BsTextureRTTI.h 5.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsTexture.h"
  7. #include "BsMath.h"
  8. #include "BsCoreThread.h"
  9. #include "BsRenderAPI.h"
  10. #include "BsTextureManager.h"
  11. #include "BsPixelData.h"
  12. namespace bs
  13. {
  14. /** @cond RTTI */
  15. /** @addtogroup RTTI-Impl-Core
  16. * @{
  17. */
  18. class BS_CORE_EXPORT TextureRTTI : public RTTIType<Texture, Resource, TextureRTTI>
  19. {
  20. private:
  21. BS_BEGIN_RTTI_MEMBERS
  22. BS_RTTI_MEMBER_PLAIN(mSize, 0)
  23. BS_RTTI_MEMBER_PLAIN_NAMED(height, mProperties.mDesc.height, 2)
  24. BS_RTTI_MEMBER_PLAIN_NAMED(width, mProperties.mDesc.width, 3)
  25. BS_RTTI_MEMBER_PLAIN_NAMED(depth, mProperties.mDesc.depth, 4)
  26. BS_RTTI_MEMBER_PLAIN_NAMED(numMips, mProperties.mDesc.numMips, 5)
  27. BS_RTTI_MEMBER_PLAIN_NAMED(hwGamma, mProperties.mDesc.hwGamma, 6)
  28. BS_RTTI_MEMBER_PLAIN_NAMED(numSamples, mProperties.mDesc.numSamples, 7)
  29. BS_RTTI_MEMBER_PLAIN_NAMED(type, mProperties.mDesc.type, 9)
  30. BS_RTTI_MEMBER_PLAIN_NAMED(format, mProperties.mDesc.format, 10)
  31. BS_END_RTTI_MEMBERS
  32. INT32& getUsage(Texture* obj) { return obj->mProperties.mDesc.usage; }
  33. void setUsage(Texture* obj, INT32& val)
  34. {
  35. // Render target and depth stencil texture formats are for in-memory use only
  36. // and don't make sense when serialized
  37. if ((val & (TU_DEPTHSTENCIL | TU_RENDERTARGET)) != 0)
  38. {
  39. obj->mProperties.mDesc.usage &= ~(TU_DEPTHSTENCIL | TU_RENDERTARGET);
  40. obj->mProperties.mDesc.usage |= TU_STATIC;
  41. }
  42. else
  43. obj->mProperties.mDesc.usage = val;
  44. }
  45. #define BS_ADD_PLAINFIELD(name, id, parentType) \
  46. addPlainField(#name, id##, &##parentType##::get##name, &##parentType##::Set##name);
  47. SPtr<PixelData> getPixelData(Texture* obj, UINT32 idx)
  48. {
  49. UINT32 face = (size_t)Math::floor(idx / (float)(obj->mProperties.getNumMipmaps() + 1));
  50. UINT32 mipmap = idx % (obj->mProperties.getNumMipmaps() + 1);
  51. SPtr<PixelData> pixelData = obj->mProperties.allocBuffer(face, mipmap);
  52. obj->readData(pixelData, face, mipmap);
  53. gCoreThread().submit(true);
  54. return pixelData;
  55. }
  56. void setPixelData(Texture* obj, UINT32 idx, SPtr<PixelData> data)
  57. {
  58. Vector<SPtr<PixelData>>* pixelData = any_cast<Vector<SPtr<PixelData>>*>(obj->mRTTIData);
  59. (*pixelData)[idx] = data;
  60. }
  61. UINT32 getPixelDataArraySize(Texture* obj)
  62. {
  63. return obj->mProperties.getNumFaces() * (obj->mProperties.getNumMipmaps() + 1);
  64. }
  65. void setPixelDataArraySize(Texture* obj, UINT32 size)
  66. {
  67. Vector<SPtr<PixelData>>* pixelData = any_cast<Vector<SPtr<PixelData>>*>(obj->mRTTIData);
  68. pixelData->resize(size);
  69. }
  70. public:
  71. TextureRTTI()
  72. :mInitMembers(this)
  73. {
  74. addPlainField("mUsage", 11, &TextureRTTI::getUsage, &TextureRTTI::setUsage);
  75. addReflectablePtrArrayField("mPixelData", 12, &TextureRTTI::getPixelData, &TextureRTTI::getPixelDataArraySize,
  76. &TextureRTTI::setPixelData, &TextureRTTI::setPixelDataArraySize, RTTI_Flag_SkipInReferenceSearch);
  77. }
  78. void onDeserializationStarted(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
  79. {
  80. Texture* texture = static_cast<Texture*>(obj);
  81. texture->mRTTIData = bs_new<Vector<SPtr<PixelData>>>();
  82. }
  83. void onDeserializationEnded(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
  84. {
  85. Texture* texture = static_cast<Texture*>(obj);
  86. if(texture->mRTTIData.empty())
  87. return;
  88. TextureProperties& texProps = texture->mProperties;
  89. // Update pixel format if needed as it's possible the original texture was saved using some other render API
  90. // that has an unsupported format.
  91. PixelFormat originalFormat = texProps.getFormat();
  92. PixelFormat validFormat = TextureManager::instance().getNativeFormat(
  93. texProps.getTextureType(), texProps.getFormat(), texProps.getUsage(), texProps.isHardwareGammaEnabled());
  94. Vector<SPtr<PixelData>>* pixelData = any_cast<Vector<SPtr<PixelData>>*>(texture->mRTTIData);
  95. if (originalFormat != validFormat)
  96. {
  97. texProps.mDesc.format = validFormat;
  98. for (size_t i = 0; i < pixelData->size(); i++)
  99. {
  100. SPtr<PixelData> origData = pixelData->at(i);
  101. SPtr<PixelData> newData = PixelData::create(origData->getWidth(), origData->getHeight(), origData->getDepth(), validFormat);
  102. PixelUtil::bulkPixelConversion(*origData, *newData);
  103. (*pixelData)[i] = newData;
  104. }
  105. }
  106. // A bit clumsy initializing with already set values, but I feel its better than complicating things and storing the values
  107. // in mRTTIData.
  108. texture->initialize();
  109. for(size_t i = 0; i < pixelData->size(); i++)
  110. {
  111. UINT32 face = (size_t)Math::floor(i / (float)(texProps.getNumMipmaps() + 1));
  112. UINT32 mipmap = i % (texProps.getNumMipmaps() + 1);
  113. texture->writeData(pixelData->at(i), face, mipmap, false);
  114. }
  115. bs_delete(pixelData);
  116. texture->mRTTIData = nullptr;
  117. }
  118. const String& getRTTIName() override
  119. {
  120. static String name = "Texture";
  121. return name;
  122. }
  123. UINT32 getRTTIId() override
  124. {
  125. return TID_Texture;
  126. }
  127. SPtr<IReflectable> newRTTIObject() override
  128. {
  129. return TextureManager::instance()._createEmpty();
  130. }
  131. };
  132. /** @} */
  133. /** @endcond */
  134. }