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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using BansheeEngine;
- namespace BansheeEditor
- {
- /** @addtogroup Inspectors
- * @{
- */
- /// <summary>
- /// Renders an inspector for the <see cref="SphereCollider"/> component.
- /// </summary>
- [CustomInspector(typeof(SphereCollider))]
- internal class SphereColliderInspector : ColliderInspector
- {
- private GUIVector3Field centerField = new GUIVector3Field(new LocEdString("Center"));
- private GUIFloatField radiusField = new GUIFloatField(new LocEdString("Radius"));
- /// <inheritdoc/>
- protected internal override void Initialize()
- {
- SphereCollider collider = InspectedObject as SphereCollider;
- if (collider != null)
- BuildGUI(collider);
- }
- /// <inheritdoc/>
- protected internal override InspectableState Refresh()
- {
- SphereCollider collider = InspectedObject as SphereCollider;
- if (collider == null)
- return InspectableState.NotModified;
- Refresh(collider);
- InspectableState oldState = modifyState;
- if (modifyState.HasFlag(InspectableState.Modified))
- modifyState = InspectableState.NotModified;
- return oldState;
- }
- /// <summary>
- /// Creates GUI elements for fields specific to the sphere collider.
- /// </summary>
- protected void BuildGUI(SphereCollider collider)
- {
- centerField.OnChanged += x => { collider.Center = x; MarkAsModified(); };
- centerField.OnFocusLost += ConfirmModify;
- centerField.OnConfirmed += ConfirmModify;
- radiusField.OnChanged += x => { collider.Radius = x; MarkAsModified(); };
- radiusField.OnFocusLost += ConfirmModify;
- radiusField.OnConfirmed += ConfirmModify;
- Layout.AddElement(centerField);
- Layout.AddElement(radiusField);
- base.BuildGUI(collider);
- }
- /// <summary>
- /// Updates all GUI elements from current values in the collider.
- /// </summary>
- /// <param name="collider">Collider to update the GUI from.</param>
- protected void Refresh(SphereCollider collider)
- {
- if (!centerField.HasInputFocus)
- centerField.Value = collider.Center;
- if (!radiusField.HasInputFocus)
- radiusField.Value = collider.Radius;
- base.Refresh(collider);
- }
- }
- /** @} */
- }
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