BsMaterial.cpp 45 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. #include "BsMatrixNxM.h"
  17. #include "BsVectorNI.h"
  18. #include "BsMemorySerializer.h"
  19. namespace BansheeEngine
  20. {
  21. struct ShaderBlockDesc
  22. {
  23. String name;
  24. GpuParamBlockUsage usage;
  25. int size;
  26. bool create;
  27. };
  28. enum MaterialLoadFlags
  29. {
  30. Load_None = 0,
  31. Load_Shader = 1,
  32. Load_All = 2
  33. };
  34. const UINT32 PassParameters::NUM_PARAMS = 6;
  35. const UINT32 PassParametersCore::NUM_PARAMS = 6;
  36. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  37. {
  38. SPtr<PassParametersCore> passParameters = bs_shared_ptr_new<PassParametersCore>();
  39. if (passParams->mVertParams != nullptr)
  40. passParameters->mVertParams = passParams->mVertParams->getCore();
  41. else
  42. passParameters->mVertParams = nullptr;
  43. if (passParams->mFragParams != nullptr)
  44. passParameters->mFragParams = passParams->mFragParams->getCore();
  45. else
  46. passParameters->mFragParams = nullptr;
  47. if (passParams->mGeomParams != nullptr)
  48. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  49. else
  50. passParameters->mGeomParams = nullptr;
  51. if (passParams->mHullParams != nullptr)
  52. passParameters->mHullParams = passParams->mHullParams->getCore();
  53. else
  54. passParameters->mHullParams = nullptr;
  55. if (passParams->mDomainParams != nullptr)
  56. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  57. else
  58. passParameters->mDomainParams = nullptr;
  59. if (passParams->mComputeParams != nullptr)
  60. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  61. else
  62. passParameters->mComputeParams = nullptr;
  63. return passParameters;
  64. }
  65. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  66. {
  67. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  68. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  69. if (!ignoreBufferOffsets)
  70. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  71. return equal;
  72. }
  73. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  74. {
  75. Map<String, const GpuParamDataDesc*> foundDataParams;
  76. Map<String, bool> validParams;
  77. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  78. {
  79. const GpuParamDesc& curDesc = **iter;
  80. // Check regular data params
  81. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  82. {
  83. bool isParameterValid = true;
  84. const GpuParamDataDesc& curParam = iter2->second;
  85. auto dataFindIter = validParams.find(iter2->first);
  86. if (dataFindIter == validParams.end())
  87. {
  88. validParams[iter2->first] = true;
  89. foundDataParams[iter2->first] = &curParam;
  90. }
  91. else
  92. {
  93. if (validParams[iter2->first])
  94. {
  95. auto dataFindIter2 = foundDataParams.find(iter2->first);
  96. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  97. if (!areParamsEqual(curParam, *otherParam, true))
  98. {
  99. validParams[iter2->first] = false;
  100. foundDataParams.erase(dataFindIter2);
  101. }
  102. }
  103. }
  104. }
  105. }
  106. return foundDataParams;
  107. }
  108. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  109. {
  110. Vector<const GpuParamObjectDesc*> validParams;
  111. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  112. {
  113. const GpuParamDesc& curDesc = **iter;
  114. // Check sampler params
  115. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  116. {
  117. validParams.push_back(&iter2->second);
  118. }
  119. // Check texture params
  120. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  121. {
  122. validParams.push_back(&iter2->second);
  123. }
  124. // Check buffer params
  125. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  126. {
  127. validParams.push_back(&iter2->second);
  128. }
  129. }
  130. return validParams;
  131. }
  132. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  133. {
  134. // Make sure param blocks with the same name actually are the same
  135. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  136. Map<String, bool> validParamBlocks;
  137. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  138. {
  139. const GpuParamDesc& curDesc = **iter;
  140. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  141. {
  142. bool isBlockValid = true;
  143. const GpuParamBlockDesc& curBlock = blockIter->second;
  144. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  145. continue;
  146. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  147. if (iterFind == uniqueParamBlocks.end())
  148. {
  149. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  150. validParamBlocks[blockIter->first] = true;
  151. continue;
  152. }
  153. String otherBlockName = iterFind->second.first;
  154. GpuParamDescPtr otherDesc = iterFind->second.second;
  155. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  156. {
  157. const GpuParamDataDesc& myParam = myParamIter->second;
  158. if (myParam.paramBlockSlot != curBlock.slot)
  159. continue; // Param is in another block, so we will check it when its time for that block
  160. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  161. // Cannot find other param, blocks aren't equal
  162. if (otherParamFind == otherDesc->params.end())
  163. {
  164. isBlockValid = false;
  165. break;
  166. }
  167. const GpuParamDataDesc& otherParam = otherParamFind->second;
  168. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  169. {
  170. isBlockValid = false;
  171. break;
  172. }
  173. }
  174. if (!isBlockValid)
  175. {
  176. if (validParamBlocks[blockIter->first])
  177. {
  178. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  179. validParamBlocks[blockIter->first] = false;
  180. }
  181. }
  182. }
  183. }
  184. Set<String> validParamBlocksReturn;
  185. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  186. {
  187. if (iter->second)
  188. validParamBlocksReturn.insert(iter->first);
  189. }
  190. return validParamBlocksReturn;
  191. }
  192. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  193. {
  194. Map<String, String> paramToParamBlock;
  195. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  196. {
  197. const GpuParamDesc& curDesc = **iter;
  198. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  199. {
  200. const GpuParamDataDesc& curParam = iter2->second;
  201. auto iterFind = paramToParamBlock.find(curParam.name);
  202. if (iterFind != paramToParamBlock.end())
  203. continue;
  204. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  205. {
  206. if (iterBlock->second.slot == curParam.paramBlockSlot)
  207. {
  208. paramToParamBlock[curParam.name] = iterBlock->second.name;
  209. break;
  210. }
  211. }
  212. }
  213. }
  214. return paramToParamBlock;
  215. }
  216. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs,
  217. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  218. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  219. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  220. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  221. {
  222. Map<String, String> validParams;
  223. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  224. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  225. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  226. // Create data param mappings
  227. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  228. {
  229. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  230. // Not valid so we skip it
  231. if (findIter == validDataParameters.end())
  232. continue;
  233. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  234. {
  235. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  236. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  237. continue;
  238. }
  239. if (findIter->second->arraySize != iter->second.arraySize)
  240. {
  241. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  242. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  243. continue;
  244. }
  245. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  246. if (findBlockIter == paramToParamBlockMap.end())
  247. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  248. validParams[iter->first] = iter->second.gpuVariableName;
  249. }
  250. // Create object param mappings
  251. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  252. {
  253. for (auto iter = params.begin(); iter != params.end(); ++iter)
  254. {
  255. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  256. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  257. {
  258. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  259. {
  260. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  261. {
  262. validParams[iter->first] = *iter2;
  263. break;
  264. }
  265. }
  266. }
  267. }
  268. };
  269. determineObjectMappings(textureParams);
  270. determineObjectMappings(samplerParams);
  271. determineObjectMappings(bufferParams);
  272. return validParams;
  273. }
  274. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  275. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  276. {
  277. Vector<ShaderBlockDesc> output;
  278. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  279. {
  280. ShaderBlockDesc shaderBlockDesc;
  281. shaderBlockDesc.create = true;
  282. shaderBlockDesc.usage = GPBU_STATIC;
  283. shaderBlockDesc.size = 0;
  284. shaderBlockDesc.name = *iter;
  285. auto iterFind = shaderDesc.find(*iter);
  286. if (iterFind != shaderDesc.end())
  287. {
  288. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  289. shaderBlockDesc.usage = iterFind->second.usage;
  290. }
  291. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  292. {
  293. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  294. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  295. {
  296. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  297. break;
  298. }
  299. }
  300. output.push_back(shaderBlockDesc);
  301. }
  302. return output;
  303. }
  304. template<class T>
  305. bool isShaderValid(const T& shader) { return false; }
  306. template<>
  307. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  308. template<>
  309. bool isShaderValid(const SPtr<ShaderCore>& shader) { return shader != nullptr; }
  310. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  311. {
  312. Vector<GpuParamDescPtr> allParamDescs;
  313. // Make sure all gpu programs are fully loaded
  314. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  315. {
  316. PassPtr curPass = technique->getPass(i);
  317. GpuProgramPtr vertProgram = curPass->getVertexProgram();
  318. if (vertProgram)
  319. {
  320. vertProgram->blockUntilCoreInitialized();
  321. allParamDescs.push_back(vertProgram->getParamDesc());
  322. }
  323. GpuProgramPtr fragProgram = curPass->getFragmentProgram();
  324. if (fragProgram)
  325. {
  326. fragProgram->blockUntilCoreInitialized();
  327. allParamDescs.push_back(fragProgram->getParamDesc());
  328. }
  329. GpuProgramPtr geomProgram = curPass->getGeometryProgram();
  330. if (geomProgram)
  331. {
  332. geomProgram->blockUntilCoreInitialized();
  333. allParamDescs.push_back(geomProgram->getParamDesc());
  334. }
  335. GpuProgramPtr hullProgram = curPass->getHullProgram();
  336. if (hullProgram)
  337. {
  338. hullProgram->blockUntilCoreInitialized();
  339. allParamDescs.push_back(hullProgram->getParamDesc());
  340. }
  341. GpuProgramPtr domainProgram = curPass->getDomainProgram();
  342. if (domainProgram)
  343. {
  344. domainProgram->blockUntilCoreInitialized();
  345. allParamDescs.push_back(domainProgram->getParamDesc());
  346. }
  347. GpuProgramPtr computeProgram = curPass->getComputeProgram();
  348. if (computeProgram)
  349. {
  350. computeProgram->blockUntilCoreInitialized();
  351. allParamDescs.push_back(computeProgram->getParamDesc());
  352. }
  353. }
  354. return allParamDescs;
  355. }
  356. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  357. {
  358. Vector<GpuParamDescPtr> allParamDescs;
  359. // Make sure all gpu programs are fully loaded
  360. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  361. {
  362. SPtr<PassCore> curPass = technique->getPass(i);
  363. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  364. if (vertProgram)
  365. allParamDescs.push_back(vertProgram->getParamDesc());
  366. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  367. if (fragProgram)
  368. allParamDescs.push_back(fragProgram->getParamDesc());
  369. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  370. if (geomProgram)
  371. allParamDescs.push_back(geomProgram->getParamDesc());
  372. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  373. if (hullProgram)
  374. allParamDescs.push_back(hullProgram->getParamDesc());
  375. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  376. if (domainProgram)
  377. allParamDescs.push_back(domainProgram->getParamDesc());
  378. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  379. if (computeProgram)
  380. allParamDescs.push_back(computeProgram->getParamDesc());
  381. }
  382. return allParamDescs;
  383. }
  384. template<bool Core>
  385. UINT32 TMaterial<Core>::getNumPasses() const
  386. {
  387. if (mShader == nullptr)
  388. return 0;
  389. return mShader->getBestTechnique()->getNumPasses();
  390. }
  391. template<bool Core>
  392. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  393. {
  394. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  395. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  396. return mShader->getBestTechnique()->getPass(passIdx);
  397. }
  398. template<bool Core>
  399. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  400. {
  401. throwIfNotInitialized();
  402. auto iterFind = mValidParams.find(name);
  403. if (iterFind == mValidParams.end())
  404. {
  405. LOGWRN_VERBOSE("Material doesn't have a parameter named " + name);
  406. return TMaterialParamStruct<Core>();
  407. }
  408. const String& gpuVarName = iterFind->second;
  409. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamStruct<Core>>>();
  410. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  411. {
  412. SPtr<PassParamsType> params = *iter;
  413. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  414. {
  415. GpuParamsType& paramPtr = params->getParamByIdx(i);
  416. if (paramPtr)
  417. {
  418. if (paramPtr->hasParam(gpuVarName))
  419. {
  420. gpuParams->push_back(TGpuParamStruct<Core>());
  421. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  422. }
  423. }
  424. }
  425. }
  426. return TMaterialParamStruct<Core>(gpuParams);
  427. }
  428. template<bool Core>
  429. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  430. {
  431. throwIfNotInitialized();
  432. auto iterFind = mValidParams.find(name);
  433. if (iterFind == mValidParams.end())
  434. {
  435. LOGWRN_VERBOSE("Material doesn't have a parameter named " + name);
  436. return TMaterialParamTexture<Core>();
  437. }
  438. const String& gpuVarName = iterFind->second;
  439. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamTexture<Core>>>();
  440. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  441. {
  442. SPtr<PassParamsType> params = *iter;
  443. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  444. {
  445. GpuParamsType& paramPtr = params->getParamByIdx(i);
  446. if (paramPtr)
  447. {
  448. if (paramPtr->hasTexture(gpuVarName))
  449. {
  450. gpuParams->push_back(TGpuParamTexture<Core>());
  451. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  452. }
  453. }
  454. }
  455. }
  456. return TMaterialParamTexture<Core>(gpuParams);
  457. }
  458. template<bool Core>
  459. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  460. {
  461. throwIfNotInitialized();
  462. auto iterFind = mValidParams.find(name);
  463. if (iterFind == mValidParams.end())
  464. {
  465. LOGWRN_VERBOSE("Material doesn't have a parameter named " + name);
  466. return TMaterialParamLoadStoreTexture<Core>();
  467. }
  468. const String& gpuVarName = iterFind->second;
  469. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamLoadStoreTexture<Core>>>();
  470. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  471. {
  472. SPtr<PassParamsType> params = *iter;
  473. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  474. {
  475. GpuParamsType& paramPtr = params->getParamByIdx(i);
  476. if (paramPtr)
  477. {
  478. if (paramPtr->hasTexture(gpuVarName))
  479. {
  480. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  481. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  482. }
  483. }
  484. }
  485. }
  486. return TMaterialParamLoadStoreTexture<Core>(gpuParams);
  487. }
  488. template<bool Core>
  489. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  490. {
  491. throwIfNotInitialized();
  492. auto iterFind = mValidParams.find(name);
  493. if (iterFind == mValidParams.end())
  494. {
  495. LOGWRN_VERBOSE("Material doesn't have a parameter named " + name);
  496. return TMaterialParamSampState<Core>();
  497. }
  498. const String& gpuVarName = iterFind->second;
  499. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamSampState<Core>>>();
  500. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  501. {
  502. SPtr<PassParamsType> params = *iter;
  503. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  504. {
  505. GpuParamsType& paramPtr = params->getParamByIdx(i);
  506. if (paramPtr)
  507. {
  508. if (paramPtr->hasSamplerState(gpuVarName))
  509. {
  510. gpuParams->push_back(TGpuParamSampState<Core>());
  511. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  512. }
  513. }
  514. }
  515. }
  516. return TMaterialParamSampState<Core>(gpuParams);
  517. }
  518. template<bool Core>
  519. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  520. {
  521. auto iterFind = mValidShareableParamBlocks.find(name);
  522. if (iterFind == mValidShareableParamBlocks.end())
  523. {
  524. LOGWRN_VERBOSE("Material doesn't have a parameter block named " + name);
  525. return;
  526. }
  527. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  528. {
  529. SPtr<PassParamsType> params = *iter;
  530. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  531. {
  532. GpuParamsType& paramPtr = params->getParamByIdx(i);
  533. if (paramPtr)
  534. {
  535. if (paramPtr->hasParamBlock(name))
  536. paramPtr->setParamBlockBuffer(name, paramBlock);
  537. }
  538. }
  539. }
  540. }
  541. template<bool Core>
  542. void TMaterial<Core>::initBestTechnique()
  543. {
  544. mBestTechnique = nullptr;
  545. mParametersPerPass.clear();
  546. if (isShaderValid(mShader))
  547. {
  548. mBestTechnique = mShader->getBestTechnique();
  549. if (mBestTechnique == nullptr)
  550. return;
  551. mValidShareableParamBlocks.clear();
  552. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  553. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  554. mShader->getBufferParams(), mShader->getSamplerParams());
  555. // Fill out various helper structures
  556. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  557. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  558. Map<String, ParamBlockPtrType> paramBlockBuffers;
  559. // Create param blocks
  560. for (auto& paramBlock : paramBlockData)
  561. {
  562. ParamBlockPtrType newParamBlockBuffer;
  563. if (paramBlock.create)
  564. {
  565. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  566. }
  567. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  568. mValidShareableParamBlocks.insert(paramBlock.name);
  569. }
  570. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  571. {
  572. PassType curPass = mBestTechnique->getPass(i);
  573. SPtr<PassParamsType> params = SPtr<PassParamsType>(new PassParamsType());
  574. GpuProgramType vertProgram = curPass->getVertexProgram();
  575. if (vertProgram)
  576. params->mVertParams = vertProgram->createParameters();
  577. GpuProgramType fragProgram = curPass->getFragmentProgram();
  578. if (fragProgram)
  579. params->mFragParams = fragProgram->createParameters();
  580. GpuProgramType geomProgram = curPass->getGeometryProgram();
  581. if (geomProgram)
  582. params->mGeomParams = geomProgram->createParameters();
  583. GpuProgramType hullProgram = curPass->getHullProgram();
  584. if (hullProgram)
  585. params->mHullParams = hullProgram->createParameters();
  586. GpuProgramType domainProgram = curPass->getDomainProgram();
  587. if (domainProgram)
  588. params->mDomainParams = domainProgram->createParameters();
  589. GpuProgramType computeProgram = curPass->getComputeProgram();
  590. if (computeProgram)
  591. params->mComputeParams = computeProgram->createParameters();
  592. mParametersPerPass.push_back(params);
  593. }
  594. // Assign param block buffers
  595. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  596. {
  597. SPtr<PassParamsType> params = *iter;
  598. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  599. {
  600. GpuParamsType& paramPtr = params->getParamByIdx(i);
  601. if (paramPtr)
  602. {
  603. // Assign shareable buffers
  604. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  605. {
  606. const String& paramBlockName = *iterBlock;
  607. if (paramPtr->hasParamBlock(paramBlockName))
  608. {
  609. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  610. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  611. }
  612. }
  613. // Create non-shareable ones
  614. const GpuParamDesc& desc = paramPtr->getParamDesc();
