CmRenderSystemManager.cpp 1.1 KB

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  1. #include "CmRenderSystemManager.h"
  2. #include "CmException.h"
  3. #include "CmRenderSystem.h"
  4. #include "CmDynLib.h"
  5. #include "CmDynLibManager.h"
  6. namespace CamelotEngine
  7. {
  8. void RenderSystemManager::startUp(const String& pluginFilename)
  9. {
  10. DynLib* loadedLibrary = gDynLibManager().load(pluginFilename);
  11. String name = "";
  12. if(loadedLibrary != nullptr)
  13. {
  14. typedef const String& (*GetPluginNameFunc)();
  15. GetPluginNameFunc getPluginNameFunc = (GetPluginNameFunc)loadedLibrary->getSymbol("getPluginName");
  16. name = getPluginNameFunc();
  17. }
  18. for(auto iter = getAvailableFactories().begin(); iter != getAvailableFactories().end(); ++iter)
  19. {
  20. if((*iter)->name() == name)
  21. {
  22. (*iter)->create();
  23. RenderSystem::instance().initialize();
  24. }
  25. }
  26. }
  27. void RenderSystemManager::registerRenderSystemFactory(RenderSystemFactoryPtr factory)
  28. {
  29. assert(factory != nullptr);
  30. getAvailableFactories().push_back(factory);
  31. }
  32. std::vector<RenderSystemFactoryPtr>& RenderSystemManager::getAvailableFactories()
  33. {
  34. static std::vector<RenderSystemFactoryPtr> availableFactories;
  35. return availableFactories;
  36. }
  37. }