Marko Pintera a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 rokov pred
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Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 rokov pred
BsBlendState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsCommandQueue.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 rokov pred
BsCoreApplication.cpp 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreRenderer.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 rokov pred
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 rokov pred
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 rokov pred
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 rokov pred
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsHString.cpp d293414daf Support for multiple StringTables 10 rokov pred
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 rokov pred
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 rokov pred
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMesh.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 rokov pred
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 rokov pred
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPixelUtil.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPrefab.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 rokov pred
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 rokov pred
BsRasterizerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderStateManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 rokov pred
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 rokov pred
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 rokov pred
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 rokov pred
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResources.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsSamplerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsSceneObject.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsShader.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsStringTable.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 rokov pred
BsTechnique.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite 10 rokov pred
BsTexture.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsUUID.cpp ee9c441334 Proper UUID generation 10 rokov pred
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 rokov pred
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred