| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662 |
- set(BS_BANSHEECORE_INC_COMPONENTS
- "Include/BsCBoxCollider.h"
- "Include/BsCCollider.h"
- "Include/BsCRigidbody.h"
- "Include/BsCSphereCollider.h"
- "Include/BsCCapsuleCollider.h"
- "Include/BsCPlaneCollider.h"
- "Include/BsCMeshCollider.h"
- "Include/BsCJoint.h"
- "Include/BsCFixedJoint.h"
- "Include/BsCHingeJoint.h"
- "Include/BsCDistanceJoint.h"
- "Include/BsCSliderJoint.h"
- "Include/BsCSphericalJoint.h"
- "Include/BsCD6Joint.h"
- "Include/BsCCharacterController.h"
- "Include/BsCAudioSource.h"
- "Include/BsCAudioListener.h"
- "Include/BsCCamera.h"
- "Include/BsCRenderable.h"
- "Include/BsCLight.h"
- "Include/BsCAnimation.h"
- "Include/BsCBone.h"
- "Include/BsCReflectionProbe.h"
- )
- set(BS_BANSHEECORE_INC_PHYSICS
- "Include/BsPhysicsManager.h"
- "Include/BsPhysics.h"
- "Include/BsPhysicsMaterial.h"
- "Include/BsRigidbody.h"
- "Include/BsBoxCollider.h"
- "Include/BsSphereCollider.h"
- "Include/BsCapsuleCollider.h"
- "Include/BsPlaneCollider.h"
- "Include/BsFCollider.h"
- "Include/BsPhysicsMesh.h"
- "Include/BsMeshCollider.h"
- "Include/BsFJoint.h"
- "Include/BsJoint.h"
- "Include/BsFixedJoint.h"
- "Include/BsDistanceJoint.h"
- "Include/BsHingeJoint.h"
- "Include/BsSliderJoint.h"
- "Include/BsSphericalJoint.h"
- "Include/BsD6Joint.h"
- "Include/BsCharacterController.h"
- "Include/BsCollider.h"
- "Include/BsPhysicsCommon.h"
- )
- set(BS_BANSHEECORE_INC_CORETHREAD
- "Include/BsCoreThreadQueue.h"
- "Include/BsCoreThread.h"
- "Include/BsCoreObjectManager.h"
- "Include/BsCoreObject.h"
- "Include/BsCommandQueue.h"
- "Include/BsCoreObjectCore.h"
- )
- set(BS_BANSHEECORE_INC_IMPORTER
- "Include/BsSpecificImporter.h"
- "Include/BsImportOptions.h"
- "Include/BsImporter.h"
- "Include/BsTextureImportOptions.h"
- "Include/BsShaderIncludeImporter.h"
- "Include/BsMeshImportOptions.h"
- "Include/BsShaderImportOptions.h"
- )
- set(BS_BANSHEECORE_INC_SCENE
- "Include/BsComponent.h"
- "Include/BsGameObject.h"
- "Include/BsGameObjectHandle.h"
- "Include/BsGameObjectManager.h"
- "Include/BsSceneObject.h"
- "Include/BsSceneManager.h"
- "Include/BsPrefab.h"
- "Include/BsPrefabDiff.h"
- "Include/BsPrefabUtility.h"
- )
- set(BS_BANSHEECORE_INC_INPUT
- "Include/BsRawInputHandler.h"
- "Include/BsOSInputHandler.h"
- "Include/BsInputFwd.h"
- "Include/BsInput.h"
- )
- set(BS_BANSHEECORE_INC_RENDERER
- "Include/BsLight.h"
- "Include/BsRenderable.h"
- "Include/BsRendererManager.h"
- "Include/BsRendererFactory.h"
