Marko Pintera dba0b8bb86 Ability to move the editor window il y a 12 ans
..
CmD3D9Device.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9DeviceManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9Driver.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9DriverList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9GpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9GpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9GpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9HLSLParamParser.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9HLSLProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9HLSLProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9HLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9HardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans
CmD3D9IndexBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9Mappings.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9MultiRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9OcclusionQuery.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9PixelBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9RenderSystem.h 1e0c79d624 Made getCustomAttribute const il y a 12 ans
CmD3D9RenderSystemFactory.h ea7362503f Added wide strings il y a 12 ans
CmD3D9RenderTexture.h 1e0c79d624 Made getCustomAttribute const il y a 12 ans
CmD3D9RenderWindow.h dba0b8bb86 Ability to move the editor window il y a 12 ans
CmD3D9RenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9Resource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9ResourceManager.h 8384594143 Renamed all instances of render thread to core thread il y a 12 ans
CmD3D9Texture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9TextureManager.h 8737226e5f Added a dummy texture and a dummy mesh il y a 12 ans
CmD3D9VertexBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9VertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmD3D9VideoMode.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmD3D9VideoModeList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans