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ThirdParty
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1b1895f796
WIP VisualStudio project syncing
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BsAABox.h
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BsAny.h
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BsAsyncOp.h
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Documentation
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BsBinaryCloner.h
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BsBinaryDiff.h
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BsBinarySerializer.h
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BsBitmapWriter.h
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BsBitwise.h
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BsBounds.h
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BsCapsule.h
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BsColor.h
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BsConvexVolume.h
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BsCrashHandler.h
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BsDataStream.h
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BsDebug.h
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BsDegree.h
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BsDynLib.h
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BsDynLibManager.h
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BsEvent.h
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BsException.h
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BsFileSerializer.h
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BsFileSystem.h
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BsFrameAlloc.h
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BsFwdDeclUtil.h
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BsGlobalFrameAlloc.h
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BsIReflectable.h
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BsLineSegment3.h
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BsLog.h
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BsManagedDataBlock.h
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BsMath.h
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BsMatrix3.h
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BsMatrix4.h
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05adde1dae
Fixed bound calculations for renderables with no meshes
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BsMatrixNxM.h
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BsMemAllocProfiler.h
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BsMemStack.h
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BsMemoryAllocator.h
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BsMemorySerializer.h
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BsMessageHandler.h
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BsMessageHandlerFwd.h
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BsModule.h
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BsPath.h
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BsPlane.h
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BsPlatformDefines.h
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029a785af4
- Clear prefab link IDs when their prefab parent changes
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BsPlatformUtility.h
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BsPrerequisitesUtil.h
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BsQuaternion.h
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BsRTTIField.h
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BsRTTIManagedDataBlockField.h
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BsRTTIPlainField.h
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BsRTTIPrerequisites.h
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BsRTTIReflectableField.h
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BsRTTIReflectablePtrField.h
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BsRTTIType.h
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BsRadian.h
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BsRay.h
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BsRect2.h
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BsRect2I.h
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BsRect3.h
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BsSerializedObject.h
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BsSerializedObjectRTTI.h
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BsServiceLocator.h
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BsSphere.h
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BsSpinLock.h
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Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used
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BsStaticAlloc.h
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BsStdHeaders.h
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BsString.h
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1c17be6581
Moved everything to VS 2015
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BsStringFormat.h
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3fec99f712
New crash reporting functionality tested and working
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BsStringID.h
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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BsTaskScheduler.h
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615bc66f11
Fixed threading issues on shutdown in TaskScheduler (I think)
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BsTestOutput.h
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78eba7518c
Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way
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BsTestSuite.h
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2c35a0c825
Removed all the unused allocators
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BsTexAtlasGenerator.h
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BsThreadDefines.h
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2116ef0d9f
Added a simpler way to specify renderer materials
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BsThreadPool.h
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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BsTime.h
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BsTimer.h
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BsTorus.h
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BsTypes.h
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22028f04e4
Clear prefab diffs when saving prefabs for build
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BsUtil.h
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BsVector2.h
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BsVector2I.h
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BsVector3.h
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BsVector4.h
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BsVectorNI.h
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