- "Include/BsRenderer.h"
- "Include/BsRendererMeshData.h"
- "Include/BsParamBlocks.h"
- "Include/BsCamera.h"
- "Include/BsPostProcessSettings.h"
- "Include/BsRendererExtension.h"
- "Include/BsReflectionProbe.h"
- )
- set(BS_BANSHEECORE_SRC_LOCALIZATION
- "Source/BsHString.cpp"
- "Source/BsStringTable.cpp"
- "Source/BsStringTableManager.cpp"
- )
- set(BS_BANSHEECORE_SRC_RTTI
- "Source/BsMaterialRTTI.cpp"
- )
- set(BS_BANSHEECORE_INC_PROFILING
- "Include/BsProfilerCPU.h"
- "Include/BsProfilerGPU.h"
- "Include/BsProfilingManager.h"
- "Include/BsRenderStats.h"
- )
- set(BS_BANSHEECORE_INC_RENDERAPI
- "Include/BsVideoModeInfo.h"
- "Include/BsVertexDeclaration.h"
- "Include/BsVertexData.h"
- "Include/BsVertexBuffer.h"
- "Include/BsTimerQuery.h"
- "Include/BsTextureView.h"
- "Include/BsSubMesh.h"
- "Include/BsSamplerState.h"
- "Include/BsRenderWindow.h"
- "Include/BsRenderTexture.h"
- "Include/BsRenderTarget.h"
- "Include/BsRasterizerState.h"
- "Include/BsOcclusionQuery.h"
- "Include/BsIndexBuffer.h"
- "Include/BsHardwareBuffer.h"
- "Include/BsGpuProgram.h"
- "Include/BsGpuParams.h"
- "Include/BsGpuParamDesc.h"
- "Include/BsGpuParamBlockBuffer.h"
- "Include/BsGpuParam.h"
- "Include/BsGpuBuffer.h"
- "Include/BsEventQuery.h"
- "Include/BsDepthStencilState.h"
- "Include/BsBlendState.h"
- "Include/BsRenderAPI.h"
- "Include/BsRenderAPICapabilities.h"
- "Include/BsViewport.h"
- "Include/BsCommandBuffer.h"
- "Include/BsGpuPipelineState.h"
- "Include/BsGpuPipelineParamInfo.h"
- )
- set(BS_BANSHEECORE_INC_RENDERAPI_MANAGERS
- "Include/BsRenderWindowManager.h"
- "Include/BsRenderStateManager.h"
- "Include/BsQueryManager.h"
- "Include/BsMeshManager.h"
- "Include/BsHardwareBufferManager.h"
- "Include/BsGpuProgramManager.h"
- "Include/BsRenderAPIManager.h"
- "Include/BsRenderAPIFactory.h"
- "Include/BsCommandBufferManager.h"
- )
- set(BS_BANSHEECORE_SRC_CORETHREAD
- "Source/BsCommandQueue.cpp"
- "Source/BsCoreObject.cpp"
- "Source/BsCoreObjectManager.cpp"
- "Source/BsCoreThread.cpp"
- "Source/BsCoreThreadQueue.cpp"
- "Source/BsCoreObjectCore.cpp"
- )
- set(BS_BANSHEECORE_INC_NOFILTER
- "Include/BsCoreApplication.h"
- "Include/BsCorePrerequisites.h"
- )
- set(BS_BANSHEECORE_INC_MATERIAL
- "Include/BsTechnique.h"
- "Include/BsShader.h"
- "Include/BsPass.h"
- "Include/BsMaterialManager.h"
- "Include/BsMaterial.h"
- "Include/BsMaterialParam.h"
- "Include/BsShaderManager.h"
- "Include/BsMaterialParams.h"
- "Include/BsShaderDefines.h"
- "Include/BsGpuParamsSet.h"
- )
- set(BS_BANSHEECORE_INC_RESOURCES
