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- #pragma once
- #include "CmPrerequisites.h"
- #include "CmOverlay.h"
- namespace CamelotEngine
- {
- class CM_EXPORT GUIWidget : public Overlay
- {
- public:
- virtual ~GUIWidget();
- virtual void render(const Camera* camera, DeferredRenderContextPtr& renderContext) const;
- protected:
- friend class GameObject;
- GUIWidget(const HGameObject& parent);
- GUILabel* addLabel(const String& text);
- void setSkin(const GUISkin* skin);
- const GUISkin* getGUISkin() const;
- private:
- void updateMeshes() const;
- vector<GUIElement*>::type mElements;
- mutable vector<HMesh>::type mCachedMeshes;
- mutable vector<HMaterial>::type mCachedMaterials;
- const GUISkin* mSkin;
- static GUISkin DefaultSkin;
- };
- }
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