Marko Pintera a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 years ago
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 years ago
Win32 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsAsyncOp.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 years ago
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 years ago
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 years ago
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsCapsule.h a4c60121f4 WIP work on handles 11 years ago
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsConvexVolume.h 0eecfe525d More documentation 11 years ago
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDebug.h 734411f94d Status bar (untested) 10 years ago
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsEvent.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsException.h e7d926175f Added unit testing framework 11 years ago
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 years ago
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 years ago
BsFrameAlloc.h babed02408 Static allocator (not tested) 10 years ago
BsFwdDeclUtil.h d293414daf Support for multiple StringTables 10 years ago
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 years ago
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsLineSegment3.h a4c60121f4 WIP work on handles 11 years ago
BsLog.h 734411f94d Status bar (untested) 10 years ago
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 years ago
BsMatrix3.h dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 years ago
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider 10 years ago
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 years ago
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 years ago
BsMemoryAllocator.h a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 years ago
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 years ago
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 years ago
BsPlane.h 331d4ac2aa Frustum culling working 11 years ago
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 years ago
BsPrerequisitesUtil.h d293414daf Support for multiple StringTables 10 years ago
BsQuaternion.h 94a69a20bb Various improvements to math libraries 10 years ago
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 years ago
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 years ago
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 years ago
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 years ago
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 years ago
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 years ago
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 years ago
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 years ago
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 years ago
BsSerializedObject.h 56fada9981 Added support for reading UTF8 & UTF16 files 10 years ago
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
BsSphere.h ddef406ac9 C# profiler overlay 10 years ago
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 years ago
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 years ago
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsString.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsStringFormat.h a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 years ago
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 years ago
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 years ago
BsTestSuite.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsThreadDefines.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 years ago
BsTime.h ddef406ac9 C# profiler overlay 10 years ago
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 years ago
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 years ago
BsVector2I.h 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle 10 years ago
BsVector3.h a643070792 Refactored and improved FBX importer 10 years ago
BsVector4.h 17e7648476 Work on handles: 11 years ago
BsVectorNI.h d0793ab046 Shader default values (untested) 10 years ago