- "Include/BsVertexDataDesc.h"
- "Include/BsTransientMesh.h"
- "Include/BsTextureManager.h"
- "Include/BsTexture.h"
- "Include/BsResources.h"
- "Include/BsResourceManifest.h"
- "Include/BsResourceHandle.h"
- "Include/BsResource.h"
- "Include/BsPixelData.h"
- "Include/BsMeshHeap.h"
- "Include/BsMeshData.h"
- "Include/BsMeshBase.h"
- "Include/BsMesh.h"
- "Include/BsGpuResourceData.h"
- "Include/BsResourceMetaData.h"
- "Include/BsSavedResourceData.h"
- "Include/BsShaderInclude.h"
- "Include/BsResourceListenerManager.h"
- "Include/BsIResourceListener.h"
- )
- set(BS_BANSHEECORE_SRC_UTILITY
- "Source/BsUtility.cpp"
- "Source/BsMeshUtility.cpp"
- "Source/BsDeferredCallManager.cpp"
- "Source/BsIconUtility.cpp"
- "Source/BsUUID.cpp"
- "Source/BsPixelUtil.cpp"
- )
- set(BS_BANSHEECORE_INC_TEXT
- "Include/BsTextData.h"
- "Include/BsFontManager.h"
- "Include/BsFontImportOptions.h"
- "Include/BsFontDesc.h"
- "Include/BsFont.h"
- )
- set(BS_BANSHEECORE_SRC_PROFILING
- "Source/BsProfilerCPU.cpp"
- "Source/BsProfilerGPU.cpp"
- "Source/BsProfilingManager.cpp"
- )
- set(BS_BANSHEECORE_SRC_COMPONENTS
- "Source/BsCBoxCollider.cpp"
- "Source/BsCCollider.cpp"
- "Source/BsCRigidbody.cpp"
- "Source/BsCSphereCollider.cpp"
- "Source/BsCPlaneCollider.cpp"
- "Source/BsCCapsuleCollider.cpp"
- "Source/BsCMeshCollider.cpp"
- "Source/BsCJoint.cpp"
- "Source/BsCFixedJoint.cpp"
- "Source/BsCHingeJoint.cpp"
- "Source/BsCDistanceJoint.cpp"
- "Source/BsCSliderJoint.cpp"
- "Source/BsCSphericalJoint.cpp"
- "Source/BsCD6Joint.cpp"
- "Source/BsCCharacterController.cpp"
- "Source/BsCAudioSource.cpp"
- "Source/BsCAudioListener.cpp"
- "Source/BsCCamera.cpp"
- "Source/BsCRenderable.cpp"
- "Source/BsCLight.cpp"
- "Source/BsCAnimation.cpp"
- "Source/BsCBone.cpp"
- "Source/BsCReflectionProbe.cpp"
- )
- set(BS_BANSHEECORE_SRC_IMPORTER
- "Source/BsImporter.cpp"
- "Source/BsImportOptions.cpp"
- "Source/BsSpecificImporter.cpp"
- "Source/BsTextureImportOptions.cpp"
- "Source/BsShaderIncludeImporter.cpp"
- "Source/BsMeshImportOptions.cpp"
- "Source/BsShaderImportOptions.cpp"
- )
- set(BS_BANSHEECORE_INC_UTILITY
- "Include/BsCommonTypes.h"
- "Include/BsUtility.h"
- "Include/BsMeshUtility.h"
- "Include/BsDeferredCallManager.h"
- "Include/BsIconUtility.h"
- "Include/BsUUID.h"
- "Include/BsPixelUtil.h"
- "Include/BsPixelVolume.h"
- )
- set(BS_BANSHEECORE_INC_RTTI
- "Include/BsBlendStateRTTI.h"
- "Include/BsComponentRTTI.h"
- "Include/BsDepthStencilStateRTTI.h"
- "Include/BsFontImportOptionsRTTI.h"
