BearishSun a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 年 前
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLContext.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLFrameBufferObject.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 年 前
BsGLGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLPixelFormat.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 年 前
BsGLPrerequisites.h 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 年 前
BsGLQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLSupport.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsGLVertexArrayObjectManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGLVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前