| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363 |
- <?xml version="1.0" encoding="UTF-8"?>
- <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="OptimizedDebug|x64">
- <Configuration>OptimizedDebug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGUID>{74A533DA-3AFE-31D5-B7D3-03F8D3709CD4}</ProjectGUID>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
- <Keyword>Win32Proj</Keyword>
- <Platform>x64</Platform>
- <ProjectName>BansheeGLRenderAPI</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseOfMfc>false</UseOfMfc>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseOfMfc>false</UseOfMfc>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseOfMfc>false</UseOfMfc>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Projects\BansheeEngineDev\BansheeEngine\bin\x64\Debug\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">BansheeGLRenderAPI.dir\Debug\</IntDir>
- <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">BansheeGLRenderAPI</TargetName>
- <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.dll</TargetExt>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">C:\Projects\BansheeEngineDev\BansheeEngine\bin\x64\OptimizedDebug\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">BansheeGLRenderAPI.dir\OptimizedDebug\</IntDir>
- <TargetName Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">BansheeGLRenderAPI</TargetName>
- <TargetExt Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">.dll</TargetExt>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">true</GenerateManifest>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Projects\BansheeEngineDev\BansheeEngine\bin\x64\Release\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">BansheeGLRenderAPI.dir\Release\</IntDir>
- <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">BansheeGLRenderAPI</TargetName>
- <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.dll</TargetExt>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <AdditionalOptions> /bigobj %(AdditionalOptions)</AdditionalOptions>
- <AdditionalIncludeDirectories>C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeUtility\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeCore\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AssemblerListingLocation>Debug/</AssemblerListingLocation>
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <CompileAs>CompileAsCpp</CompileAs>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <DisableSpecificWarnings>4530;4577</DisableSpecificWarnings>
- <ExceptionHandling>
- </ExceptionHandling>
- <MinimalRebuild>true</MinimalRebuild>
- <Optimization>Disabled</Optimization>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
- <RuntimeTypeInfo>false</RuntimeTypeInfo>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <TreatWarningAsError>false</TreatWarningAsError>
- <WarningLevel>Level3</WarningLevel>
- <PreprocessorDefinitions>WIN32;_WINDOWS;BS_RSGL_EXPORTS;GLEW_STATIC;CMAKE_INTDIR="Debug";BansheeGLRenderAPI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ObjectFileName>$(IntDir)</ObjectFileName>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>WIN32;_WINDOWS;BS_RSGL_EXPORTS;GLEW_STATIC;CMAKE_INTDIR=\"Debug\";BansheeGLRenderAPI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeUtility\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeCore\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ResourceCompile>
- <Midl>
- <AdditionalIncludeDirectories>C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeUtility\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeCore\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
- <HeaderFileName>%(Filename).h</HeaderFileName>
- <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
- <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
- <ProxyFileName>%(Filename)_p.c</ProxyFileName>
- </Midl>
- <Link>
- <AdditionalOptions> /machine:x64 %(AdditionalOptions)</AdditionalOptions>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;glu32.lib;opengl32.lib;C:\Projects\BansheeEngineDev\BansheeEngine\lib\x64\Debug\BansheeCore.lib;C:\Projects\BansheeEngineDev\BansheeEngine\lib\x64\Debug\BansheeUtility.lib;DbgHelp.lib;IPHLPAPI.lib;Rpcrt4.lib</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <GenerateDebugInformation>Debug</GenerateDebugInformation>
- <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <ImportLibrary>C:/Projects/BansheeEngineDev/BansheeEngine/lib/x64/Debug/BansheeGLRenderAPI.lib</ImportLibrary>
- <LinkDLL>true</LinkDLL>
- <ProgramDataBaseFile>C:/Projects/BansheeEngineDev/BansheeEngine/bin/x64/Debug/BansheeGLRenderAPI.pdb</ProgramDataBaseFile>
- <RandomizedBaseAddress>true</RandomizedBaseAddress>
- <SubSystem>Console</SubSystem>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <Version></Version>
- </Link>
- <ProjectReference>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- </ProjectReference>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">
- <ClCompile>
- <AdditionalOptions> /bigobj %(AdditionalOptions)</AdditionalOptions>
- <AdditionalIncludeDirectories>C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeUtility\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeCore\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AssemblerListingLocation>OptimizedDebug/</AssemblerListingLocation>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <CompileAs>CompileAsCpp</CompileAs>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <DisableSpecificWarnings>4530;4577</DisableSpecificWarnings>
- <ExceptionHandling>
- </ExceptionHandling>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <MinimalRebuild>true</MinimalRebuild>
- <Optimization>MaxSpeed</Optimization>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
- <RuntimeTypeInfo>false</RuntimeTypeInfo>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <TreatWarningAsError>false</TreatWarningAsError>
- <WarningLevel>Level3</WarningLevel>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PreprocessorDefinitions>WIN32;_WINDOWS;BS_RSGL_EXPORTS;GLEW_STATIC;CMAKE_INTDIR="OptimizedDebug";BansheeGLRenderAPI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ObjectFileName>$(IntDir)</ObjectFileName>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>WIN32;_WINDOWS;BS_RSGL_EXPORTS;GLEW_STATIC;CMAKE_INTDIR=\"OptimizedDebug\";BansheeGLRenderAPI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeUtility\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeCore\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ResourceCompile>
