BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh %!s(int64=10) %!d(string=hai) anos
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BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh %!s(int64=10) %!d(string=hai) anos
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles %!s(int64=10) %!d(string=hai) anos
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) %!s(int64=10) %!d(string=hai) anos
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method %!s(int64=11) %!d(string=hai) anos
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
BsScriptCamera.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptColor.cpp d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works %!s(int64=10) %!d(string=hai) anos
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed %!s(int64=10) %!d(string=hai) anos
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always %!s(int64=10) %!d(string=hai) anos
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials %!s(int64=10) %!d(string=hai) anos
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states %!s(int64=10) %!d(string=hai) anos
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope %!s(int64=10) %!d(string=hai) anos
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIRenderTexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works %!s(int64=10) %!d(string=hai) anos
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed %!s(int64=10) %!d(string=hai) anos
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work %!s(int64=10) %!d(string=hai) anos
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state %!s(int64=10) %!d(string=hai) anos
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
BsScriptLight.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene %!s(int64=10) %!d(string=hai) anos
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened %!s(int64=10) %!d(string=hai) anos
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh %!s(int64=10) %!d(string=hai) anos
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window %!s(int64=10) %!d(string=hai) anos
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: %!s(int64=10) %!d(string=hai) anos
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh %!s(int64=10) %!d(string=hai) anos
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added %!s(int64=10) %!d(string=hai) anos
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsScriptScene.cpp 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh %!s(int64=10) %!d(string=hai) anos
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableObject.cpp 153a11a96e Material inspector %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects %!s(int64=10) %!d(string=hai) anos
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API %!s(int64=10) %!d(string=hai) anos
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptVector2I.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos