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CmD3D9Device.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9DeviceManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9Driver.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9DriverList.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9GpuBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9GpuProgram.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9GpuProgramManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9HLSLParamParser.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9HLSLProgram.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9HLSLProgramFactory.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9HLSLProgramRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9HardwareBufferManager.h
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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il y a 12 ans |
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CmD3D9IndexBuffer.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9Mappings.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9MultiRenderTexture.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9OcclusionQuery.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9PixelBuffer.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9Prerequisites.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9RenderSystem.h
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1e0c79d624
Made getCustomAttribute const
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il y a 12 ans |
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CmD3D9RenderSystemFactory.h
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ea7362503f
Added wide strings
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il y a 12 ans |
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CmD3D9RenderTexture.h
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1e0c79d624
Made getCustomAttribute const
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il y a 12 ans |
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CmD3D9RenderWindow.h
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dba0b8bb86
Ability to move the editor window
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il y a 12 ans |
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CmD3D9RenderWindowManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9Resource.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9ResourceManager.h
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8384594143
Renamed all instances of render thread to core thread
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il y a 12 ans |
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CmD3D9Texture.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9TextureManager.h
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8737226e5f
Added a dummy texture and a dummy mesh
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il y a 12 ans |
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CmD3D9VertexBuffer.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9VertexDeclaration.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
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CmD3D9VideoMode.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
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CmD3D9VideoModeList.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |