BsMaterial.cpp 46 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsMaterial.h"
  4. #include "BsException.h"
  5. #include "BsShader.h"
  6. #include "BsTechnique.h"
  7. #include "BsPass.h"
  8. #include "BsRenderAPI.h"
  9. #include "BsHardwareBufferManager.h"
  10. #include "BsGpuProgram.h"
  11. #include "BsGpuParamBlockBuffer.h"
  12. #include "BsGpuParamDesc.h"
  13. #include "BsMaterialRTTI.h"
  14. #include "BsMaterialManager.h"
  15. #include "BsDebug.h"
  16. #include "BsResources.h"
  17. #include "BsFrameAlloc.h"
  18. #include "BsMatrixNxM.h"
  19. #include "BsVectorNI.h"
  20. #include "BsMemorySerializer.h"
  21. #include "BsMaterialParams.h"
  22. namespace BansheeEngine
  23. {
  24. struct ShaderBlockDesc
  25. {
  26. String name;
  27. GpuParamBlockUsage usage;
  28. int size;
  29. bool create;
  30. };
  31. enum MaterialLoadFlags
  32. {
  33. Load_None = 0,
  34. Load_Shader = 1,
  35. Load_All = 2
  36. };
  37. const UINT32 PassParameters::NUM_PARAMS = 6;
  38. const UINT32 PassParametersCore::NUM_PARAMS = 6;
  39. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  40. {
  41. SPtr<PassParametersCore> passParameters = bs_shared_ptr_new<PassParametersCore>();
  42. if (passParams->mVertParams != nullptr)
  43. passParameters->mVertParams = passParams->mVertParams->getCore();
  44. else
  45. passParameters->mVertParams = nullptr;
  46. if (passParams->mFragParams != nullptr)
  47. passParameters->mFragParams = passParams->mFragParams->getCore();
  48. else
  49. passParameters->mFragParams = nullptr;
  50. if (passParams->mGeomParams != nullptr)
  51. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  52. else
  53. passParameters->mGeomParams = nullptr;
  54. if (passParams->mHullParams != nullptr)
  55. passParameters->mHullParams = passParams->mHullParams->getCore();
  56. else
  57. passParameters->mHullParams = nullptr;
  58. if (passParams->mDomainParams != nullptr)
  59. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  60. else
  61. passParameters->mDomainParams = nullptr;
  62. if (passParams->mComputeParams != nullptr)
  63. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  64. else
  65. passParameters->mComputeParams = nullptr;
  66. return passParameters;
  67. }
  68. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  69. {
  70. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  71. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  72. if (!ignoreBufferOffsets)
  73. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  74. return equal;
  75. }
  76. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  77. {
  78. Map<String, const GpuParamDataDesc*> foundDataParams;
  79. Map<String, bool> validParams;
  80. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  81. {
  82. const GpuParamDesc& curDesc = **iter;
  83. // Check regular data params
  84. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  85. {
  86. const GpuParamDataDesc& curParam = iter2->second;
  87. auto dataFindIter = validParams.find(iter2->first);
  88. if (dataFindIter == validParams.end())
  89. {
  90. validParams[iter2->first] = true;
  91. foundDataParams[iter2->first] = &curParam;
  92. }
  93. else
  94. {
  95. if (validParams[iter2->first])
  96. {
  97. auto dataFindIter2 = foundDataParams.find(iter2->first);
  98. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  99. if (!areParamsEqual(curParam, *otherParam, true))
  100. {
  101. validParams[iter2->first] = false;
  102. foundDataParams.erase(dataFindIter2);
  103. }
  104. }
  105. }
  106. }
  107. }
  108. return foundDataParams;
  109. }
  110. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  111. {
  112. Vector<const GpuParamObjectDesc*> validParams;
  113. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  114. {
  115. const GpuParamDesc& curDesc = **iter;
  116. // Check sampler params
  117. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  118. {
  119. validParams.push_back(&iter2->second);
  120. }
  121. // Check texture params
  122. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  123. {
  124. validParams.push_back(&iter2->second);
  125. }
  126. // Check load-store texture params
  127. for (auto iter2 = curDesc.loadStoreTextures.begin(); iter2 != curDesc.loadStoreTextures.end(); ++iter2)
  128. {
  129. validParams.push_back(&iter2->second);
  130. }
  131. // Check buffer params
  132. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  133. {
  134. validParams.push_back(&iter2->second);
  135. }
  136. }
  137. return validParams;
  138. }
  139. Set<String> determineValidShareableParamBlocks(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  140. {
  141. // Make sure param blocks with the same name actually are the same
  142. Map<String, std::pair<String, SPtr<GpuParamDesc>>> uniqueParamBlocks;
  143. Map<String, bool> validParamBlocks;
  144. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  145. {
  146. const GpuParamDesc& curDesc = **iter;
  147. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  148. {
  149. bool isBlockValid = true;
  150. const GpuParamBlockDesc& curBlock = blockIter->second;
  151. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  152. continue;
  153. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  154. if (iterFind == uniqueParamBlocks.end())
  155. {
  156. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  157. validParamBlocks[blockIter->first] = true;
  158. continue;
  159. }
  160. String otherBlockName = iterFind->second.first;
  161. SPtr<GpuParamDesc> otherDesc = iterFind->second.second;
  162. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  163. {
  164. const GpuParamDataDesc& myParam = myParamIter->second;
  165. if (myParam.paramBlockSlot != curBlock.slot)
  166. continue; // Param is in another block, so we will check it when its time for that block
  167. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  168. // Cannot find other param, blocks aren't equal
  169. if (otherParamFind == otherDesc->params.end())
  170. {
  171. isBlockValid = false;
  172. break;
  173. }
  174. const GpuParamDataDesc& otherParam = otherParamFind->second;
  175. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  176. {
  177. isBlockValid = false;
  178. break;
  179. }
  180. }
  181. if (!isBlockValid)
  182. {
  183. if (validParamBlocks[blockIter->first])
  184. {
  185. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  186. validParamBlocks[blockIter->first] = false;
  187. }
  188. }
  189. }
  190. }
  191. Set<String> validParamBlocksReturn;
  192. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  193. {
  194. if (iter->second)
  195. validParamBlocksReturn.insert(iter->first);
  196. }
  197. return validParamBlocksReturn;
  198. }
  199. Map<String, String> determineParameterToBlockMapping(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  200. {
  201. Map<String, String> paramToParamBlock;
  202. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  203. {
  204. const GpuParamDesc& curDesc = **iter;
  205. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  206. {
  207. const GpuParamDataDesc& curParam = iter2->second;
  208. auto iterFind = paramToParamBlock.find(curParam.name);
  209. if (iterFind != paramToParamBlock.end())
  210. continue;
  211. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  212. {
  213. if (iterBlock->second.slot == curParam.paramBlockSlot)
  214. {
  215. paramToParamBlock[curParam.name] = iterBlock->second.name;
  216. break;
  217. }
  218. }
  219. }
  220. }
  221. return paramToParamBlock;
  222. }
  223. Map<String, String> determineParamMappings(const Vector<SPtr<GpuParamDesc>>& paramDescs,
  224. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  225. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  226. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  227. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  228. {
  229. Map<String, String> validParams;
  230. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  231. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  232. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  233. // Create data param mappings
  234. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  235. {
  236. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  237. // Not valid so we skip it
  238. if (findIter == validDataParameters.end())
  239. continue;
  240. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  241. {
  242. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  243. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  244. continue;
  245. }
  246. if (findIter->second->arraySize != iter->second.arraySize)
  247. {
  248. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  249. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  250. continue;
  251. }
  252. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  253. if (findBlockIter == paramToParamBlockMap.end())
  254. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  255. validParams[iter->first] = iter->second.gpuVariableName;
  256. }
  257. // Create object param mappings
  258. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  259. {
  260. for (auto iter = params.begin(); iter != params.end(); ++iter)
  261. {
  262. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  263. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  264. {
  265. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  266. {
  267. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  268. {
  269. validParams[iter->first] = *iter2;
  270. break;
  271. }
  272. }
  273. }
  274. }
  275. };
  276. determineObjectMappings(textureParams);
  277. determineObjectMappings(samplerParams);
  278. determineObjectMappings(bufferParams);
  279. return validParams;
  280. }
  281. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<SPtr<GpuParamDesc>>& paramDescs,
  282. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  283. {
  284. Vector<ShaderBlockDesc> output;
  285. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  286. {
  287. ShaderBlockDesc shaderBlockDesc;
  288. shaderBlockDesc.create = true;
  289. shaderBlockDesc.usage = GPBU_STATIC;
  290. shaderBlockDesc.size = 0;
  291. shaderBlockDesc.name = *iter;
  292. auto iterFind = shaderDesc.find(*iter);
  293. if (iterFind != shaderDesc.end())
  294. {
  295. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  296. shaderBlockDesc.usage = iterFind->second.usage;
  297. }
  298. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  299. {
  300. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  301. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  302. {
  303. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  304. break;
  305. }
  306. }
  307. output.push_back(shaderBlockDesc);
  308. }
  309. return output;
  310. }
  311. template<class T>
  312. bool isShaderValid(const T& shader) { return false; }
  313. template<>
  314. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  315. template<>
  316. bool isShaderValid(const SPtr<ShaderCore>& shader) { return shader != nullptr; }
  317. Vector<SPtr<GpuParamDesc>> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  318. {
  319. Vector<SPtr<GpuParamDesc>> allParamDescs;
  320. // Make sure all gpu programs are fully loaded
  321. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  322. {
  323. SPtr<Pass> curPass = technique->getPass(i);
  324. SPtr<GpuProgram> vertProgram = curPass->getVertexProgram();
  325. if (vertProgram)
  326. {
  327. vertProgram->blockUntilCoreInitialized();
  328. allParamDescs.push_back(vertProgram->getParamDesc());
  329. }
  330. SPtr<GpuProgram> fragProgram = curPass->getFragmentProgram();
  331. if (fragProgram)
  332. {
  333. fragProgram->blockUntilCoreInitialized();
  334. allParamDescs.push_back(fragProgram->getParamDesc());
  335. }
  336. SPtr<GpuProgram> geomProgram = curPass->getGeometryProgram();
  337. if (geomProgram)
  338. {
  339. geomProgram->blockUntilCoreInitialized();
  340. allParamDescs.push_back(geomProgram->getParamDesc());
  341. }
  342. SPtr<GpuProgram> hullProgram = curPass->getHullProgram();
  343. if (hullProgram)
  344. {
  345. hullProgram->blockUntilCoreInitialized();
  346. allParamDescs.push_back(hullProgram->getParamDesc());
  347. }
  348. SPtr<GpuProgram> domainProgram = curPass->getDomainProgram();
  349. if (domainProgram)
  350. {
  351. domainProgram->blockUntilCoreInitialized();
  352. allParamDescs.push_back(domainProgram->getParamDesc());
  353. }
  354. SPtr<GpuProgram> computeProgram = curPass->getComputeProgram();
  355. if (computeProgram)
  356. {
  357. computeProgram->blockUntilCoreInitialized();
  358. allParamDescs.push_back(computeProgram->getParamDesc());
  359. }
  360. }
  361. return allParamDescs;
  362. }
  363. Vector<SPtr<GpuParamDesc>> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  364. {
  365. Vector<SPtr<GpuParamDesc>> allParamDescs;
  366. // Make sure all gpu programs are fully loaded
  367. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  368. {
  369. SPtr<PassCore> curPass = technique->getPass(i);
  370. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  371. if (vertProgram)
  372. allParamDescs.push_back(vertProgram->getParamDesc());
  373. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  374. if (fragProgram)
  375. allParamDescs.push_back(fragProgram->getParamDesc());
  376. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  377. if (geomProgram)
  378. allParamDescs.push_back(geomProgram->getParamDesc());
  379. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  380. if (hullProgram)
  381. allParamDescs.push_back(hullProgram->getParamDesc());
  382. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  383. if (domainProgram)
  384. allParamDescs.push_back(domainProgram->getParamDesc());
  385. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  386. if (computeProgram)
  387. allParamDescs.push_back(computeProgram->getParamDesc());
  388. }
  389. return allParamDescs;
  390. }
  391. template<bool Core>
  392. UINT32 TMaterial<Core>::getNumPasses() const
  393. {
  394. if (mShader == nullptr)
  395. return 0;
  396. return mShader->getBestTechnique()->getNumPasses();
  397. }
  398. template<bool Core>
  399. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx) const
  400. {
  401. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  402. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  403. return mShader->getBestTechnique()->getPass(passIdx);
  404. }
  405. template<bool Core>
  406. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  407. {
  408. throwIfNotInitialized();
  409. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams;
  410. auto iterFind = mValidParams.find(name);
  411. if (iterFind != mValidParams.end())
  412. {
  413. const String& gpuVarName = iterFind->second;
  414. gpuParams = bs_shared_ptr_new<Vector<TGpuParamStruct<Core>>>();
  415. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  416. {
  417. SPtr<PassParamsType> params = *iter;
  418. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  419. {
  420. GpuParamsType& paramPtr = params->getParamByIdx(i);
  421. if (paramPtr)
  422. {
  423. if (paramPtr->hasParam(gpuVarName))
  424. {
  425. gpuParams->push_back(TGpuParamStruct<Core>());
  426. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  427. }
  428. }
  429. }
  430. }
  431. }
  432. return createStructParam(name, gpuParams);
  433. }
  434. template<bool Core>
  435. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  436. {
  437. throwIfNotInitialized();
  438. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams;
  439. auto iterFind = mValidParams.find(name);
  440. if (iterFind != mValidParams.end())
  441. {
  442. const String& gpuVarName = iterFind->second;
  443. gpuParams = bs_shared_ptr_new<Vector<TGpuParamTexture<Core>>>();
  444. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  445. {
  446. SPtr<PassParamsType> params = *iter;
  447. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  448. {
  449. GpuParamsType& paramPtr = params->getParamByIdx(i);
  450. if (paramPtr)
  451. {
  452. if (paramPtr->hasTexture(gpuVarName))
  453. {
  454. gpuParams->push_back(TGpuParamTexture<Core>());
  455. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  456. }
  457. }
  458. }
  459. }
  460. }
  461. return createTextureParam(name, gpuParams);
  462. }
  463. template<bool Core>
  464. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  465. {
  466. throwIfNotInitialized();
  467. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams;
  468. auto iterFind = mValidParams.find(name);
  469. if (iterFind != mValidParams.end())
  470. {
  471. const String& gpuVarName = iterFind->second;
  472. gpuParams = bs_shared_ptr_new<Vector<TGpuParamLoadStoreTexture<Core>>>();
  473. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  474. {
  475. SPtr<PassParamsType> params = *iter;
  476. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  477. {
  478. GpuParamsType& paramPtr = params->getParamByIdx(i);
  479. if (paramPtr)
  480. {
  481. if (paramPtr->hasLoadStoreTexture(gpuVarName))
  482. {
  483. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  484. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  485. }
  486. }
  487. }
  488. }
  489. }
  490. return createLoadStoreTextureParam(name, gpuParams);
  491. }
  492. template<bool Core>
  493. TMaterialParamBuffer<Core> TMaterial<Core>::getParamBuffer(const String& name) const
  494. {
  495. throwIfNotInitialized();
  496. SPtr<Vector<TGpuParamBuffer<Core>>> gpuParams;
  497. auto iterFind = mValidParams.find(name);
  498. if (iterFind != mValidParams.end())
  499. {
  500. const String& gpuVarName = iterFind->second;
  501. gpuParams = bs_shared_ptr_new<Vector<TGpuParamBuffer<Core>>>();
  502. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  503. {
  504. SPtr<PassParamsType> params = *iter;
  505. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  506. {
  507. GpuParamsType& paramPtr = params->getParamByIdx(i);
  508. if (paramPtr)
  509. {
  510. if (paramPtr->hasBuffer(gpuVarName))
  511. {
  512. gpuParams->push_back(TGpuParamBuffer<Core>());
  513. paramPtr->getBufferParam(gpuVarName, gpuParams->back());
  514. }
  515. }
  516. }
  517. }
  518. }
  519. return createBufferParam(name, gpuParams);
  520. }
  521. template<bool Core>
  522. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  523. {
  524. throwIfNotInitialized();
  525. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams;
  526. auto iterFind = mValidParams.find(name);
  527. if (iterFind != mValidParams.end())
  528. {
  529. const String& gpuVarName = iterFind->second;
  530. gpuParams = bs_shared_ptr_new<Vector<TGpuParamSampState<Core>>>();
  531. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  532. {
  533. SPtr<PassParamsType> params = *iter;
  534. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  535. {
  536. GpuParamsType& paramPtr = params->getParamByIdx(i);
  537. if (paramPtr)
  538. {
  539. if (paramPtr->hasSamplerState(gpuVarName))
  540. {
  541. gpuParams->push_back(TGpuParamSampState<Core>());
  542. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  543. }
  544. }
  545. }
  546. }
  547. }
  548. return createSamplerStateParam(name, gpuParams);
  549. }
  550. template<bool Core>
  551. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  552. {
  553. auto iterFind = mValidShareableParamBlocks.find(name);
  554. if (iterFind == mValidShareableParamBlocks.end())
  555. {
  556. LOGWRN_VERBOSE("Material doesn't have a parameter block named " + name);
  557. return;
  558. }
  559. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  560. {
  561. SPtr<PassParamsType> params = *iter;
  562. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  563. {
  564. GpuParamsType& paramPtr = params->getParamByIdx(i);
  565. if (paramPtr)
  566. {
  567. if (paramPtr->hasParamBlock(name))
  568. paramPtr->setParamBlockBuffer(name, paramBlock);
  569. }
  570. }
  571. }
  572. }
  573. template<bool Core>
  574. void TMaterial<Core>::initBestTechnique()
  575. {
  576. mBestTechnique = nullptr;
  577. mParametersPerPass.clear();
  578. if (isShaderValid(mShader))
  579. {
  580. createCachedParams(mShader);
  581. mBestTechnique = mShader->getBestTechnique();
  582. if (mBestTechnique == nullptr)
  583. return;
  584. mValidShareableParamBlocks.clear();
  585. Vector<SPtr<GpuParamDesc>> allParamDescs = getAllParamDescs(mBestTechnique);
  586. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  587. mShader->getBufferParams(), mShader->getSamplerParams());
  588. // Fill out various helper structures
  589. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  590. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  591. Map<String, ParamBlockPtrType> paramBlockBuffers;
  592. // Create param blocks
  593. for (auto& paramBlock : paramBlockData)
  594. {
  595. ParamBlockPtrType newParamBlockBuffer;
  596. if (paramBlock.create)
  597. {
  598. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  599. }
  600. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  601. mValidShareableParamBlocks.insert(paramBlock.name);
  602. }
  603. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  604. {
  605. SPtr<PassType> curPass = mBestTechnique->getPass(i);
  606. SPtr<PassParamsType> params = SPtr<PassParamsType>(new PassParamsType());
  607. GpuProgramType vertProgram = curPass->getVertexProgram();
  608. if (vertProgram)
  609. params->mVertParams = vertProgram->createParameters();
  610. GpuProgramType fragProgram = curPass->getFragmentProgram();
  611. if (fragProgram)
  612. params->mFragParams = fragProgram->createParameters();
  613. GpuProgramType geomProgram = curPass->getGeometryProgram();
  614. if (geomProgram)
  615. params->mGeomParams = geomProgram->createParameters();
  616. GpuProgramType hullProgram = curPass->getHullProgram();
  617. if (hullProgram)
  618. params->mHullParams = hullProgram->createParameters();
  619. GpuProgramType domainProgram = curPass->getDomainProgram();
  620. if (domainProgram)
  621. params->mDomainParams = domainProgram->createParameters();
  622. GpuProgramType computeProgram = curPass->getComputeProgram();
  623. if (computeProgram)
  624. params->mComputeParams = computeProgram->createParameters();
  625. mParametersPerPass.push_back(params);
  626. }
  627. // Assign param block buffers
  628. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  629. {
  630. SPtr<PassParamsType> params = *iter;
  631. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  632. {
  633. GpuParamsType& paramPtr = params->getParamByIdx(i);
  634. if (paramPtr)
  635. {
  636. // Assign shareable buffers
  637. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  638. {
  639. const String& paramBlockName = *iterBlock;
  640. if (paramPtr->hasParamBlock(paramBlockName))
  641. {
  642. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  643. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  644. }
  645. }
  646. // Create non-shareable ones
  647. const GpuParamDesc& desc = paramPtr->getParamDesc();
  648. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  649. {
  650. if (!iterBlockDesc->second.isShareable)
  651. {
  652. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  653. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  654. }
  655. }
  656. }
  657. }
  658. }
  659. // Assign default parameters
  660. initDefaultParameters();
  661. }
  662. _markDependenciesDirty();
  663. }
  664. template <bool Core>
  665. template <typename T>
  666. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  667. {
  668. TMaterialDataParam<T, Core> param;
  669. getParam(name, param);
  670. T* ptr = (T*)buffer;
  671. for (UINT32 i = 0; i < numElements; i++)
  672. param.set(ptr[i], i);
  673. }
  674. template <bool Core>
  675. void TMaterial<Core>::initDefaultParameters()
  676. {
  677. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  678. for (auto& paramData : dataParams)
  679. {
  680. if (paramData.second.defaultValueIdx == (UINT32)-1)
  681. continue;
  682. auto iterFind = mValidParams.find(paramData.first);
  683. if (iterFind == mValidParams.end())
  684. continue;
  685. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  686. if (buffer == nullptr)
  687. continue;
  688. switch (paramData.second.type)
  689. {
  690. case GPDT_FLOAT1:
  691. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  692. break;
  693. case GPDT_FLOAT2:
  694. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  695. break;
  696. case GPDT_FLOAT3:
  697. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  698. break;
  699. case GPDT_FLOAT4:
  700. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  701. break;
  702. case GPDT_MATRIX_2X2:
  703. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  704. break;
  705. case GPDT_MATRIX_2X3:
  706. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  707. break;
  708. case GPDT_MATRIX_2X4:
  709. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  710. break;
  711. case GPDT_MATRIX_3X2:
  712. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  713. break;
  714. case GPDT_MATRIX_3X3:
  715. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  716. break;
  717. case GPDT_MATRIX_3X4:
  718. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  719. break;
  720. case GPDT_MATRIX_4X2:
  721. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  722. break;
  723. case GPDT_MATRIX_4X3:
  724. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  725. break;
  726. case GPDT_MATRIX_4X4:
  727. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  728. break;
  729. case GPDT_INT1:
  730. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  731. break;
  732. case GPDT_INT2:
  733. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  734. break;
  735. case GPDT_INT3:
  736. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  737. break;
  738. case GPDT_INT4:
  739. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  740. break;
  741. case GPDT_BOOL:
  742. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  743. break;
  744. case GPDT_COLOR:
  745. setParamValue<Color>(iterFind->first, buffer, paramData.second.arraySize);
  746. break;
  747. case GPDT_STRUCT:
  748. {
  749. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  750. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  751. UINT8* ptr = buffer;
  752. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  753. {
  754. param.set(ptr, elementSizeBytes, i);
  755. ptr += elementSizeBytes;
  756. }
  757. }
  758. break;
  759. default:
  760. break;
  761. }
  762. }
  763. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  764. for (auto& param : textureParams)
  765. {
  766. if (param.second.defaultValueIdx == (UINT32)-1)
  767. continue;
  768. auto iterFind = mValidParams.find(param.first);
  769. if (iterFind == mValidParams.end())
  770. continue;
  771. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  772. getParamTexture(param.first).set(defaultTex);
  773. }
  774. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  775. for (auto& param : samplerParams)
  776. {
  777. if (param.second.defaultValueIdx == (UINT32)-1)
  778. continue;
  779. auto iterFind = mValidParams.find(param.first);
  780. if (iterFind == mValidParams.end())
  781. continue;
  782. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  783. getParamSamplerState(param.first).set(defaultSampler);
  784. }
  785. }
  786. template <bool Core>
  787. template <typename T>
  788. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  789. {
  790. throwIfNotInitialized();
  791. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams;
  792. auto iterFind = mValidParams.find(name);
  793. if (iterFind != mValidParams.end())
  794. {
  795. const String& gpuVarName = iterFind->second;
  796. gpuParams = bs_shared_ptr_new<Vector<TGpuDataParam<T, Core>>>();
  797. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  798. {
  799. SPtr<PassParamsType> params = *iter;
  800. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  801. {
  802. GpuParamsType& paramPtr = params->getParamByIdx(i);
  803. if (paramPtr)
  804. {
  805. if (paramPtr->hasParam(gpuVarName))
  806. {
  807. gpuParams->push_back(TGpuDataParam<T, Core>());
  808. paramPtr->template getParam<T>(gpuVarName, gpuParams->back());
  809. }
  810. }
  811. }
  812. }
  813. }
  814. output = createDataParam(name, gpuParams);
  815. }
  816. template<bool Core>
  817. void TMaterial<Core>::throwIfNotInitialized() const
  818. {
  819. if (mShader == nullptr)
  820. {
  821. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  822. }
  823. if (mBestTechnique == nullptr)
  824. {
  825. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  826. }
  827. }
  828. template class TMaterial < false > ;
  829. template class TMaterial < true > ;
  830. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  831. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  832. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  833. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  834. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  835. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  836. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  837. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  838. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  839. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  840. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  841. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  842. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  843. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  844. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  845. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  846. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  847. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  848. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  849. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  850. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  851. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  852. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  853. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  854. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  855. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  856. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  857. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  858. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  859. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  860. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  861. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  862. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  863. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  864. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  865. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  866. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  867. {
  868. setShader(shader);
  869. }
  870. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  871. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  872. const Vector<SPtr<PassParametersCore>>& passParams)
  873. {
  874. mShader = shader;
  875. mBestTechnique = bestTechnique;
  876. mValidShareableParamBlocks = validShareableParamBlocks;
  877. mValidParams = validParams;
  878. UINT32 numPassParams = (UINT32)passParams.size();
  879. mParametersPerPass.resize(numPassParams);
  880. for (UINT32 i = 0; i < numPassParams; i++)
  881. mParametersPerPass[i] = passParams[i];
  882. }
  883. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  884. {
  885. mShader = shader;
  886. initBestTechnique();
  887. _markCoreDirty();
  888. }
  889. void MaterialCore::syncToCore(const CoreSyncData& data)
  890. {
  891. char* dataPtr = (char*)data.getBuffer();
  892. mValidShareableParamBlocks.clear();
  893. mValidParams.clear();
  894. mParametersPerPass.clear();
  895. UINT32 numPasses = 0;
  896. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  897. dataPtr = rttiReadElem(mValidParams, dataPtr);
  898. dataPtr = rttiReadElem(numPasses, dataPtr);
  899. for (UINT32 i = 0; i < numPasses; i++)
  900. {
  901. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  902. mParametersPerPass.push_back(*passParameters);
  903. passParameters->~SPtr<PassParametersCore>();
  904. dataPtr += sizeof(SPtr<PassParametersCore>);
  905. }
  906. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  907. mShader = *shader;
  908. shader->~SPtr<ShaderCore>();
  909. dataPtr += sizeof(SPtr<ShaderCore>);
  910. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  911. mBestTechnique = *technique;
  912. technique->~SPtr<TechniqueCore>();
  913. dataPtr += sizeof(SPtr<TechniqueCore>);
  914. }
  915. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  916. {
  917. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  918. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  919. materialPtr->_setThisPtr(materialPtr);
  920. materialPtr->initialize();
  921. return materialPtr;
  922. }
  923. Material::Material()
  924. :mLoadFlags(Load_None)
  925. { }
  926. Material::Material(const HShader& shader)
  927. :mLoadFlags(Load_None)
  928. {
  929. mShader = shader;
  930. }
  931. void Material::initialize()
  932. {
  933. _markResourcesDirty();
  934. initializeIfLoaded();
  935. Resource::initialize();
  936. }
  937. void Material::setShader(const HShader& shader)
  938. {
  939. if (mShader == shader)
  940. return;
  941. mShader = shader;
  942. mBestTechnique = nullptr;
  943. mLoadFlags = Load_None;
  944. _markResourcesDirty();
  945. initializeIfLoaded();
  946. }
  947. void Material::_markCoreDirty()
  948. {
  949. markCoreDirty();
  950. }
  951. void Material::_markDependenciesDirty()
  952. {
  953. markDependenciesDirty();
  954. }
  955. void Material::_markResourcesDirty()
  956. {
  957. markListenerResourcesDirty();
  958. }
  959. SPtr<MaterialCore> Material::getCore() const
  960. {
  961. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  962. }
  963. SPtr<CoreObjectCore> Material::createCore() const
  964. {
  965. MaterialCore* material = nullptr;
  966. SPtr<ShaderCore> shader;
  967. if (mShader.isLoaded())
  968. {
  969. shader = mShader->getCore();
  970. if (mBestTechnique != nullptr)
  971. {
  972. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  973. Vector<SPtr<PassParametersCore>> passParams;
  974. for (auto& passParam : mParametersPerPass)
  975. passParams.push_back(convertParamsToCore(passParam));
  976. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  977. }
  978. }
  979. if (material == nullptr)
  980. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  981. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  982. materialPtr->_setThisPtr(materialPtr);
  983. return materialPtr;
  984. }
  985. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  986. {
  987. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  988. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  989. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  990. + rttiGetElemSize(mValidParams);
  991. UINT8* buffer = allocator->alloc(size);
  992. char* dataPtr = (char*)buffer;
  993. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  994. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  995. dataPtr = rttiWriteElem(numPasses, dataPtr);
  996. for (UINT32 i = 0; i < numPasses; i++)
  997. {
  998. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  999. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  1000. dataPtr += sizeof(SPtr<PassParametersCore>);
  1001. }
  1002. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  1003. if (mShader.isLoaded(false))
  1004. *shader = mShader->getCore();
  1005. else
  1006. *shader = nullptr;
  1007. dataPtr += sizeof(SPtr<ShaderCore>);
  1008. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  1009. if (mBestTechnique != nullptr)
  1010. *technique = mBestTechnique->getCore();
  1011. else
  1012. *technique = nullptr;
  1013. dataPtr += sizeof(SPtr<TechniqueCore>);
  1014. return CoreSyncData(buffer, size);
  1015. }
  1016. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  1017. {
  1018. if (mShader.isLoaded())
  1019. dependencies.push_back(mShader.get());
  1020. for (auto& params : mParametersPerPass)
  1021. {
  1022. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  1023. {
  1024. SPtr<GpuParams> gpuParams = params->getParamByIdx(i);
  1025. if (gpuParams != nullptr)
  1026. dependencies.push_back(gpuParams.get());
  1027. }
  1028. }
  1029. }
  1030. void Material::getListenerResources(Vector<HResource>& resources)
  1031. {
  1032. if (mShader != nullptr)
  1033. resources.push_back(mShader);
  1034. }
  1035. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  1036. {
  1037. if (mShader != nullptr)
  1038. dependencies.push_back(mShader);
  1039. }
  1040. void Material::initializeIfLoaded()
  1041. {
  1042. if (areDependenciesLoaded())
  1043. {
  1044. if (mLoadFlags != Load_All)
  1045. {
  1046. mLoadFlags = Load_All;
  1047. // Shader about to change, so save parameters, rebuild material and restore parameters
  1048. SPtr<MaterialParams> oldParams = mCachedParams;
  1049. initBestTechnique();
  1050. markCoreDirty();
  1051. if (mBestTechnique == nullptr) // Wasn't initialized
  1052. return;
  1053. setParams(oldParams);
  1054. }
  1055. }
  1056. else
  1057. {
  1058. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1059. {
  1060. mLoadFlags = Load_Shader;
  1061. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1062. }
  1063. }
  1064. }
  1065. void Material::createCachedParams(const HShader& shader)
  1066. {
  1067. mCachedParams = bs_shared_ptr_new<MaterialParams>(shader);
  1068. }
  1069. void Material::notifyResourceLoaded(const HResource& resource)
  1070. {
  1071. initializeIfLoaded();
  1072. }
  1073. void Material::notifyResourceChanged(const HResource& resource)
  1074. {
  1075. mLoadFlags = Load_None;
  1076. initializeIfLoaded();
  1077. }
  1078. HMaterial Material::clone()
  1079. {
  1080. UINT32 bufferSize = 0;
  1081. MemorySerializer serializer;
  1082. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  1083. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  1084. bs_free(buffer);
  1085. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  1086. }
  1087. template<class T>
