BearishSun de17828399 Using off-peak specular direction for image based specular evaluation 8 년 전
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 년 전
Default.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 년 전
Diffuse.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 년 전
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 년 전
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 년 전
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 년 전
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 년 전
LightGridLLCreation.bsl de17828399 Using off-peak specular direction for image based specular evaluation 8 년 전
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 8 년 전
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 년 전
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 년 전
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 년 전
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 년 전
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 년 전
ReflectionCubeImportanceSample.bsl d516e39cc3 More tweaks to cubemap importance sampling 8 년 전
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 년 전
Skybox.bsl 97d803e632 Added code for PBS model 8 년 전
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 년 전
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 년 전
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 년 전
TestFX.bsl e4637da406 Added tags to material techniques 9 년 전
TiledDeferredLighting.bsl de17828399 Using off-peak specular direction for image based specular evaluation 8 년 전
Transparent.bsl 97d803e632 Added code for PBS model 8 년 전