BearishSun ec77a59680 AnimationClip and all related classes ported to use the script binding 8 yıl önce
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BsAnimationEx.cpp ec77a59680 AnimationClip and all related classes ported to use the script binding 8 yıl önce
BsAsyncOpEx.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 yıl önce
BsEngineScriptLibrary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedComponent.cpp 01946d1a00 Getting the new component system to work 9 yıl önce
BsManagedDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsManagedResourceManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableField.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsManagedSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableObjectInfo.cpp 5c8a8ab593 More work on documentation 8 yıl önce
BsMeshDataEx.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsMeshEx.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsPhysicsMeshEx.cpp 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 yıl önce
BsPixelDataEx.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 9 yıl önce
BsPlayInEditorManager.cpp 01946d1a00 Getting the new component system to work 9 yıl önce
BsScriptAnimation.cpp ec77a59680 AnimationClip and all related classes ported to use the script binding 8 yıl önce
BsScriptAssemblyManager.cpp ec77a59680 AnimationClip and all related classes ported to use the script binding 8 yıl önce
BsScriptAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptAudioClip.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsScriptAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptBuiltin.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsScriptCamera.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 yıl önce
BsScriptCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptCollider.cpp 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 yıl önce
BsScriptCollisionData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptColor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptComponent.cpp 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected 8 yıl önce
BsScriptContextMenu.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptControllerCollision.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptCursor.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 9 yıl önce
BsScriptD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptDebug.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptEnginePlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptFontBitmap.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptGUI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUICanvas.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIContent.cpp 5c8a8ab593 More work on documentation 8 yıl önce
BsScriptGUIContentImages.cpp 5c8a8ab593 More work on documentation 8 yıl önce
BsScriptGUIElement.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIElementStateStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptGUIElementStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptGUIFixedSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIFlexibleSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIInputBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUILabel.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUILayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIListBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIProgressBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIScrollArea.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIScrollBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUISkin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptGUISlider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUITexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIToggle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIToggleGroup.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIWidget.cpp 5c8a8ab593 More work on documentation 8 yıl önce
BsScriptGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGameObjectManager.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 yıl önce
BsScriptHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptInputConfiguration.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptJointCommon.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptLight.cpp 49a338f456 Area light sources (WIP) 9 yıl önce
BsScriptLogEntry.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptManagedComponent.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 9 yıl önce
BsScriptManagedResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptMaterial.cpp ec77a59680 AnimationClip and all related classes ported to use the script binding 8 yıl önce
BsScriptMeshCollider.cpp 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 yıl önce
BsScriptObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptObjectImpl.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptPhysics.cpp 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 yıl önce
BsScriptPhysicsQueryHit.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptPixelUtility.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 9 yıl önce
BsScriptPlainText.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptPrefab.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptProfilerOverlayInternal.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptQuaternion.cpp ec77a59680 AnimationClip and all related classes ported to use the script binding 8 yıl önce
BsScriptRange.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptRenderSettings.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 yıl önce
BsScriptRenderTarget.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 yıl önce
BsScriptRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptRenderTexture2D.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptRenderable.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsScriptResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptResourceManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptResourceRef.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptResources.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptScene.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 yıl önce
BsScriptScriptCode.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableObject.cpp 5c8a8ab593 More work on documentation 8 yıl önce
BsScriptSerializableProperty.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptShader.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSpriteTexture.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptStep.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptStringTable.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptStringTableManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptTime.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptVector.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptVector2I.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptVirtualButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptVirtualInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSkeletonEx.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsTextureEx.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 yıl önce