BearishSun 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) 9 anni fa
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Win32 95d84ddf01 Vulkan: Properly wait until back buffer is acquired before presenting 9 anni fa
BsVulkanCommandBuffer.h 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) 9 anni fa
BsVulkanCommandBufferManager.h b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission 9 anni fa
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanFramebuffer.h b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls 9 anni fa
BsVulkanGLSLProgramFactory.h d083b0c77b Vulkan: Significant speedup to GLSL parsing 9 anni fa
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anni fa
BsVulkanGpuParams.h 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions 9 anni fa
BsVulkanGpuPipelineParamInfo.h 63c3eeff6c Vulkan: Fixing mem. corrupting in VulkanGpuParams 9 anni fa
BsVulkanGpuPipelineState.h b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls 9 anni fa
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection 9 anni fa
BsVulkanHardwareBuffer.h 8fb4b163d0 Vulkan buffer updates: 9 anni fa
BsVulkanHardwareBufferManager.h 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues 9 anni fa
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanPrerequisites.h b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls 9 anni fa
BsVulkanQueryManager.h 442b8af92b Vulkan: Handle query resets when issued within render-pass 9 anni fa
BsVulkanQueue.h 8356f1e8cf Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully 9 anni fa
BsVulkanRenderAPI.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 anni fa
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 anni fa
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanResource.h 8fb4b163d0 Vulkan buffer updates: 9 anni fa
BsVulkanSamplerState.h 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues 9 anni fa
BsVulkanSwapChain.h d2cf185bb4 Vulkan: Don't attempt to present the back buffer if it was never even acquired 9 anni fa
BsVulkanTexture.h 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions 9 anni fa
BsVulkanTextureManager.h 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues 9 anni fa
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanUtility.h 5dc78284b8 More Various Vulkan fixes 9 anni fa
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVulkanVertexInputManager.h 903f96c9b7 Added a Group memory allocator 9 anni fa