BansheeGLRenderAPI.vcxproj 32 KB

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  242. <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
  243. E:\Downloads\Extracted\cmake-3.5.1-win32-x86\bin\cmake.exe -HC:/Projects/BansheeEngineDev/BansheeEngine/Source -BC:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015 --check-stamp-file C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp
  244. if %errorlevel% neq 0 goto :cmEnd
  245. :cmEnd
  246. endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
  247. :cmErrorLevel
  248. exit /b %1
  249. :cmDone
  250. if %errorlevel% neq 0 goto :VCEnd</Command>
  251. <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeSources.cmake;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;%(AdditionalInputs)</AdditionalInputs>
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  253. <LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
  254. <Message Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">Building Custom Rule C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt</Message>
  255. <Command Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">setlocal
  256. E:\Downloads\Extracted\cmake-3.5.1-win32-x86\bin\cmake.exe -HC:/Projects/BansheeEngineDev/BansheeEngine/Source -BC:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015 --check-stamp-file C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp
  257. if %errorlevel% neq 0 goto :cmEnd
  258. :cmEnd
  259. endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
  260. :cmErrorLevel
  261. exit /b %1
  262. :cmDone
  263. if %errorlevel% neq 0 goto :VCEnd</Command>
  264. <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeSources.cmake;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;%(AdditionalInputs)</AdditionalInputs>
  265. <Outputs Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp</Outputs>
  266. <LinkObjects Condition="'$(Configuration)|$(Platform)'=='OptimizedDebug|x64'">false</LinkObjects>
  267. <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt</Message>
  268. <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
  269. E:\Downloads\Extracted\cmake-3.5.1-win32-x86\bin\cmake.exe -HC:/Projects/BansheeEngineDev/BansheeEngine/Source -BC:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015 --check-stamp-file C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp
  270. if %errorlevel% neq 0 goto :cmEnd
  271. :cmEnd
  272. endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
  273. :cmErrorLevel
  274. exit /b %1
  275. :cmDone
  276. if %errorlevel% neq 0 goto :VCEnd</Command>
  277. <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:/Projects/BansheeEngineDev/BansheeEngine/Source/BansheeGLRenderAPI/CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeSources.cmake;C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\CMakeLists.txt;%(AdditionalInputs)</AdditionalInputs>
  278. <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Projects\BansheeEngineDev\BansheeEngine\Build\VS2015\BansheeGLRenderAPI\CMakeFiles\generate.stamp</Outputs>
  279. <LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
  280. </CustomBuild>
  281. </ItemGroup>
  282. <ItemGroup>
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  286. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLTextureManager.h" />
  287. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLTexture.h" />
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  290. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLRenderTexture.h" />
  291. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLQueryManager.h" />
  292. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLPrerequisites.h" />
  293. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLPixelFormat.h" />
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  304. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLRenderAPI.h" />
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  306. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\BsGLUtil.h" />
  307. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include\BsGLSLProgramPipelineManager.h" />
  308. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include\BsGLSLProgramFactory.h" />
  309. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\include\BsGLSLParamParser.h" />
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  315. <ClInclude Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Include\Win32\BsWin32VideoModeInfo.h" />
  316. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\src\BsGLSLProgramPipelineManager.cpp" />
  317. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\src\BsGLSLProgramFactory.cpp" />
  318. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\GLSL\src\BsGLSLGpuProgram.cpp" />
  319. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLSLParamParser.cpp" />
  320. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32\BsWin32Context.cpp" />
  321. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32\BsWin32GLSupport.cpp" />
  322. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32\BsWin32RenderWindow.cpp" />
  323. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\Win32\BsWin32VideoModeInfo.cpp" />
  324. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\glew.cpp" />
  325. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLVertexArrayObjectManager.cpp" />
  326. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLVertexBuffer.cpp" />
  327. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLTimerQuery.cpp" />
  328. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLTextureManager.cpp" />
  329. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLTexture.cpp" />
  330. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLSupport.cpp" />
  331. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLRenderWindowManager.cpp" />
  332. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLRenderTexture.cpp" />
  333. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLQueryManager.cpp" />
  334. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLPixelFormat.cpp" />
  335. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLPixelBuffer.cpp" />
  336. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLOcclusionQuery.cpp" />
  337. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLMultiRenderTexture.cpp" />
  338. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLIndexBuffer.cpp" />
  339. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLHardwareBufferManager.cpp" />
  340. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLGpuParamBlockBuffer.cpp" />
  341. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLGpuBuffer.cpp" />
  342. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLFrameBufferObject.cpp" />
  343. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLEventQuery.cpp" />
  344. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLContext.cpp" />
  345. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLRenderAPI.cpp" />
  346. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLRenderAPIFactory.cpp" />
  347. <ClCompile Include="C:\Projects\BansheeEngineDev\BansheeEngine\Source\BansheeGLRenderAPI\Source\BsGLPlugin.cpp" />
  348. </ItemGroup>
  349. <ItemGroup>
  350. <ProjectReference Include="C:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015/ZERO_CHECK.vcxproj">
  351. <Project>BEFC3EF0-0F74-36E0-9BDC-E3A5F5552740</Project>
  352. </ProjectReference>
  353. <ProjectReference Include="C:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015/BansheeCore/BansheeCore.vcxproj">
  354. <Project>C876B1C7-4375-3068-9721-BA3BC0AE65DB</Project>
  355. </ProjectReference>
  356. <ProjectReference Include="C:/Projects/BansheeEngineDev/BansheeEngine/Build/VS2015/BansheeUtility/BansheeUtility.vcxproj">
  357. <Project>B5A51259-8572-3FE7-9E3A-1464C50D5994</Project>
  358. </ProjectReference>
  359. </ItemGroup>
  360. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  361. <ImportGroup Label="ExtensionTargets">
  362. </ImportGroup>
  363. </Project>