Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 anos atrás
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GLSL 5e9208b280 Fixing shader includes 10 anos atrás
win32 21e4301182 More documentation 11 anos atrás
BsGLContext.cpp 21e4301182 More documentation 11 anos atrás
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 anos atrás
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 anos atrás
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 anos atrás
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 anos atrás
BsGLRenderAPI.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anos atrás
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsGLRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anos atrás
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anos atrás
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 anos atrás
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window 11 anos atrás
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 anos atrás
BsGLVertexArrayObjectManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsWin32GLSupport.cpp c3ae94dc8a Progress bar shouldn't appear for just one frame 10 anos atrás
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anos atrás
BsWin32Window.cpp 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 anos atrás
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás