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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsAnimationCurve.h"
- #include "BsAnimationCurveRTTI.h"
- #include "BsVector3.h"
- #include "BsQuaternion.h"
- #include "BsMath.h"
- namespace BansheeEngine
- {
- template <class T>
- const UINT32 TAnimationCurve<T>::CACHE_LOOKAHEAD = 3;
- template <class T>
- TAnimationCurve<T>::TAnimationCurve()
- :mStart(0.0f), mEnd(0.0f), mLength(0.0f)
- {
-
- }
- template <class T>
- TAnimationCurve<T>::TAnimationCurve(const Vector<KeyFrame>& keyframes)
- :mKeyframes(keyframes)
- {
- #if BS_DEBUG_MODE
- // Ensure keyframes are sorted
- if(keyframes.size() > 0)
- {
- float time = keyframes[0].time;
- for (UINT32 i = 1; i < (UINT32)keyframes.size(); i++)
- {
- assert(keyframes[i].time > time);
- time = keyframes[i].time;
- }
- }
- #endif
- if (keyframes.size() > 0)
- {
- mStart = keyframes[0].time;
- mEnd = keyframes.back().time;
- }
- else
- {
- mStart = 0.0f;
- mEnd = 0.0f;
- }
- mLength = mEnd - mStart;
- }
- template <class T>
- T TAnimationCurve<T>::evaluate(const AnimationInstanceData<T>& animInstance, bool loop)
- {
- if (mKeyframes.size() == 0)
- return T();
- float time = animInstance.time;
- // Wrap time if looping
- if(loop)
- {
- if (time < mStart)
- time = time - std::floor(time / mLength) * mLength;
- else if (time > mEnd)
- time = time - std::floor(time / mLength) * mLength;
- }
- // If time is within cache, evaluate it directly
- if (time >= animInstance.cachedCurveStart && time < animInstance.cachedCurveEnd)
- return evaluateCache(animInstance);
- // Clamp to start, cache constant of the first key and return
- if(time < mStart)
- {
- animInstance.cachedCurveStart = -std::numeric_limits<float>::infinity();
- animInstance.cachedCurveEnd = mStart;
- animInstance.cachedKey = 0;
- animInstance.cachedCubicCoefficients[0] = 0.0f;
- animInstance.cachedCubicCoefficients[1] = 0.0f;
- animInstance.cachedCubicCoefficients[2] = 0.0f;
- animInstance.cachedCubicCoefficients[3] = mKeyframes[0].value;
- return mKeyframes[0].value;
- }
-
- if(time > mEnd) // Clamp to end, cache constant of the final key and return
- {
- UINT32 lastKey = (UINT32)mKeyframes.size() - 1;
- animInstance.cachedCurveStart = mEnd;
- animInstance.cachedCurveEnd = std::numeric_limits<float>::infinity();
- animInstance.cachedKey = lastKey;
- animInstance.cachedCubicCoefficients[0] = 0.0f;
- animInstance.cachedCubicCoefficients[1] = 0.0f;
- animInstance.cachedCubicCoefficients[2] = 0.0f;
- animInstance.cachedCubicCoefficients[3] = mKeyframes[lastKey].value;
- return mKeyframes[lastKey].value;
- }
- // Since our value is not in cache, search for the valid pair of keys of interpolate
- UINT32 leftKeyIdx;
- UINT32 rightKeyIdx;
- findKeys(time, animInstance, leftKeyIdx, rightKeyIdx);
- // Calculate cubic hermite curve coefficients so we can store them in cache
- const KeyFrame& leftKey = mKeyframes[leftKeyIdx];
- const KeyFrame& rightKey = mKeyframes[rightKeyIdx];
- float length = rightKey.time - leftKey.time;
-
- animInstance.cachedCurveStart = leftKey.time;
- animInstance.cachedCurveEnd = rightKey.time;
- Math::cubicHermiteCoefficients(leftKey.value, rightKey.value, leftKey.outTangent, rightKey.inTangent, length,
- animInstance.cachedCubicCoefficients);
- // TODO - Handle stepped curve - If tangents are infinite assume constant value from left key is used
- T output = evaluateCache(animInstance);
- return output;
- }
- template <class T>
- T TAnimationCurve<T>::evaluate(float time, bool loop)
- {
- if (mKeyframes.size() == 0)
- return T();
- // Clamp to start or loop
- if (time < mStart)
- {
- if (loop)
- time = time - std::floor(time / mLength) * mLength;
- else // Clamping
- time = mStart;
- }
- // Clamp to end or loop
- if (time > mEnd)
- {
- if (loop)
- time = time - std::floor(time / mLength) * mLength;
- else // Clamping
- time = mEnd;
- }
- UINT32 leftKeyIdx;
- UINT32 rightKeyIdx;
- findKeys(time, leftKeyIdx, rightKeyIdx);
- // Evaluate curve as hermite cubic spline
- const KeyFrame& leftKey = mKeyframes[leftKeyIdx];
- const KeyFrame& rightKey = mKeyframes[rightKeyIdx];
- float length = rightKey.time - leftKey.time;
- float t = (time - leftKey.time) / length;
- T leftTangent;
- T rightTangent; // TODO - Remove zero init for vectors/quaternions by default
- if (Math::approxEquals(t, 0.0f))
- {
- t = 0.0f;
- leftTangent = T();
- rightTangent = T();
- }
- else
- {
- // Resize tangents since we're not evaluating the curve over unit range
- leftTangent = leftKey.outTangent * length;
- rightTangent = rightKey.inTangent * length;
- }
- return Math::cubicHermite(t, leftKey.value, rightKey.value, leftTangent, rightTangent);
- }
- template <class T>
- T TAnimationCurve<T>::evaluateCache(const AnimationInstanceData<T>& animInstance)
- {
- float t = animInstance.time - animInstance.cachedCurveStart;
- const T* coeffs = animInstance.cachedCubicCoefficients;
- return t * (t * (t * coeffs[0] + coeffs[1]) + coeffs[2]) + coeffs[3];
- }
- template <class T>
- void TAnimationCurve<T>::findKeys(float time, const AnimationInstanceData<T>& animInstance, UINT32& leftKey, UINT32& rightKey)
- {
- // Check nearby keys first if there is cached data
- if (animInstance.cachedKey != (UINT32)-1)
- {
- const KeyFrame& curKey = mKeyframes[animInstance.cachedKey];
- if (time >= curKey.time)
- {
- UINT32 end = std::min((UINT32)mKeyframes.size(), animInstance.cachedKey + CACHE_LOOKAHEAD + 1);
- for (UINT32 i = animInstance.cachedKey + 1; i < end; i++)
- {
- const KeyFrame& nextKey = mKeyframes[i];
- if (time < nextKey.time)
- {
- leftKey = i - 1;
- rightKey = i;
- animInstance.cachedKey = leftKey;
- return;
- }
- }
- }
- else
- {
- UINT32 start = (UINT32)std::max(0, (INT32)animInstance.cachedKey - (INT32)CACHE_LOOKAHEAD);
- for(UINT32 i = start; i < animInstance.cachedKey; i++)
- {
- const KeyFrame& prevKey = mKeyframes[i];
- if (time >= prevKey.time)
- {
- leftKey = i;
- rightKey = i + 1;
- animInstance.cachedKey = leftKey;
- return;
- }
- }
- }
- }
- // Cannot find nearby ones, search all keys
- findKeys(time, leftKey, rightKey);
- animInstance.cachedKey = leftKey;
- }
- template <class T>
- void TAnimationCurve<T>::findKeys(float time, UINT32& leftKey, UINT32& rightKey)
- {
- INT32 start = 0;
- INT32 searchLength = (INT32)mKeyframes.size();
-
- while(searchLength > 0)
- {
- INT32 half = searchLength >> 1;
- INT32 mid = start + half;
- if(time < mKeyframes[mid].time)
- {
- searchLength = half;
- }
- else
- {
- start = mid + 1;
- searchLength -= half - 1;
- }
- }
- leftKey = start - 1;
- rightKey = std::min(start, (INT32)mKeyframes.size() - 1);
- }
- template class TAnimationCurve<Vector3>;
- template class TAnimationCurve<Quaternion>;
- template class TAnimationCurve<float>;
- }
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