  615. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  616. {
  617. if (!iterBlockDesc->second.isShareable)
  618. {
  619. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  620. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  621. }
  622. }
  623. }
  624. }
  625. }
  626. // Assign default parameters
  627. initDefaultParameters();
  628. }
  629. _markDependenciesDirty();
  630. }
  631. template <bool Core>
  632. template <typename T>
  633. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  634. {
  635. TMaterialDataParam<T, Core> param;
  636. getParam(name, param);
  637. T* ptr = (T*)buffer;
  638. for (UINT32 i = 0; i < numElements; i++)
  639. param.set(ptr[i], i);
  640. }
  641. template <bool Core>
  642. void TMaterial<Core>::initDefaultParameters()
  643. {
  644. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  645. for (auto& paramData : dataParams)
  646. {
  647. if (paramData.second.defaultValueIdx == (UINT32)-1)
  648. continue;
  649. auto iterFind = mValidParams.find(paramData.first);
  650. if (iterFind == mValidParams.end())
  651. continue;
  652. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  653. if (buffer == nullptr)
  654. continue;
  655. switch (paramData.second.type)
  656. {
  657. case GPDT_FLOAT1:
  658. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  659. break;
  660. case GPDT_FLOAT2:
  661. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  662. break;
  663. case GPDT_FLOAT3:
  664. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  665. break;
  666. case GPDT_FLOAT4:
  667. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  668. break;
  669. case GPDT_MATRIX_2X2:
  670. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  671. break;
  672. case GPDT_MATRIX_2X3:
  673. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  674. break;
  675. case GPDT_MATRIX_2X4:
  676. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  677. break;
  678. case GPDT_MATRIX_3X2:
  679. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  680. break;
  681. case GPDT_MATRIX_3X3:
  682. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  683. break;
  684. case GPDT_MATRIX_3X4:
  685. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  686. break;
  687. case GPDT_MATRIX_4X2:
  688. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  689. break;
  690. case GPDT_MATRIX_4X3:
  691. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  692. break;
  693. case GPDT_MATRIX_4X4:
  694. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  695. break;
  696. case GPDT_INT1:
  697. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  698. break;
  699. case GPDT_INT2:
  700. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  701. break;
  702. case GPDT_INT3:
  703. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  704. break;
  705. case GPDT_INT4:
  706. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  707. break;
  708. case GPDT_BOOL:
  709. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  710. break;
  711. case GPDT_COLOR:
  712. setParamValue<Color>(iterFind->first, buffer, paramData.second.arraySize);
  713. break;
  714. case GPDT_STRUCT:
  715. {
  716. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  717. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  718. UINT8* ptr = buffer;
  719. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  720. {
  721. param.set(ptr, elementSizeBytes, i);
  722. ptr += elementSizeBytes;
  723. }
  724. }
  725. break;
  726. }
  727. }
  728. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  729. for (auto& param : textureParams)
  730. {
  731. if (param.second.defaultValueIdx == (UINT32)-1)
  732. continue;
  733. auto iterFind = mValidParams.find(param.first);
  734. if (iterFind == mValidParams.end())
  735. continue;
  736. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  737. getParamTexture(param.first).set(defaultTex);
  738. }
  739. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  740. for (auto& param : samplerParams)
  741. {
  742. if (param.second.defaultValueIdx == (UINT32)-1)
  743. continue;
  744. auto iterFind = mValidParams.find(param.first);
  745. if (iterFind == mValidParams.end())
  746. continue;
  747. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  748. getParamSamplerState(param.first).set(defaultSampler);
  749. }
  750. }
  751. template <bool Core>
  752. template <typename T>
  753. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  754. {
  755. throwIfNotInitialized();
  756. auto iterFind = mValidParams.find(name);
  757. if (iterFind == mValidParams.end())
  758. {
  759. LOGWRN_VERBOSE("Material doesn't have a parameter named " + name);
  760. return;
  761. }
  762. const String& gpuVarName = iterFind->second;
  763. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuDataParam<T, Core>>>();
  764. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  765. {
  766. SPtr<PassParamsType> params = *iter;
  767. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  768. {
  769. GpuParamsType& paramPtr = params->getParamByIdx(i);
  770. if (paramPtr)
  771. {
  772. if (paramPtr->hasParam(gpuVarName))
  773. {
  774. gpuParams->push_back(TGpuDataParam<T, Core>());
  775. paramPtr->getParam<T>(gpuVarName, gpuParams->back());
  776. }
  777. }
  778. }
  779. }