- "Include/BsFontRTTI.h"
- "Include/BsGameObjectHandleRTTI.h"
- "Include/BsGameObjectRTTI.h"
- "Include/BsGpuProgramRTTI.h"
- "Include/BsGpuResourceDataRTTI.h"
- "Include/BsImportOptionsRTTI.h"
- "Include/BsMaterialRTTI.h"
- "Include/BsMeshBaseRTTI.h"
- "Include/BsMeshDataRTTI.h"
- "Include/BsPassRTTI.h"
- "Include/BsPixelDataRTTI.h"
- "Include/BsRasterizerStateRTTI.h"
- "Include/BsResourceHandleRTTI.h"
- "Include/BsResourceManifestRTTI.h"
- "Include/BsResourceRTTI.h"
- "Include/BsSamplerStateRTTI.h"
- "Include/BsSceneObjectRTTI.h"
- "Include/BsShaderRTTI.h"
- "Include/BsTechniqueRTTI.h"
- "Include/BsTextureRTTI.h"
- "Include/BsVertexDataDescRTTI.h"
- "Include/BsVertexDeclarationRTTI.h"
- "Include/BsTextureImportOptionsRTTI.h"
- "Include/BsResourceMetaDataRTTI.h"
- "Include/BsViewportRTTI.h"
- "Include/BsSavedResourceDataRTTI.h"
- "Include/BsShaderIncludeRTTI.h"
- "Include/BsMeshImportOptionsRTTI.h"
- "Include/BsPrefabRTTI.h"
- "Include/BsPrefabDiffRTTI.h"
- "Include/BsStringTableRTTI.h"
- "Include/BsMaterialParamsRTTI.h"
- "Include/BsMeshRTTI.h"
- "Include/BsPhysicsMaterialRTTI.h"
- "Include/BsCBoxColliderRTTI.h"
- "Include/BsCColliderRTTI.h"
- "Include/BsCRigidbodyRTTI.h"
- "Include/BsCSphereColliderRTTI.h"
- "Include/BsCPlaneColliderRTTI.h"
- "Include/BsCCapsuleColliderRTTI.h"
- "Include/BsCMeshColliderRTTI.h"
- "Include/BsCJointRTTI.h"
- "Include/BsCFixedJointRTTI.h"
- "Include/BsCHingeJointRTTI.h"
- "Include/BsCDistanceJointRTTI.h"
- "Include/BsCSliderJointRTTI.h"
- "Include/BsCSphericalJointRTTI.h"
- "Include/BsCD6JointRTTI.h"
- "Include/BsCCharacterControllerRTTI.h"
- "Include/BsShaderImportOptionsRTTI.h"
- "Include/BsPhysicsMeshRTTI.h"
- "Include/BsAudioClipRTTI.h"
- "Include/BsCAudioSourceRTTI.h"
- "Include/BsCAudioListenerRTTI.h"
- "Include/BsAnimationClipRTTI.h"
- "Include/BsAnimationCurveRTTI.h"
- "Include/BsSkeletonRTTI.h"
- "Include/BsCCameraRTTI.h"
- "Include/BsCameraRTTI.h"
- "Include/BsPostProcessSettingsRTTI.h"
- "Include/BsMorphShapesRTTI.h"
- "Include/BsAudioClipImportOptionsRTTI.h"
- "Include/BsCRenderableRTTI.h"
- "Include/BsCLightRTTI.h"
- "Include/BsCAnimationRTTI.h"
- "Include/BsCBoneRTTI.h"
- "Include/BsRenderableRTTI.h"
- "Include/BsLightRTTI.h"
- "Include/BsReflectionProbeRTTI.h"
- "Include/BsCReflectionProbeRTTI.h"
- )
- set(BS_BANSHEECORE_SRC_RENDERER
- "Source/BsLight.cpp"
- "Source/BsRenderable.cpp"
- "Source/BsRendererManager.cpp"
- "Source/BsRenderer.cpp"
- "Source/BsRendererMeshData.cpp"
- "Source/BsParamBlocks.cpp"
- "Source/BsCamera.cpp"
