Marko Pintera dba0b8bb86 Ability to move the editor window hace 12 años
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CmD3D11BlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11DepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11Device.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11Driver.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11DriverList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmD3D11GpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11GpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11GpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better hace 12 años
CmD3D11GpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11GpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11HLSLParamParser.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11HLSLProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmD3D11HLSLProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmD3D11HLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11HardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11HardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better hace 12 años
CmD3D11IndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11InputLayoutManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmD3D11Mappings.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) hace 12 años
CmD3D11MultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const hace 12 años
CmD3D11Prerequisites.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmD3D11RasterizerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11RenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11RenderSystem.h aa46b8b57a Overhauled OpenGL context handling hace 12 años
CmD3D11RenderSystemFactory.h ea7362503f Added wide strings hace 12 años
CmD3D11RenderTexture.h 1e0c79d624 Made getCustomAttribute const hace 12 años
CmD3D11RenderWindow.h dba0b8bb86 Ability to move the editor window hace 12 años
CmD3D11RenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11SamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11Texture.h b0b6182dab Working OS cursor in DX11 hace 12 años
CmD3D11TextureManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11TextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11VertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11VideoMode.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmD3D11VideoModeList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años