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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System.Collections.Generic;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /** @addtogroup Inspectors
- * @{
- */
- /// <summary>
- /// Renders an inspector for the <see cref="PhysicsMaterial"/> resource.
- /// </summary>
- [CustomInspector(typeof(PhysicsMaterial))]
- internal class PhysicsMaterialInspector : Inspector
- {
- private GUIFloatField staticFrictionField;
- private GUIFloatField dynamicFrictionField;
- private GUISliderField restitutionField;
- /// <inheritdoc/>
- protected internal override void Initialize()
- {
- LoadResource();
- BuildGUI();
- }
- /// <inheritdoc/>
- protected internal override InspectableState Refresh()
- {
- PhysicsMaterial material = InspectedObject as PhysicsMaterial;
- if (material == null)
- return InspectableState.NotModified;
- staticFrictionField.Value = material.StaticFriction;
- dynamicFrictionField.Value = material.DynamicFriction;
- restitutionField.Value = material.Restitution;
- return InspectableState.NotModified;
- }
- /// <summary>
- /// Recreates all the GUI elements used by this inspector.
- /// </summary>
- private void BuildGUI()
- {
- Layout.Clear();
- PhysicsMaterial material = InspectedObject as PhysicsMaterial;
- if (material == null)
- return;
- staticFrictionField = new GUIFloatField(new LocEdString("Static friction"));
- dynamicFrictionField = new GUIFloatField(new LocEdString("Dynamic friction"));
- restitutionField = new GUISliderField(0.0f, 1.0f, new LocEdString("Restitution"));
- staticFrictionField.OnChanged += x =>
- {
- material.StaticFriction = x;
- EditorApplication.SetDirty(material);
- };
- dynamicFrictionField.OnChanged += x =>
- {
- material.DynamicFriction = x;
- EditorApplication.SetDirty(material);
- };
- restitutionField.OnChanged += x =>
- {
- material.Restitution = x;
- EditorApplication.SetDirty(material);
- };
-
- Layout.AddElement(staticFrictionField);
- Layout.AddElement(dynamicFrictionField);
- Layout.AddElement(restitutionField);
- }
- }
- /** @} */
- }
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