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Cocoa
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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Win32
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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X11
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CamelotRenderer.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmApplication.cpp
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 年 前 |
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CmBlendState.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmCamera.cpp
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b75ee7ad4a
GameObjects now use handles
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12 年 前 |
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CmCgProgram.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmCgProgramFactory.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmCommandQueue.cpp
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1b9ed00123
Added the ability to add command breakpoints
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12 年 前 |
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CmComponent.cpp
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 年 前 |
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CmCoreObject.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年 前 |
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CmCoreObjectManager.cpp
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5a64dff9db
CoreGpuObject -> CoreObject
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12 年 前 |
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CmDeferredRenderContext.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmDepthStencilState.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmFont.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmFontImportOptions.cpp
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8bd15d0742
FontImporter now compiles - Freetype libraries were wrong earlier
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12 年 前 |
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CmFontManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年 前 |
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CmGUIElement.cpp
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9476a511d7
More work on GUI
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12 年 前 |
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CmGUILabel.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmGUIManager.cpp
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ddd17628eb
Added overlays that will make 2D rendering easier
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12 年 前 |
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CmGUIMaterialManager.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmGUISkin.cpp
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9476a511d7
More work on GUI
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12 年 前 |
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CmGUIWidget.cpp
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 年 前 |
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CmGameObject.cpp
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 年 前 |
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CmGameObjectHandle.cpp
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b75ee7ad4a
GameObjects now use handles
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12 年 前 |
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CmGameObjectREAL.cpp
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 年 前 |
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CmGpuBuffer.cpp
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5a64dff9db
CoreGpuObject -> CoreObject
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12 年 前 |
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CmGpuBufferView.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmGpuParamBlock.cpp
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5a64dff9db
CoreGpuObject -> CoreObject
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12 年 前 |
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CmGpuParams.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmGpuProgInclude.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmGpuProgIncludeImporter.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmGpuProgram.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmGpuProgramImportOptions.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmGpuProgramImporter.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmGpuProgramManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年 前 |
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CmGpuProgramParams.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmHardwareBufferManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年 前 |
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CmHighLevelGpuProgram.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmHighLevelGpuProgramManager.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmImportOptions.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmImporter.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmIndexBuffer.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmIndexData.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmInput.cpp
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ece0eddd4c
More porting to allocators
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12 年 前 |
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CmMaterial.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmMaterialRTTI.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmMesh.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmMeshData.cpp
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15a13feeb0
Updated MeshData so it is much easier to use
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12 年 前 |
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CmMeshDataRTTI.cpp
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15a13feeb0
Updated MeshData so it is much easier to use
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12 年 前 |
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CmMeshManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年 前 |
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CmMeshRTTI.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmMultiRenderTexture.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmOcclusionQuery.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmOverlay.cpp
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b75ee7ad4a
GameObjects now use handles
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12 年 前 |
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CmOverlayManager.cpp
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 年 前 |
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CmPass.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmPixelBuffer.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmRasterizerState.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmRenderStateManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年 前 |
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CmRenderSystem.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmRenderSystemCapabilities.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmRenderSystemManager.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmRenderTarget.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmRenderTexture.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmRenderWindow.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmRenderWindowManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年 前 |
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CmRenderable.cpp
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b75ee7ad4a
GameObjects now use handles
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12 年 前 |
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CmRendererManager.cpp
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 年 前 |
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CmResource.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmResourceHandle.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmResources.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmSamplerState.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmSceneManager.cpp
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b23df56ce1
Add handles for components
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12 年 前 |
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CmShader.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年 前 |
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CmSpecificImporter.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmSprite.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmTechnique.cpp
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 年 前 |
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CmTextSprite.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmTexture.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
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CmTextureManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年 前 |
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CmTextureView.cpp
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5a64dff9db
CoreGpuObject -> CoreObject
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12 年 前 |
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CmVertexBuffer.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmVertexData.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmVertexDeclaration.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmViewport.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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CmWindowEventUtilities.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |
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stdafx.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |