CmGameObjectREAL.h 217 B

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  1. #pragma once
  2. #include "CmPrerequisites.h"
  3. #include "CmIReflectable.h"
  4. namespace CamelotEngine
  5. {
  6. class CM_EXPORT GameObjectREAL : public IReflectable
  7. {
  8. public:
  9. virtual ~GameObjectREAL()
  10. { }
  11. };
  12. }