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- #pragma once
- #include "BsPrerequisites.h"
- #include "BsBuiltinMaterialManager.h"
- namespace BansheeEngine
- {
- /**
- * @copydoc BuiltinMaterialFactory
- */
- class D3D11BuiltinMaterialFactory : public BuiltinMaterialFactory
- {
- public:
- void startUp();
- void shutDown();
- const CM::String& getSupportedRenderSystem() const;
-
- CM::HMaterial createSpriteTextMaterial() const;
- CM::HMaterial createSpriteImageMaterial() const;
- CM::HMaterial createDebugDrawMaterial() const;
- protected:
- CM::ShaderPtr mSpriteTextShader;
- CM::ShaderPtr mSpriteImageShader;
- CM::ShaderPtr mDebugDrawShader;
- CM::HSamplerState mGUISamplerState;
- void initSpriteTextShader();
- void initSpriteImageShader();
- void initDebugDrawShader();
- };
- }
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