SpriteImageAlpha.bsl 384 B

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  1. #include "$ENGINE$\SpriteImage.bslinc"
  2. Technique : inherits("SpriteImage") =
  3. {
  4. Language = "HLSL11";
  5. Pass =
  6. {
  7. Target =
  8. {
  9. Blend = true;
  10. Color = { SRCA, SRCIA, ADD };
  11. WriteMask = RGB;
  12. };
  13. };
  14. };
  15. Technique : inherits("SpriteImage") =
  16. {
  17. Language = "GLSL";
  18. Pass =
  19. {
  20. Target =
  21. {
  22. Blend = true;
  23. Color = { SRCA, SRCIA, ADD };
  24. WriteMask = RGB;
  25. };
  26. };
  27. };