  31. EditorWindowBase::~EditorWindowBase()
  32. {
  33. mResizedConn.disconnect();
  34. if(mOwnsRenderWindow)
  35. mRenderWindow->destroy();
  36. mSceneObject->destroy();
  37. }
  38. void EditorWindowBase::initialize()
  39. {
  40. setPosition(0, 0);
  41. setSize(200, 200);
  42. }
  43. void EditorWindowBase::close()
  44. {
  45. EditorWindowManager::instance().destroy(this);
  46. }
  47. void EditorWindowBase::hide()
  48. {
  49. mRenderWindow->hide(gCoreAccessor());
  50. }
  51. void EditorWindowBase::construct(const RenderWindowPtr& renderWindow)
  52. {
  53. mRenderWindow = renderWindow;
  54. mSceneObject = SceneObject::create("EditorWindow", SOF_Internal | SOF_Persistent | SOF_DontSave);
  55. mCamera = mSceneObject->addComponent<CCamera>(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  56. mCamera->setNearClipDistance(5);
  57. mCamera->setAspectRatio(1.0f);
  58. mCamera->setLayers(0);
  59. mGUI = mSceneObject->addComponent<CGUIWidget>(mCamera);
  60. mGUI->setDepth(128);
  61. mGUI->setSkin(BuiltinEditorResources::instance().getSkin());
  62. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(!mIsModal, mCamera->_getCamera(), renderWindow.get(), BuiltinEditorResources::instance().getSkin());
  63. mWindowFrame->setDepth(129);
  64. mResizedConn = renderWindow->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  65. }
  66. void EditorWindowBase::setPosition(INT32 x, INT32 y)
  67. {
  68. mRenderWindow->move(gCoreAccessor(), x, y);
  69. }
  70. void EditorWindowBase::setSize(UINT32 width, UINT32 height)
  71. {
  72. mRenderWindow->resize(gCoreAccessor(), width, height);
  73. }
  74. INT32 EditorWindowBase::getLeft() const
  75. {
  76. return mRenderWindow->getProperties().getLeft();
  77. }
  78. INT32 EditorWindowBase::getTop() const
  79. {
  80. return mRenderWindow->getProperties().getTop();
  81. }
  82. UINT32 EditorWindowBase::getWidth() const
  83. {
  84. return (UINT32)mRenderWindow->getProperties().getWidth();
  85. }
  86. UINT32 EditorWindowBase::getHeight() const
  87. {
  88. return (UINT32)mRenderWindow->getProperties().getHeight();
  89. }
  90. }