- "Source/BsPostProcessSettings.cpp"
- "Source/BsRendererExtension.cpp"
- "Source/BsReflectionProbe.cpp"
- )
- set(BS_BANSHEECORE_SRC_RESOURCES
- "Source/BsGpuResourceData.cpp"
- "Source/BsMesh.cpp"
- "Source/BsMeshBase.cpp"
- "Source/BsMeshData.cpp"
- "Source/BsMeshHeap.cpp"
- "Source/BsPixelData.cpp"
- "Source/BsResource.cpp"
- "Source/BsResourceHandle.cpp"
- "Source/BsResourceManifest.cpp"
- "Source/BsResources.cpp"
- "Source/BsTexture.cpp"
- "Source/BsTextureManager.cpp"
- "Source/BsTransientMesh.cpp"
- "Source/BsVertexDataDesc.cpp"
- "Source/BsResourceMetaData.cpp"
- "Source/BsSavedResourceData.cpp"
- "Source/BsShaderInclude.cpp"
- "Source/BsResourceListenerManager.cpp"
- "Source/BsIResourceListener.cpp"
- )
- set(BS_BANSHEECORE_SRC_MATERIAL
- "Source/BsMaterial.cpp"
- "Source/BsMaterialManager.cpp"
- "Source/BsPass.cpp"
- "Source/BsShader.cpp"
- "Source/BsTechnique.cpp"
- "Source/BsMaterialParam.cpp"
- "Source/BsShaderManager.cpp"
- "Source/BsMaterialParams.cpp"
- "Source/BsShaderDefines.cpp"
- "Source/BsGpuParamsSet.cpp"
- )
- set(BS_BANSHEECORE_SRC_INPUT
- "Source/BsInput.cpp"
- "Source/BsOSInputHandler.cpp"
- )
- set(BS_BANSHEECORE_INC_LOCALIZATION
- "Include/BsHString.h"
- "Include/BsStringTable.h"
- "Include/BsStringTableManager.h"
- )
- set(BS_BANSHEECORE_SRC_TEXT
- "Source/BsFont.cpp"
- "Source/BsFontImportOptions.cpp"
- "Source/BsFontManager.cpp"
- "Source/BsTextData.cpp"
- )
- set(BS_BANSHEECORE_SRC_RENDERAPI
- "Source/BsBlendState.cpp"
- "Source/BsDepthStencilState.cpp"
- "Source/BsEventQuery.cpp"
- "Source/BsGpuBuffer.cpp"
- "Source/BsGpuParam.cpp"
- "Source/BsGpuParamBlockBuffer.cpp"
- "Source/BsGpuParams.cpp"
- "Source/BsGpuProgram.cpp"
- "Source/BsIndexBuffer.cpp"
- "Source/BsOcclusionQuery.cpp"
- "Source/BsRasterizerState.cpp"
- "Source/BsRenderTarget.cpp"
- "Source/BsRenderTexture.cpp"
- "Source/BsRenderWindow.cpp"
- "Source/BsSamplerState.cpp"
- "Source/BsTextureView.cpp"
- "Source/BsTimerQuery.cpp"
- "Source/BsVertexBuffer.cpp"
- "Source/BsVertexData.cpp"
- "Source/BsVertexDeclaration.cpp"
- "Source/BsVideoModeInfo.cpp"
- "Source/BsRenderAPI.cpp"
- "Source/BsRenderAPICapabilities.cpp"
- "Source/BsViewport.cpp"
- "Source/BsCommandBuffer.cpp"
- "Source/BsGpuPipelineState.cpp"
- "Source/BsGpuPipelineParamInfo.cpp"
- )
- set(BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS
- "Source/BsGpuProgramManager.cpp"
- "Source/BsHardwareBufferManager.cpp"
- "Source/BsMeshManager.cpp"
- "Source/BsQueryManager.cpp"
- "Source/BsRenderStateManager.cpp"
