Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 13 yıl önce
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 yıl önce
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 yıl önce
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 yıl önce
CmAsyncOp.h 079c1923cf Fixed a crash where object was deleted while still in command queue 13 yıl önce
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 yıl önce
CmAxisAlignedBox.h 62cc09827b Time 13 yıl önce
CmBinarySerializer.h 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects 13 yıl önce
CmBitmapWriter.h a25ea2ab4f Added support for debug bitmap texture saving 13 yıl önce
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 yıl önce
CmBox.h 612644f309 Utility library builds on x64 13 yıl önce
CmColor.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 yıl önce
CmDataStream.h 781d13837b Added FileSystem class 13 yıl önce
CmDebug.h a25ea2ab4f Added support for debug bitmap texture saving 13 yıl önce
CmDynLib.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmException.h 2175dabfe5 Removed low level shader support for GL 13 yıl önce
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 yıl önce
CmFileSystem.h 76d881a8c6 Basic project creation and loading mostly finished 13 yıl önce
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 yıl önce
CmIReflectable.h ba5f1c9453 Added GpuProgram importer 13 yıl önce
CmInt2.h 54d787cc56 Some cursor management methods 13 yıl önce
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 yıl önce
CmLockedPtr.h 7970ff490b Refactored Textures part #1 13 yıl önce
CmLog.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmManagedDataBlock.h 52ab5975f5 Material RTTI slowly coming together 13 yıl önce
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 yıl önce
CmMathAsm.h 612644f309 Utility library builds on x64 13 yıl önce
CmMatrix3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 yıl önce
CmMatrix4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 yıl önce
CmModule.h ff28162000 Added BuiltiMaterialManagers and more work on GUI 13 yıl önce
CmPath.h d0f2212f2a Resource meta files 13 yıl önce
CmPixelData.h a25ea2ab4f Added support for debug bitmap texture saving 13 yıl önce
CmPixelDataRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 yıl önce
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 yıl önce
CmPlane.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmPlatform.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmPoint.h 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though 13 yıl önce
CmPrerequisitesUtil.h f212513ba8 Added circular reference checking 13 yıl önce
CmQuaternion.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmRTTIField.h f212513ba8 Added circular reference checking 13 yıl önce
CmRTTIManagedDataBlockField.h f212513ba8 Added circular reference checking 13 yıl önce
CmRTTIPlainField.h f212513ba8 Added circular reference checking 13 yıl önce
CmRTTIPrerequisites.h e02ce5a386 Beggining work on fonts 13 yıl önce
CmRTTIReflectableField.h f212513ba8 Added circular reference checking 13 yıl önce
CmRTTIReflectablePtrField.h f212513ba8 Added circular reference checking 13 yıl önce
CmRTTIType.h f212513ba8 Added circular reference checking 13 yıl önce
CmRay.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmRect.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 yıl önce
CmSphere.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmStdHeaders.h 15a13feeb0 Updated MeshData so it is much easier to use 13 yıl önce
CmString.h e02ce5a386 Beggining work on fonts 13 yıl önce
CmTexAtlasGenerator.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 yıl önce
CmThreadDefines.h 616f686c12 Refactored Render system context into two different types 13 yıl önce
CmTime.h 7ef92f594e Some fixes with camera rotation 13 yıl önce
CmTimer.h 62cc09827b Time 13 yıl önce
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 yıl önce
CmUUID.h d0f2212f2a Resource meta files 13 yıl önce
CmUtil.h 26ac8e10b8 More work on generic buffers 13 yıl önce
CmVector2.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 yıl önce
CmVector3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 yıl önce
CmVector4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 yıl önce
CmWorkQueue.h 23822c862d Fixed a bunch of bugs with async resource loading 13 yıl önce