Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 年 前
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
Win32 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CamelotRenderer.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmApplication.cpp 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 年 前
CmBlendState.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmCamera.cpp b75ee7ad4a GameObjects now use handles 12 年 前
CmCgProgram.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmCgProgramFactory.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmCommandQueue.cpp 1b9ed00123 Added the ability to add command breakpoints 12 年 前
CmComponent.cpp 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 年 前
CmCoreObject.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年 前
CmCoreObjectManager.cpp 5a64dff9db CoreGpuObject -> CoreObject 12 年 前
CmDeferredRenderContext.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmDepthStencilState.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmFont.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmFontImportOptions.cpp 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 12 年 前
CmFontManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年 前
CmGUIElement.cpp 9476a511d7 More work on GUI 12 年 前
CmGUILabel.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmGUIManager.cpp ddd17628eb Added overlays that will make 2D rendering easier 12 年 前
CmGUIMaterialManager.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmGUISkin.cpp 9476a511d7 More work on GUI 12 年 前
CmGUIWidget.cpp 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 年 前
CmGameObject.cpp 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 年 前
CmGameObjectHandle.cpp b75ee7ad4a GameObjects now use handles 12 年 前
CmGameObjectREAL.cpp 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 年 前
CmGpuBuffer.cpp 5a64dff9db CoreGpuObject -> CoreObject 12 年 前
CmGpuBufferView.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmGpuParamBlock.cpp 5a64dff9db CoreGpuObject -> CoreObject 12 年 前
CmGpuParams.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmGpuProgInclude.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmGpuProgIncludeImporter.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmGpuProgram.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmGpuProgramImportOptions.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmGpuProgramImporter.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmGpuProgramManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年 前
CmGpuProgramParams.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmHardwareBufferManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年 前
CmHighLevelGpuProgram.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmHighLevelGpuProgramManager.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmImportOptions.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmImporter.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmIndexBuffer.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmIndexData.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmInput.cpp ece0eddd4c More porting to allocators 12 年 前
CmMaterial.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmMaterialRTTI.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmMesh.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmMeshData.cpp 15a13feeb0 Updated MeshData so it is much easier to use 12 年 前
CmMeshDataRTTI.cpp 15a13feeb0 Updated MeshData so it is much easier to use 12 年 前
CmMeshManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年 前
CmMeshRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmMultiRenderTexture.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmOcclusionQuery.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmOverlay.cpp b75ee7ad4a GameObjects now use handles 12 年 前
CmOverlayManager.cpp 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 年 前
CmPass.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmPixelBuffer.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmRasterizerState.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmRenderStateManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年 前
CmRenderSystem.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmRenderSystemCapabilities.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmRenderSystemManager.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmRenderTarget.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmRenderTexture.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmRenderWindow.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmRenderWindowManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年 前
CmRenderable.cpp b75ee7ad4a GameObjects now use handles 12 年 前
CmRendererManager.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 年 前
CmResource.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmResourceHandle.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmResources.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmSamplerState.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmSceneManager.cpp b23df56ce1 Add handles for components 12 年 前
CmShader.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年 前
CmSpecificImporter.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmSprite.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmTechnique.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 年 前
CmTextSprite.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmTexture.cpp 54c08871e0 Renamed handles and add GameObject handles 12 年 前
CmTextureManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年 前
CmTextureView.cpp 5a64dff9db CoreGpuObject -> CoreObject 12 年 前
CmVertexBuffer.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmVertexData.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmVertexDeclaration.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmViewport.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmWindowEventUtilities.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前