- "Source/BsRenderWindowManager.cpp"
- "Source/BsRenderAPIManager.cpp"
- "Source/BsCommandBufferManager.cpp"
- )
- set(BS_BANSHEECORE_SRC_NOFILTER
- "Source/BsCoreApplication.cpp"
- )
- set(BS_BANSHEECORE_SRC_PHYSICS
- "Source/BsPhysicsManager.cpp"
- "Source/BsPhysics.cpp"
- "Source/BsPhysicsMaterial.cpp"
- "Source/BsCollider.cpp"
- "Source/BsRigidbody.cpp"
- "Source/BsBoxCollider.cpp"
- "Source/BsSphereCollider.cpp"
- "Source/BsPlaneCollider.cpp"
- "Source/BsCapsuleCollider.cpp"
- "Source/BsFCollider.cpp"
- "Source/BsPhysicsMesh.cpp"
- "Source/BsMeshCollider.cpp"
- "Source/BsFJoint.cpp"
- "Source/BsJoint.cpp"
- "Source/BsFixedJoint.cpp"
- "Source/BsDistanceJoint.cpp"
- "Source/BsHingeJoint.cpp"
- "Source/BsSliderJoint.cpp"
- "Source/BsSphericalJoint.cpp"
- "Source/BsD6Joint.cpp"
- "Source/BsCharacterController.cpp"
- )
- set(BS_BANSHEECORE_SRC_SCENE
- "Source/BsComponent.cpp"
- "Source/BsGameObject.cpp"
- "Source/BsGameObjectHandle.cpp"
- "Source/BsGameObjectManager.cpp"
- "Source/BsSceneObject.cpp"
- "Source/BsSceneManager.cpp"
- "Source/BsPrefab.cpp"
- "Source/BsPrefabDiff.cpp"
- "Source/BsPrefabUtility.cpp"
- )
- set(BS_BANSHEECORE_INC_AUDIO
- "Include/BsAudio.h"
- "Include/BsAudioClip.h"
- "Include/BsAudioListener.h"
- "Include/BsAudioSource.h"
- "Include/BsAudioClipImportOptions.h"
- "Include/BsAudioUtility.h"
- "Include/BsAudioManager.h"
- )
- set(BS_BANSHEECORE_SRC_AUDIO
- "Source/BsAudio.cpp"
- "Source/BsAudioClip.cpp"
- "Source/BsAudioListener.cpp"
- "Source/BsAudioSource.cpp"
- "Source/BsAudioClipImportOptions.cpp"
- "Source/BsAudioUtility.cpp"
- "Source/BsAudioManager.cpp"
- )
- set(BS_BANSHEECORE_INC_ANIMATION
- "Include/BsAnimationCurve.h"
- "Include/BsAnimationClip.h"
- "Include/BsSkeleton.h"
- "Include/BsAnimation.h"
- "Include/BsAnimationManager.h"
- "Include/BsCurveCache.h"
- "Include/BsAnimationUtility.h"
- "Include/BsSkeletonMask.h"
- "Include/BsMorphShapes.h"
- )
- set(BS_BANSHEECORE_SRC_ANIMATION
- "Source/BsAnimationCurve.cpp"
- "Source/BsAnimationClip.cpp"
- "Source/BsSkeleton.cpp"
- "Source/BsAnimation.cpp"
- "Source/BsAnimationManager.cpp"
- "Source/BsAnimationUtility.cpp"
- "Source/BsSkeletonMask.cpp"
- "Source/BsMorphShapes.cpp"
- )
- set(BS_BANSHEECORE_INC_PLATFORM
- "Include/BsPlatform.h"
- "Include/BsFolderMonitor.h"
- )
- set(BS_BANSHEECORE_INC_PLATFORM_WIN32
- "Include/Win32/BsWin32FolderMonitor.h"
- "Include/Win32/BsWin32DropTarget.h"
- "Include/Win32/BsWin32Defs.h"
- "Include/Win32/BSWin32PlatformData.h"
- "Include/Win32/BsWin32Platform.h"
- )
- set(BS_BANSHEECORE_SRC_PLATFORM
- "Source/BsPlatform.cpp"
- )
- set(BS_BANSHEECORE_SRC_PLATFORM_WIN32
- "Source/Win32/BsWin32FolderMonitor.cpp"
- "Source/Win32/BsWin32Platform.cpp"
- "Source/Win32/BsWin32BrowseDialogs.cpp"
- )
- if(WIN32)
- list(APPEND BS_BANSHEECORE_INC_PLATFORM ${BS_BANSHEECORE_INC_PLATFORM_WIN32})
- list(APPEND BS_BANSHEECORE_SRC_PLATFORM ${BS_BANSHEECORE_SRC_PLATFORM_WIN32})
- endif()
- source_group("Header Files\\Components" FILES ${BS_BANSHEECORE_INC_COMPONENTS})
- source_group("Header Files\\Physics" FILES ${BS_BANSHEECORE_INC_PHYSICS})
- source_group("Header Files\\CoreThread" FILES ${BS_BANSHEECORE_INC_CORETHREAD})
- source_group("Header Files\\Importer" FILES ${BS_BANSHEECORE_INC_IMPORTER})
- source_group("Header Files\\Scene" FILES ${BS_BANSHEECORE_INC_SCENE})
- source_group("Header Files\\Input" FILES ${BS_BANSHEECORE_INC_INPUT})
- source_group("Header Files\\Platform" FILES ${BS_BANSHEECORE_INC_PLATFORM})
- source_group("Header Files\\Renderer" FILES ${BS_BANSHEECORE_INC_RENDERER})
- source_group("Source Files\\Localization" FILES ${BS_BANSHEECORE_SRC_LOCALIZATION})
- source_group("Source Files\\RTTI" FILES ${BS_BANSHEECORE_SRC_RTTI})
- source_group("Header Files\\Profiling" FILES ${BS_BANSHEECORE_INC_PROFILING})
- source_group("Header Files\\RenderAPI" FILES ${BS_BANSHEECORE_INC_RENDERAPI})
- source_group("Header Files\\RenderAPI\\Managers" FILES ${BS_BANSHEECORE_INC_RENDERAPI_MANAGERS})
- source_group("Source Files\\CoreThread" FILES ${BS_BANSHEECORE_SRC_CORETHREAD})
- source_group("Header Files" FILES ${BS_BANSHEECORE_INC_NOFILTER})
- source_group("Header Files\\Material" FILES ${BS_BANSHEECORE_INC_MATERIAL})
- source_group("Header Files\\Resources" FILES ${BS_BANSHEECORE_INC_RESOURCES})
- source_group("Source Files\\Utility" FILES ${BS_BANSHEECORE_SRC_UTILITY})
- source_group("Header Files\\Text" FILES ${BS_BANSHEECORE_INC_TEXT})
- source_group("Source Files\\Profiling" FILES ${BS_BANSHEECORE_SRC_PROFILING})
- source_group("Source Files\\Components" FILES ${BS_BANSHEECORE_SRC_COMPONENTS})
- source_group("Source Files\\Platform" FILES ${BS_BANSHEECORE_SRC_PLATFORM})
- source_group("Source Files\\Importer" FILES ${BS_BANSHEECORE_SRC_IMPORTER})
- source_group("Header Files\\Utility" FILES ${BS_BANSHEECORE_INC_UTILITY})
- source_group("Header Files\\RTTI" FILES ${BS_BANSHEECORE_INC_RTTI})
- source_group("Source Files\\Renderer" FILES ${BS_BANSHEECORE_SRC_RENDERER})
