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BsLightRendering.cpp
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7559fb6d2c
Vulkan: Getting around a RenderDoc crash
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hace 9 años |
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BsObjectRendering.cpp
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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hace 9 años |
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BsPostProcessing.cpp
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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hace 9 años |
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BsRenderBeast.cpp
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ddf6204f9e
Fixing cylindrical/spherical environment map import
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hace 9 años |
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BsRenderBeastFactory.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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hace 9 años |
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BsRenderBeastPlugin.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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hace 9 años |
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BsRenderTargets.cpp
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227027ee80
When binding scene color/depth for rendering, make sure existing depth buffer contents are preserved
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hace 9 años |
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BsRenderTexturePool.cpp
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c0f7bfdf61
Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it
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hace 9 años |
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BsRendererCamera.cpp
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e32b4ad844
Skybox rendering & cubemap import fixes
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hace 9 años |
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BsRendererObject.cpp
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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hace 9 años |
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BsSamplerOverrides.cpp
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2bc0d6779b
Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material.
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hace 9 años |