  780. output = TMaterialDataParam<T, Core>(gpuParams);
  781. }
  782. template<bool Core>
  783. void TMaterial<Core>::throwIfNotInitialized() const
  784. {
  785. if (mShader == nullptr)
  786. {
  787. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  788. }
  789. if (mBestTechnique == nullptr)
  790. {
  791. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  792. }
  793. }
  794. template class TMaterial < false > ;
  795. template class TMaterial < true > ;
  796. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  797. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  798. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  799. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  800. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  801. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  802. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  803. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  804. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  805. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  806. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  807. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  808. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  809. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  810. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  811. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  812. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  813. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  814. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  815. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  816. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  817. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  818. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  819. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  820. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  821. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  822. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  823. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  824. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  825. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  826. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  827. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  828. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  829. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  830. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  831. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  832. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  833. {
  834. setShader(shader);
  835. }
  836. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  837. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  838. const Vector<SPtr<PassParametersCore>>& passParams)
  839. {
  840. mShader = shader;
  841. mBestTechnique = bestTechnique;
  842. mValidShareableParamBlocks = validShareableParamBlocks;
  843. mValidParams = validParams;
  844. UINT32 numPassParams = (UINT32)passParams.size();
  845. mParametersPerPass.resize(numPassParams);
  846. for (UINT32 i = 0; i < numPassParams; i++)
  847. mParametersPerPass[i] = passParams[i];
  848. }
  849. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  850. {
  851. mShader = shader;
  852. initBestTechnique();
  853. _markCoreDirty();
  854. }
  855. void MaterialCore::syncToCore(const CoreSyncData& data)
  856. {
  857. char* dataPtr = (char*)data.getBuffer();
  858. mValidShareableParamBlocks.clear();
  859. mValidParams.clear();
  860. mParametersPerPass.clear();
  861. UINT32 numPasses = 0;
  862. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  863. dataPtr = rttiReadElem(mValidParams, dataPtr);
  864. dataPtr = rttiReadElem(numPasses, dataPtr);
  865. for (UINT32 i = 0; i < numPasses; i++)
  866. {
  867. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  868. mParametersPerPass.push_back(*passParameters);
  869. passParameters->~SPtr<PassParametersCore>();
  870. dataPtr += sizeof(SPtr<PassParametersCore>);
  871. }
  872. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  873. mShader = *shader;
  874. shader->~SPtr<ShaderCore>();
  875. dataPtr += sizeof(SPtr<ShaderCore>);
  876. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  877. mBestTechnique = *technique;
  878. technique->~SPtr<TechniqueCore>();
  879. dataPtr += sizeof(SPtr<TechniqueCore>);
  880. }
  881. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  882. {
  883. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  884. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  885. materialPtr->_setThisPtr(materialPtr);
  886. materialPtr->initialize();
  887. return materialPtr;
  888. }
  889. Material::Material()
  890. :mLoadFlags(Load_None)
  891. { }
  892. Material::Material(const HShader& shader)
  893. :mLoadFlags(Load_None)
  894. {
  895. mShader = shader;
  896. }
  897. void Material::initialize()
  898. {
  899. setShader(mShader); // Not calling directly in constructor because it calls virtual methods
  900. Resource::initialize();
  901. }
  902. void Material::setShader(const HShader& shader)
  903. {
  904. //if (mShader == shader)
  905. // return;
  906. mShader = shader;
  907. mBestTechnique = nullptr;
  908. mLoadFlags = Load_None;
  909. _markResourcesDirty();
  910. initializeIfLoaded();
