BearishSun c580127a4b Scene axes handle WIP 10 jaren geleden
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BsEditorResourceLoader.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 jaren geleden
BsEditorScriptLibrary.cpp d3b00942e8 In-editor compilation 10 jaren geleden
BsEditorScriptManager.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 jaren geleden
BsGUIGameObjectField.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 jaren geleden
BsGUIResourceField.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 jaren geleden
BsGUITextureField.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsMenuItemManager.cpp 770cb6bd2e Assembly refresh: 10 jaren geleden
BsScriptBrowseDialog.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptBuildManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 jaren geleden
BsScriptCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup 10 jaren geleden
BsScriptDragDropManager.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptDropDownWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptEditorApplication.cpp 36d1080271 Delay compilation until editor window is in focus 10 jaren geleden
BsScriptEditorBuiltin.cpp 839ae0f784 Better icons for the console window 10 jaren geleden
BsScriptEditorInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 jaren geleden
BsScriptEditorPlugin.cpp 3209476868 Save project on editor exit 10 jaren geleden
BsScriptEditorSettings.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff 10 jaren geleden
BsScriptEditorUtility.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 jaren geleden
BsScriptEditorVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 jaren geleden
BsScriptEditorWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptFolderMonitor.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptGUIColorField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIEnumField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIFloatField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIGameObjectField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIIntField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIListBoxField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIResourceField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUISceneTreeView.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 jaren geleden
BsScriptGUISliderField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUITextField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUITextureField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIToggleField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIVector2Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIVector3Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIVector4Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
BsScriptGizmos.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptHandleDrawing.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptHandleManager.cpp c580127a4b Scene axes handle WIP 10 jaren geleden
BsScriptHandleSlider.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptHandleSliderDisc.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptHandleSliderLine.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown 11 jaren geleden
BsScriptHandleSliderPlane.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 jaren geleden
BsScriptInspectorUtility.cpp 153a11a96e Material inspector 10 jaren geleden
BsScriptModalWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptOSDropTarget.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptPlatformInfo.cpp b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 jaren geleden
BsScriptPrefabUtility.cpp f3b2014804 Added SceneObject inspector fields 10 jaren geleden
BsScriptProjectLibrary.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptProjectSettings.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptSceneViewHandler.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptSelection.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 jaren geleden
BsScriptUndoRedo.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 jaren geleden
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes 10 jaren geleden
BsToolbarItemManager.cpp f70ad040e9 Various fixes related to GUI array: 10 jaren geleden