Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 vuotta sitten
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GL 1e81bf9e05 13 vuotta sitten
GLX 1e81bf9e05 13 vuotta sitten
OSX 1e81bf9e05 13 vuotta sitten
gtk 1e81bf9e05 13 vuotta sitten
CmGLBuiltinMaterialManager.h 54c08871e0 Renamed handles and add GameObject handles 12 vuotta sitten
CmGLContext.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmGLFrameBufferObject.h f31858229c GL with new depth stencil works 13 vuotta sitten
CmGLGpuBuffer.h e090e96915 CoreGpuObject 13 vuotta sitten
CmGLGpuParamBlock.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 vuotta sitten
CmGLGpuProgramManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 vuotta sitten
CmGLHardwareBufferManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 vuotta sitten
CmGLIndexBuffer.h e090e96915 CoreGpuObject 13 vuotta sitten
CmGLMultiRenderTexture.h 34662227f0 Made multirender textures immutable 13 vuotta sitten
CmGLOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers 13 vuotta sitten
CmGLPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers 13 vuotta sitten
CmGLPixelFormat.h f31858229c GL with new depth stencil works 13 vuotta sitten
CmGLPrerequisites.h 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 vuotta sitten
CmGLRenderSystem.h 54c08871e0 Renamed handles and add GameObject handles 12 vuotta sitten
CmGLRenderSystemFactory.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 vuotta sitten
CmGLRenderTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 vuotta sitten
CmGLRenderWindowManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 vuotta sitten
CmGLSLProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 vuotta sitten
CmGLSupport.h 54c08871e0 Renamed handles and add GameObject handles 12 vuotta sitten
CmGLTexture.h 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 vuotta sitten
CmGLTextureManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 vuotta sitten
CmGLVertexBuffer.h e090e96915 CoreGpuObject 13 vuotta sitten
CmWin32Context.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmWin32GLSupport.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 vuotta sitten
CmWin32Prerequisites.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmWin32Window.h 5eeed8897c Refactored how are render targets handled in all of the render systems 13 vuotta sitten