  911. }
  912. void Material::_markCoreDirty()
  913. {
  914. markCoreDirty();
  915. }
  916. void Material::_markDependenciesDirty()
  917. {
  918. markDependenciesDirty();
  919. }
  920. void Material::_markResourcesDirty()
  921. {
  922. markListenerResourcesDirty();
  923. }
  924. SPtr<MaterialCore> Material::getCore() const
  925. {
  926. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  927. }
  928. SPtr<CoreObjectCore> Material::createCore() const
  929. {
  930. MaterialCore* material = nullptr;
  931. SPtr<ShaderCore> shader;
  932. if (mShader.isLoaded())
  933. {
  934. shader = mShader->getCore();
  935. if (mBestTechnique != nullptr)
  936. {
  937. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  938. Vector<SPtr<PassParametersCore>> passParams;
  939. for (auto& passParam : mParametersPerPass)
  940. passParams.push_back(convertParamsToCore(passParam));
  941. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  942. }
  943. }
  944. if (material == nullptr)
  945. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  946. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  947. materialPtr->_setThisPtr(materialPtr);
  948. return materialPtr;
  949. }
  950. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  951. {
  952. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  953. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  954. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  955. + rttiGetElemSize(mValidParams);
  956. UINT8* buffer = allocator->alloc(size);
  957. char* dataPtr = (char*)buffer;
  958. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  959. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  960. dataPtr = rttiWriteElem(numPasses, dataPtr);
  961. for (UINT32 i = 0; i < numPasses; i++)
  962. {
  963. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  964. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  965. dataPtr += sizeof(SPtr<PassParametersCore>);
  966. }
  967. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  968. if (mShader.isLoaded(false))
  969. *shader = mShader->getCore();
  970. else
  971. *shader = nullptr;
  972. dataPtr += sizeof(SPtr<ShaderCore>);
  973. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  974. if (mBestTechnique != nullptr)
  975. *technique = mBestTechnique->getCore();
  976. else
  977. *technique = nullptr;
  978. dataPtr += sizeof(SPtr<TechniqueCore>);
  979. return CoreSyncData(buffer, size);
  980. }
  981. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  982. {
  983. if (mShader.isLoaded())
  984. dependencies.push_back(mShader.get());
  985. for (auto& params : mParametersPerPass)
  986. {
  987. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  988. {
  989. GpuParamsPtr gpuParams = params->getParamByIdx(i);
  990. if (gpuParams != nullptr)
  991. dependencies.push_back(gpuParams.get());
  992. }
  993. }
  994. }
  995. void Material::getListenerResources(Vector<HResource>& resources)
  996. {
  997. if (mShader != nullptr)
  998. resources.push_back(mShader);
  999. }
  1000. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  1001. {
  1002. if (mShader != nullptr)
  1003. dependencies.push_back(mShader);
  1004. if (mShader.isLoaded())
  1005. {
  1006. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  1007. for (auto& param : textureParams)
  1008. {
  1009. if (param.second.defaultValueIdx != (UINT32)-1)
  1010. {
  1011. HTexture defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  1012. if (defaultTex != nullptr)
  1013. dependencies.push_back(defaultTex);
  1014. }
  1015. }
  1016. }
  1017. }
  1018. void Material::initializeIfLoaded()
  1019. {
  1020. if (areDependenciesLoaded())
  1021. {
  1022. if (mLoadFlags != Load_All)
  1023. {
  1024. mLoadFlags = Load_All;
  1025. initBestTechnique();
  1026. markCoreDirty();
  1027. }
  1028. }
  1029. else
  1030. {
  1031. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1032. {
  1033. mLoadFlags = Load_Shader;
  1034. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1035. }
  1036. }
  1037. }
  1038. void Material::notifyResourceLoaded(const HResource& resource)
  1039. {
  1040. initializeIfLoaded();
  1041. }
  1042. template<class T>
  1043. void copyParam(SPtr<GpuParams>& from, SPtr<GpuParams>& to, const String& name, UINT32 arraySize)
  1044. {
  1045. TGpuDataParam<T, false> newParam;
  1046. to->getParam(name, newParam);
  1047. TGpuDataParam<T, false> oldParam;
  1048. from->getParam(name, oldParam);
  1049. for (UINT32 i = 0; i < arraySize; i++)
  1050. newParam.set(oldParam.get(i), i);
  1051. }
  1052. void Material::notifyResourceChanged(const HResource& resource)
  1053. {
  1054. // Shader changed, so save parameters, rebuild material and restore parameters
  1055. Vector<SPtr<PassParameters>> oldPassParams = mParametersPerPass;
  1056. mLoadFlags = Load_None;
  1057. initializeIfLoaded();
  1058. for (UINT32 i = 0; i < (UINT32)oldPassParams.size(); i++)
  1059. {
  1060. if (i >= (UINT32)mParametersPerPass.size())
  1061. continue;
  1062. SPtr<PassParameters> oldParams = oldPassParams[i];
  1063. SPtr<PassParameters> newParams = mParametersPerPass[i];
  1064. for (UINT32 j = 0; j < PassParameters::NUM_PARAMS; j++)
  1065. {
  1066. SPtr<GpuParams>& oldGpuParams = oldParams->getParamByIdx(j);
  1067. SPtr<GpuParams>& newGpuParams = newParams->getParamByIdx(j);
  1068. if (oldGpuParams == nullptr || newGpuParams == nullptr)
  1069. continue;
  1070. const GpuParamDesc& oldDesc = oldGpuParams->getParamDesc();
  1071. const GpuParamDesc& newDesc = newGpuParams->getParamDesc();
  1072. for (auto& param : oldDesc.params)
  1073. {
  1074. auto iterFind = newDesc.params.find(param.first);
  1075. if (iterFind == newDesc.params.end())
  1076. continue;
  1077. if (param.second.type != iterFind->second.type)
  1078. continue;
  1079. UINT32 arraySize = std::min(param.second.arraySize, iterFind->second.arraySize);
  1080. switch (param.second.type)
  1081. {
  1082. case GPDT_FLOAT1:
  1083. copyParam<float>(oldGpuParams, newGpuParams, param.first, arraySize);
  1084. break;
  1085. case GPDT_FLOAT2:
  1086. copyParam<Vector2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1087. break;
  1088. case GPDT_FLOAT3:
  1089. copyParam<Vector3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1090. break;
  1091. case GPDT_FLOAT4:
  1092. copyParam<Vector4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1093. break;
  1094. case GPDT_MATRIX_2X2:
  1095. copyParam<Matrix2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1096. break;
  1097. case GPDT_MATRIX_2X3:
  1098. copyParam<Matrix2x3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1099. break;
  1100. case GPDT_MATRIX_2X4:
  1101. copyParam<Matrix2x4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1102. break;
  1103. case GPDT_MATRIX_3X2:
  1104. copyParam<Matrix3x2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1105. break;
  1106. case GPDT_MATRIX_3X3:
  1107. copyParam<Matrix3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1108. break;
  1109. case GPDT_MATRIX_3X4:
  1110. copyParam<Matrix3x4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1111. break;
  1112. case GPDT_MATRIX_4X2:
  1113. copyParam<Matrix4x2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1114. break;
  1115. case GPDT_MATRIX_4X3:
  1116. copyParam<Matrix4x3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1117. break;
  1118. case GPDT_MATRIX_4X4:
  1119. copyParam<Matrix4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1120. break;
  1121. case GPDT_INT1:
  1122. case GPDT_BOOL:
  1123. copyParam<int>(oldGpuParams, newGpuParams, param.first, arraySize);
  1124. break;
  1125. case GPDT_INT2:
  1126. copyParam<Vector2I>(oldGpuParams, newGpuParams, param.first, arraySize);
  1127. break;
  1128. case GPDT_INT3:
  1129. copyParam<Vector3I>(oldGpuParams, newGpuParams, param.first, arraySize);
  1130. break;
  1131. case GPDT_INT4:
  1132. copyParam<Vector4I>(oldGpuParams, newGpuParams, param.first, arraySize);
  1133. break;
  1134. case GPDT_COLOR:
  1135. copyParam<Color>(oldGpuParams, newGpuParams, param.first, arraySize);
  1136. break;
  1137. case GPDT_STRUCT:
  1138. {
  1139. GpuParamStruct newParam;
  1140. newGpuParams->getStructParam(param.first, newParam);
  1141. GpuParamStruct oldParam;
  1142. oldGpuParams->getStructParam(param.first, oldParam);
  1143. if (param.second.elementSize == iterFind->second.elementSize)
  1144. {
  1145. for (UINT32 k = 0; k < arraySize; k++)
  1146. {
  1147. UINT8* data = (UINT8*)bs_stack_alloc(param.second.elementSize);
  1148. oldParam.get(data, param.second.elementSize, k);
  1149. newParam.set(data, param.second.elementSize, k);
  1150. bs_stack_free(data);
  1151. }
  1152. }
  1153. }
  1154. break;
  1155. }
  1156. }
  1157. for (auto& param : oldDesc.textures)
  1158. {
  1159. auto iterFind = newDesc.textures.find(param.first);
  1160. if (iterFind == newDesc.textures.end())
  1161. continue;
  1162. UINT32 oldSlot = param.second.slot;
  1163. UINT32 newSlot = iterFind->second.slot;
  1164. bool isLoadStore = oldGpuParams->isLoadStoreTexture(oldSlot);
  1165. if (!isLoadStore)
  1166. newGpuParams->setTexture(newSlot, oldGpuParams->getTexture(oldSlot));
  1167. else
  1168. {
  1169. newGpuParams->setIsLoadStoreTexture(newSlot, true);
  1170. newGpuParams->setLoadStoreSurface(newSlot, oldGpuParams->getLoadStoreSurface(oldSlot));
  1171. }
  1172. }
  1173. for (auto& param : oldDesc.samplers)
  1174. {
  1175. auto iterFind = newDesc.samplers.find(param.first);
  1176. if (iterFind == newDesc.samplers.end())
  1177. continue;
  1178. newGpuParams->setSamplerState(iterFind->second.slot, oldGpuParams->getSamplerState(param.second.slot));
  1179. }
  1180. }
  1181. }
  1182. }
  1183. HMaterial Material::clone()
  1184. {
  1185. UINT32 bufferSize = 0;
  1186. MemorySerializer serializer;
  1187. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  1188. std::shared_ptr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  1189. bs_free(buffer);
  1190. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  1191. }
  1192. HMaterial Material::create()
  1193. {
  1194. MaterialPtr materialPtr = MaterialManager::instance().create();
  1195. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1196. }
  1197. HMaterial Material::create(const HShader& shader)
  1198. {
  1199. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  1200. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1201. }
  1202. RTTITypeBase* Material::getRTTIStatic()
  1203. {
  1204. return MaterialRTTI::instance();
  1205. }
  1206. RTTITypeBase* Material::getRTTI() const
  1207. {
  1208. return Material::getRTTIStatic();
  1209. }
  1210. }