- source_group("Source Files\\Resources" FILES ${BS_BANSHEECORE_SRC_RESOURCES})
- source_group("Source Files\\Material" FILES ${BS_BANSHEECORE_SRC_MATERIAL})
- source_group("Source Files\\Input" FILES ${BS_BANSHEECORE_SRC_INPUT})
- source_group("Header Files\\Localization" FILES ${BS_BANSHEECORE_INC_LOCALIZATION})
- source_group("Source Files\\Text" FILES ${BS_BANSHEECORE_SRC_TEXT})
- source_group("Source Files\\RenderAPI" FILES ${BS_BANSHEECORE_SRC_RENDERAPI})
- source_group("Source Files\\RenderAPI\\Managers" FILES ${BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS})
- source_group("Source Files" FILES ${BS_BANSHEECORE_SRC_NOFILTER})
- source_group("Source Files\\Physics" FILES ${BS_BANSHEECORE_SRC_PHYSICS})
- source_group("Source Files\\Scene" FILES ${BS_BANSHEECORE_SRC_SCENE})
- source_group("Header Files\\Audio" FILES ${BS_BANSHEECORE_INC_AUDIO})
- source_group("Source Files\\Audio" FILES ${BS_BANSHEECORE_SRC_AUDIO})
- source_group("Header Files\\Animation" FILES ${BS_BANSHEECORE_INC_ANIMATION})
- source_group("Source Files\\Animation" FILES ${BS_BANSHEECORE_SRC_ANIMATION})
- set(BS_BANSHEECORE_SRC
- ${BS_BANSHEECORE_INC_COMPONENTS}
- ${BS_BANSHEECORE_INC_PHYSICS}
- ${BS_BANSHEECORE_INC_CORETHREAD}
- ${BS_BANSHEECORE_INC_IMPORTER}
- ${BS_BANSHEECORE_INC_SCENE}
- ${BS_BANSHEECORE_INC_INPUT}
- ${BS_BANSHEECORE_INC_PLATFORM}
- ${BS_BANSHEECORE_INC_RENDERER}
- ${BS_BANSHEECORE_SRC_LOCALIZATION}
- ${BS_BANSHEECORE_SRC_RTTI}
- ${BS_BANSHEECORE_INC_PROFILING}
- ${BS_BANSHEECORE_INC_RENDERAPI}
- ${BS_BANSHEECORE_SRC_CORETHREAD}
- ${BS_BANSHEECORE_INC_NOFILTER}
- ${BS_BANSHEECORE_INC_MATERIAL}
- ${BS_BANSHEECORE_INC_RESOURCES}
- ${BS_BANSHEECORE_SRC_UTILITY}
- ${BS_BANSHEECORE_INC_TEXT}
- ${BS_BANSHEECORE_SRC_PROFILING}
- ${BS_BANSHEECORE_SRC_COMPONENTS}
- ${BS_BANSHEECORE_SRC_PLATFORM}
- ${BS_BANSHEECORE_SRC_IMPORTER}
- ${BS_BANSHEECORE_INC_UTILITY}
- ${BS_BANSHEECORE_INC_RTTI}
- ${BS_BANSHEECORE_SRC_RENDERER}
- ${BS_BANSHEECORE_SRC_RESOURCES}
- ${BS_BANSHEECORE_SRC_MATERIAL}
- ${BS_BANSHEECORE_SRC_INPUT}
- ${BS_BANSHEECORE_INC_LOCALIZATION}
- ${BS_BANSHEECORE_SRC_TEXT}
- ${BS_BANSHEECORE_SRC_RENDERAPI}
- ${BS_BANSHEECORE_SRC_NOFILTER}
- ${BS_BANSHEECORE_SRC_PHYSICS}
- ${BS_BANSHEECORE_SRC_SCENE}
- ${BS_BANSHEECORE_INC_AUDIO}
- ${BS_BANSHEECORE_SRC_AUDIO}
- ${BS_BANSHEECORE_INC_ANIMATION}
- ${BS_BANSHEECORE_SRC_ANIMATION}
- ${BS_BANSHEECORE_INC_RENDERAPI_MANAGERS}
- ${BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS}
- )
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