BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh пре 10 година
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases пре 10 година
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build пре 10 година
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values пре 10 година
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff пре 10 година
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) пре 10 година
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) пре 10 година
BsManagedResourceMetaData.h 598f1785c6 Documentation пре 10 година
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsManagedResourceRTTI.h eb562f23fc Documentation пре 10 година
BsManagedSerializableArray.h a9b0455b1c Documentation пре 10 година
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance пре 10 година
BsManagedSerializableDictionary.h 4527457d2f Documentation пре 10 година
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor пре 10 година
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works пре 10 година
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet пре 10 година
BsManagedSerializableList.h 4527457d2f Documentation пре 10 година
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance пре 10 година
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated пре 10 година
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation пре 10 година
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected пре 10 година
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff пре 10 година
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work пре 10 година
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) пре 10 година
BsScriptAsyncOp.h 598f1785c6 Documentation пре 10 година
BsScriptBoneWeight.h 598f1785c6 Documentation пре 10 година
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene пре 10 година
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
BsScriptColor.h 598f1785c6 Documentation пре 10 година
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed пре 10 година
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed пре 10 година
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful пре 10 година
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptFontBitmap.h 098f8865e1 Font C# interface пре 10 година
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states пре 10 година
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states пре 10 година
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUIFixedSpace.h 9565409788 Documentation пре 10 година
BsScriptGUIFlexibleSpace.h 9565409788 Documentation пре 10 година
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: пре 10 година
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation пре 10 година
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUIRenderTexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works пре 10 година
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls пре 10 година
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene пре 10 година
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed пре 10 година
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon пре 10 година
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: пре 10 година
BsScriptInput.h 8dbbf30c09 Documentation пре 10 година
BsScriptInputConfiguration.h 8dbbf30c09 Documentation пре 10 година
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene пре 10 година
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened пре 10 година
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptMeshData.h a2831fc54b Documentation пре 10 година
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed пре 10 година
BsScriptObjectImpl.h a2831fc54b Documentation пре 10 година
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload пре 10 година
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names пре 10 година
BsScriptRenderTarget.h a2831fc54b Documentation пре 10 година
BsScriptRenderTexture.h a2831fc54b Documentation пре 10 година
BsScriptRenderTexture2D.h a2831fc54b Documentation пре 10 година
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh пре 10 година
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added пре 10 година
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh пре 10 година
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptSerializableArray.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableDictionary.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableField.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableList.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableObject.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor пре 10 година
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works пре 10 година
BsScriptStringTableManager.h 6d0bba2023 Documentation пре 10 година
BsScriptTexture.h 6d0bba2023 Documentation пре 10 година
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API пре 10 година
BsScriptVector.h 6d0bba2023 Documentation пре 10 година
BsScriptVector2I.h 6d0bba2023 Documentation пре 10 година
BsScriptVirtualButton.h 6d0bba2023 Documentation пре 10 година
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година