  1088. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name, UINT32 index, UINT32 arraySize)
  1089. {
  1090. TMaterialDataParam<T, false> param;
  1091. to->getParam(name, param);
  1092. T paramData;
  1093. for (UINT32 i = 0; i < arraySize; i++)
  1094. {
  1095. from->getDataParam(index, i, paramData);
  1096. param.set(paramData, i);
  1097. }
  1098. }
  1099. void Material::setParams(const SPtr<MaterialParams>& params)
  1100. {
  1101. if (params == nullptr)
  1102. return;
  1103. std::function<void(const SPtr<MaterialParams>&, Material*, const String&, UINT32, UINT32)> copyParamLookup[GPDT_COUNT];
  1104. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  1105. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  1106. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  1107. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  1108. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  1109. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  1110. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  1111. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  1112. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  1113. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  1114. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  1115. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  1116. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  1117. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  1118. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  1119. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  1120. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  1121. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  1122. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  1123. auto& dataParams = mShader->getDataParams();
  1124. for (auto& param : dataParams)
  1125. {
  1126. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  1127. const MaterialParams::ParamData* paramData = nullptr;
  1128. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  1129. if (result != MaterialParams::GetParamResult::Success)
  1130. continue;
  1131. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  1132. auto& copyFunction = copyParamLookup[param.second.type];
  1133. if (copyFunction != nullptr)
  1134. copyFunction(params, this, param.first, paramData->index, elemsToCopy);
  1135. else
  1136. {
  1137. if(param.second.type == GPDT_STRUCT)
  1138. {
  1139. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  1140. UINT32 structSize = params->getStructSize(paramData->index);
  1141. if (param.second.elementSize != structSize)
  1142. continue;
  1143. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  1144. for (UINT32 i = 0; i < elemsToCopy; i++)
  1145. {
  1146. params->getStructData(paramData->index + i, structData, structSize);
  1147. curParam.set(structData, structSize, i);
  1148. }
  1149. bs_stack_free(structData);
  1150. }
  1151. }
  1152. }
  1153. auto& textureParams = mShader->getTextureParams();
  1154. for (auto& param : textureParams)
  1155. {
  1156. const MaterialParams::ParamData* paramData = nullptr;
  1157. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  1158. if (result != MaterialParams::GetParamResult::Success)
  1159. continue;
  1160. bool isLoadStore = params->getIsTextureLoadStore(paramData->index);
  1161. if(!isLoadStore)
  1162. {
  1163. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  1164. HTexture texture;
  1165. params->getTexture(paramData->index, texture);
  1166. curParam.set(texture);
  1167. }
  1168. else
  1169. {
  1170. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  1171. HTexture texture;
  1172. TextureSurface surface;
  1173. params->getLoadStoreTexture(paramData->index, texture, surface);
  1174. curParam.set(texture, surface);
  1175. }
  1176. }
  1177. auto& bufferParams = mShader->getBufferParams();
  1178. for (auto& param : bufferParams)
  1179. {
  1180. const MaterialParams::ParamData* paramData = nullptr;
  1181. auto result = params->getParamData(param.first, MaterialParams::ParamType::Buffer, GPDT_UNKNOWN, 0, &paramData);
  1182. if (result != MaterialParams::GetParamResult::Success)
  1183. continue;
  1184. TMaterialParamBuffer<false> curParam = getParamBuffer(param.first);
  1185. SPtr<GpuBuffer> buffer;
  1186. params->getBuffer(paramData->index, buffer);
  1187. curParam.set(buffer);
  1188. }
  1189. auto& samplerParams = mShader->getSamplerParams();
  1190. for (auto& param : samplerParams)
  1191. {
  1192. const MaterialParams::ParamData* paramData = nullptr;
  1193. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  1194. if (result != MaterialParams::GetParamResult::Success)
  1195. continue;
  1196. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  1197. SPtr<SamplerState> samplerState;
  1198. params->getSamplerState(paramData->index, samplerState);
  1199. curParam.set(samplerState);
  1200. }
  1201. }
  1202. HMaterial Material::create()
  1203. {
  1204. SPtr<Material> materialPtr = MaterialManager::instance().create();
  1205. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1206. }
  1207. HMaterial Material::create(const HShader& shader)
  1208. {
  1209. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  1210. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1211. }
  1212. RTTITypeBase* Material::getRTTIStatic()
  1213. {
  1214. return MaterialRTTI::instance();
  1215. }
  1216. RTTITypeBase* Material::getRTTI() const
  1217. {
  1218. return Material::getRTTIStatic();
  1219. }
  1220. }