- <Midl>
- <AdditionalIncludeDirectories>C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeUtility\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeCore\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
- <HeaderFileName>%(Filename).h</HeaderFileName>
- <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
- <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
- <ProxyFileName>%(Filename)_p.c</ProxyFileName>
- </Midl>
- <Link>
- <AdditionalOptions> /machine:x64 /LTCG:incremental %(AdditionalOptions)</AdditionalOptions>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;glu32.lib;opengl32.lib;C:\Projects\BansheeEngineDev\BansheeEngine\lib\x64\OptimizedDebug\BansheeCore.lib;C:\Projects\BansheeEngineDev\BansheeEngine\lib\x64\OptimizedDebug\BansheeUtility.lib;DbgHelp.lib;IPHLPAPI.lib;Rpcrt4.lib</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <GenerateDebugInformation>Debug</GenerateDebugInformation>
- <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <ImportLibrary>C:/Projects/BansheeEngineDev/BansheeEngine/lib/x64/OptimizedDebug/BansheeGLRenderAPI.lib</ImportLibrary>
- <LinkDLL>true</LinkDLL>
- <OptimizeReferences>true</OptimizeReferences>
- <ProgramDataBaseFile>C:/Projects/BansheeEngineDev/BansheeEngine/bin/x64/OptimizedDebug/BansheeGLRenderAPI.pdb</ProgramDataBaseFile>
- <RandomizedBaseAddress>true</RandomizedBaseAddress>
- <SubSystem>Console</SubSystem>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <Version></Version>
- </Link>
- <ProjectReference>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- </ProjectReference>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <AdditionalOptions> /bigobj %(AdditionalOptions)</AdditionalOptions>
- <AdditionalIncludeDirectories>C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeUtility\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeCore\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AssemblerListingLocation>Release/</AssemblerListingLocation>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <CompileAs>CompileAsCpp</CompileAs>
- <DisableSpecificWarnings>4530;4577</DisableSpecificWarnings>
- <ExceptionHandling>
- </ExceptionHandling>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <MultiProcessorCompilation>true</MultiProcessorCompilation>
- <Optimization>MaxSpeed</Optimization>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
- <RuntimeTypeInfo>false</RuntimeTypeInfo>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <TreatWarningAsError>false</TreatWarningAsError>
- <WarningLevel>Level3</WarningLevel>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PreprocessorDefinitions>WIN32;_WINDOWS;BS_RSGL_EXPORTS;GLEW_STATIC;CMAKE_INTDIR="Release";BansheeGLRenderAPI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ObjectFileName>$(IntDir)</ObjectFileName>
- <DebugInformationFormat></DebugInformationFormat>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>WIN32;_WINDOWS;BS_RSGL_EXPORTS;GLEW_STATIC;CMAKE_INTDIR=\"Release\";BansheeGLRenderAPI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeUtility\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeCore\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ResourceCompile>
- <Midl>
- <AdditionalIncludeDirectories>C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeUtility\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\..\BansheeCore\Include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
- <HeaderFileName>%(Filename).h</HeaderFileName>
- <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
- <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
- <ProxyFileName>%(Filename)_p.c</ProxyFileName>
- </Midl>
- <Link>
- <AdditionalOptions> /machine:x64 %(AdditionalOptions)</AdditionalOptions>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;glu32.lib;opengl32.lib;C:\Projects\BansheeEngineDev\BansheeEngine\lib\x64\Release\BansheeCore.lib;C:\Projects\BansheeEngineDev\BansheeEngine\lib\x64\Release\BansheeUtility.lib;DbgHelp.lib;IPHLPAPI.lib;Rpcrt4.lib</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <GenerateDebugInformation>No</GenerateDebugInformation>
- <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <ImportLibrary>C:/Projects/BansheeEngineDev/BansheeEngine/lib/x64/Release/BansheeGLRenderAPI.lib</ImportLibrary>
- <LinkDLL>true</LinkDLL>
- <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
- <OptimizeReferences>true</OptimizeReferences>
- <ProgramDataBaseFile>C:/Projects/BansheeEngineDev/BansheeEngine/bin/x64/Release/BansheeGLRenderAPI.pdb</ProgramDataBaseFile>
- <RandomizedBaseAddress>true</RandomizedBaseAddress>
- <SubSystem>Console</SubSystem>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <Version></Version>
- </Link>
- <ProjectReference>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- </ProjectReference>
- </ItemDefinitionGroup>
- <ItemGroup>
- <CustomBuild Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
- E:\Downloads\Extracted\cmake-3.5.1-win32-x86\bin\cmake.exe -HC:/Projects/BansheeEngineDev/BansheeEngine/Source -BC:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015 --check-stamp-file C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp
- if %errorlevel% neq 0 goto :cmEnd
- :cmEnd
- endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
- :cmErrorLevel
- exit /b %1
- :cmDone
- if %errorlevel% neq 0 goto :VCEnd</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeSources.cmake;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp</Outputs>
- <LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
- <Message Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">Building Custom Rule C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">setlocal
- E:\Downloads\Extracted\cmake-3.5.1-win32-x86\bin\cmake.exe -HC:/Projects/BansheeEngineDev/BansheeEngine/Source -BC:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015 --check-stamp-file C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp
- if %errorlevel% neq 0 goto :cmEnd
- :cmEnd
- endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
- :cmErrorLevel
- exit /b %1
- :cmDone
- if %errorlevel% neq 0 goto :VCEnd</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeSources.cmake;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp</Outputs>
- <LinkObjects Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">false</LinkObjects>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
- E:\Downloads\Extracted\cmake-3.5.1-win32-x86\bin\cmake.exe -HC:/Projects/BansheeEngineDev/BansheeEngine/Source -BC:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015 --check-stamp-file C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp
- if %errorlevel% neq 0 goto :cmEnd
- :cmEnd
- endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
- :cmErrorLevel
- exit /b %1
- :cmDone
- if %errorlevel% neq 0 goto :VCEnd</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeSources.cmake;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp</Outputs>
- <LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLVertexArrayObjectManager.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLVertexBuffer.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLTimerQuery.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLTextureManager.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLTexture.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLSupport.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLRenderWindowManager.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLRenderTexture.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLQueryManager.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLPrerequisites.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLPixelFormat.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLPixelBuffer.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLOcclusionQuery.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLMultiRenderTexture.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLIndexBuffer.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLHardwareBufferManager.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLGpuParamBlockBuffer.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLGpuBuffer.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLFrameBufferObject.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLEventQuery.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLContext.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLRenderAPI.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLRenderAPIFactory.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLUtil.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include\BsGLSLProgramPipelineManager.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include\BsGLSLProgramFactory.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include\BsGLSLParamParser.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include\BsGLSLGpuProgram.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\Win32\BsWin32Context.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\Win32\BsWin32GLSupport.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\Win32\BsWin32Prerequisites.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\Win32\BsWin32RenderWindow.h" />
- <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\Win32\BsWin32VideoModeInfo.h" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\src\BsGLSLProgramPipelineManager.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\src\BsGLSLProgramFactory.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\src\BsGLSLGpuProgram.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLSLParamParser.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32\BsWin32Context.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32\BsWin32GLSupport.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32\BsWin32RenderWindow.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32\BsWin32VideoModeInfo.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\glew.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLVertexArrayObjectManager.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLVertexBuffer.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLTimerQuery.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLTextureManager.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLTexture.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLSupport.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLRenderWindowManager.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLRenderTexture.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLQueryManager.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLPixelFormat.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLPixelBuffer.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLOcclusionQuery.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLMultiRenderTexture.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLIndexBuffer.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLHardwareBufferManager.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLGpuParamBlockBuffer.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLGpuBuffer.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLFrameBufferObject.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLEventQuery.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLContext.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLRenderAPI.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLRenderAPIFactory.cpp" />
- <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLPlugin.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="C:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015/ZERO_CHECK.vcxproj">
- <Project>BEFC3EF0-0F74-36E0-9BDC-E3A5F5552740</Project>
- </ProjectReference>
- <ProjectReference Include="C:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015/BansheeCore/BansheeCore.vcxproj">
- <Project>C876B1C7-4375-3068-9721-BA3BC0AE65DB</Project>
- </ProjectReference>
- <ProjectReference Include="C:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015/BansheeUtility/BansheeUtility.vcxproj">
- <Project>B5A51259-8572-3FE7-9E3A-1464C50D5994</Project>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|